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This ability replaces the gunmetal merc proficiency with heavy armor and all shields.
'''Explosive Expert {{Ex}}:''' A 2nd level gunmetal merc gain the [https://www.d20pfsrd.com/feats/general-feats/grenade-expert/ Grenade Expert] and [https://www.d20pfsrd.com/feats/combat-feats/siege-engineer-combat Siege Engineer] feats as a bonus feats, even if she does not meet their prerequisites. Additionally, the gunmetal merc adds her [[Intelligence]] bonus as extra damage with explosive weapons, such as alchemical grenades. If multiple explosives are detonated at the same time, this extra damage overlaps. Finally a gunmetal merc uses the following formula to determine the [[Reflex]] save granted by her may draw an alchemical item that deals damage: DC 10 + half Fighter level + her [[Dexterity]] or [[Intelligence]] modifierlike any other weapons.
This ability replaces the bonus feat gained at 2nd level.
This ability replaces bravery.
'''Gun Training {{Ex}}:''' At 5th level, a gunmetal merc must select weapon training with the firearm group. The gunmetal merc’s weapon training bonus with guns improves by +1 on attack rolls and damage rolls for every four levels beyond 5th. A gunmetal merc also adds her weapon training bonus on her attack rolls and , damage rolls with and on the DC of her alchemical itemsweapons.
The gunmetal merc does not gain weapon training in any other groups as she increases in level.}}

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