Information for "Rushes (3.5e Variant Rule)"
Basic information
Display title | Rushes (3.5e Variant Rule) |
Default sort key | Rushes (3.5e Variant Rule) |
Page length (in bytes) | 2,034 |
Page ID | 24619 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | Havvy (talk | contribs) |
Date of page creation | 06:34, 15 December 2010 |
Latest editor | 37.228.253.99 (talk) |
Date of latest edit | 15:27, 1 April 2019 |
Total number of edits | 12 |
Total number of distinct authors | 7 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Page properties
Transcluded templates (21) | Templates used on this page:
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Page transcluded on (1) | Template used on this page: |
Facts about "Rushes (3.5e Variant Rule)"
Descriptor | Fire + |
Discipline | Diamond Mind +, Shadow Hand +, Desert Wind +, Tiger Claw + and Infinite Lotus + |
Identifier | 3.5e Variant Rule + |
Level | 5 +, 1 +, 8 +, 2 +, 6 +, 3 + and 4 + |
Rated By | Eiji-kun +, Foxwarrior +, Havvy +, ThunderGod Cid + and The bluez in the dungeon + |
Rating | Rated 4 / 4 + |
Summary | Move, returning AoOs and gaining Sudden Strike damage. +, Move stealthily, keeping concealment. +, Fly twice your speed, damaging and negating fire immunity to adjacent foes. +, Move, dealing fire damage to adjacent foes. +, Fly, dealing fire damage to adjacent creatures. +, Jump, gaining +1d6/+1 skirmish bonuses until your next turn. +, As Creeping shadow, plus +2d6 sneak attack for one round. + and Move halfway towards target, never quite reaching. + |
Title | Rushes + |
Type | Rush + |