Skeleton

Medium undead, lawful evil

Armor class 13 (armor scraps)
Hit points 13 (2d8 + 4)
Speed 30 ft.

STR DEX CON INT WIS CHA
10(+0) 14(+2) 15(+2) 6(-2) 8(-1) 5(-3)

Damage vulnerabilities bludgeoning
Damage immunities poison
Condition immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can’t speak
Challenge 1/4 (50 XP)

Actions

Shortsword. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged weapon attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Minotaur Skeleton

Large undead, lawful evil

Armor class 12 (natural armor)
Hit points 67 (9d10 + 18)
Speed 40 ft.

STR DEX CON INT WIS CHA
18(+4) 11(+0) 15(+2) 6(-2) 8(-1) 5(-3)

Damage vulnerabilities bludgeoning
Damage immunities poison
Condition immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 2 (450 XP)

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Warhorse Skeleton

Large undead, lawful evil

Armor class 13 (barding scraps)
Hit points 22 (3d10 + 6)
Speed 60 ft.

STR DEX CON INT WIS CHA
18(+4) 11(+0) 15(+2) 6(-2) 8(-1) 5(-3)

Damage vulnerabilities bludgeoning
Damage immunities poison
Condition immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/2 (100 XP)

Actions

Hooves. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.