Difference between revisions of "Hypervolatile Blast Fluid (3.5e Equipment)"
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'''Rider Effect:''' Creatures must make fortitude saves or be deafened for 1 round per die of damage. | '''Rider Effect:''' Creatures must make fortitude saves or be deafened for 1 round per die of damage. | ||
− | '''Alchemurgic Test:''' [[Alchemurgic Test:: | + | '''Alchemurgic Test:''' [[Alchemurgic Test::13]] |
'''Units/lb:''' [[Units per Pound::5]] | '''Units/lb:''' [[Units per Pound::5]] | ||
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'''Craft DC:''' [[Craft DC::25]] | '''Craft DC:''' [[Craft DC::25]] | ||
− | '''Cost:''' [[Cost:: | + | '''Cost:''' [[Cost::10 gp/lb]] |
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Latest revision as of 02:19, 24 April 2024
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Hypervolatile Blast Fluid[edit]
With a bit of tinkering, Blast Fluid can be upgraded from basically safe to actually quite dangerous. Explodes with a deafening bang.
Damage Type: Sonic
Rider Effect: Creatures must make fortitude saves or be deafened for 1 round per die of damage.
Alchemurgic Test: 13
Units/lb: 5
Craft DC: 25
Cost: 10 gp/lb
Back to Main Page → 3.5e Homebrew → Equipment → Alchemurgic Items
Foxwarriorv |
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Facts about "Hypervolatile Blast Fluid (3.5e Equipment)"
Alchemurgic Test | 13 + |
Author | Foxwarrior + |
Cost | 10 gp/lb + |
Craft DC | 25 + |
Damage Type | Sonic + |
Identifier | 3.5e Equipment + |
Rating | Undiscussed + |
Summary | With a bit of tinkering, Blast Fluid can be upgraded from basically safe to actually quite dangerous. Explodes with a deafening bang. + |
Title | Hypervolatile Blast Fluid + |
Units per Pound | 5 + |