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Facts about "Tech Operative (3.5e Class)"
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Divine Spellcasting + and Prepared Spellcasting + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Undiscussed + |
Reflex Save Progression | Good + |
Skill | Appraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Open Lock +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Survival +, Swim +, Tumble +, Use Magic Device + and Use Rope + |
Skill Points | 6 + |
Summary | A slightly altered and highly reflavored Cleric. The Tech Operative calls down assistance from a distant Base, using technology instead of magic. + |
Title | Tech Operative + |
ToP Skill | Acrobatics +, Bluff +, Cultures +, Devices +, Legerdemain + and Stealth + |
Will Save Progression | Good + |