Information for "Rushes (3.5e Variant Rule)"

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Display titleRushes (3.5e Variant Rule)
Default sort keyRushes (3.5e Variant Rule)
Page length (in bytes)2,034
Page ID24619
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
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Counted as a content pageYes
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EditAllow all users (infinite)
MoveAllow all users (infinite)

Edit history

Page creatorHavvy (talk | contribs)
Date of page creation06:34, 15 December 2010
Latest editor37.228.253.99 (talk)
Date of latest edit15:27, 1 April 2019
Total number of edits12
Total number of distinct authors7
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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DescriptorFire +
DisciplineDiamond Mind +, Shadow Hand +, Desert Wind +, Tiger Claw + and Infinite Lotus +
Identifier3.5e Variant Rule +
Level5 +, 1 +, 8 +, 2 +, 6 +, 3 + and 4 +
Rated ByEiji-kun +, Foxwarrior +, Havvy +, ThunderGod Cid + and The bluez in the dungeon +
RatingRated 4 / 4 +
SummaryMove, returning AoOs and gaining Sudden Strike damage. +, Move stealthily, keeping concealment. +, Fly twice your speed, damaging and negating fire immunity to adjacent foes. +, Move, dealing fire damage to adjacent foes. +, Fly, dealing fire damage to adjacent creatures. +, Jump, gaining +1d6/+1 skirmish bonuses until your next turn. +, As Creeping shadow, plus +2d6 sneak attack for one round. + and Move halfway towards target, never quite reaching. +
TitleRushes +
TypeRush +