Difference between revisions of "Durumgiru (3.5e Race)"
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− | { | + | {| class="d20" cellspacing="0" cellpadding="0" |
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− | | | + | |+ Table: Durumgir Random Height and Weight |
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− | | | + | ! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier |
− | | | + | |- style="white-space: nowrap;" |
+ | | style="text-align: left;" | Durumgir<sup>5</sup> || 4'11" || +1d6" +1" per decade of age || 200 lb. || × (2d6) lb. | ||
+ | |} | ||
− | { | + | {| class="d20" cellspacing="0" cellpadding="0" |
− | | | + | |+ Table: Durumgir Aging Effects |
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− | | | + | ! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable Mother<sup>3</sup> || Stone Grandmother<sup>4, 5</sup> |
− | | | + | |- style="white-space: nowrap;" |
− | | | + | | 175 years || 285 years || 395 years || Each 100 years more |
− | | | + | |- style="white-space: nowrap;" |
− | | | + | | colspan="5" class="foot" | |
− | + | # At middle age, −2 to Dex; +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.) | |
− | | | + | # At old age, −2 to Dex; +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.) |
− | + | # At Great Mother age, −2 to Dex; +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.) Additionally, a Durumgir gains the ability to bear children as a female at this age, thus the name. | |
− | + | # Every 100 years past Venerable Mother age, (E.g. 495, 575, etc.) apply another −2 to Dex and +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.) | |
− | + | |} | |
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+ | Special notes on age and gender: Durumgir are all born with male sexual characteristics, at about the size of a halfling. About 50 years later, somewhat after physical maturation, the Durumgiru's male sexual characteristics become active, and theoretically he could mate at that age. At around the age of 300 years, the Durumgiru begins to evolve female sexual characteristics, and eventually become fertile towards the end of that century. With fertility comes a change in socially constructed gender. Most Durumgir do not manage to live this long, and Venerable Mothers are highly respected. To mate with a Venerable Mother is a great honor for a Durumgir, and the life of a male Durumgir is filled with a quest to prove oneself worthy of a Venerable Mother's interest... this is perhaps related to how few of them live to become Venerable Mothers. Whether a Venerable Mother retains the male sexual characteristics is a question of much curious speculation among the other races - the Durumgir themselves never say... | ||
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Revision as of 22:05, 21 December 2010
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Contents
Durumgir
Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue.)
Personality
Physical Description
Relations
Alignment
Lands
Religion
Language
Names
Racial Traits
- +2 Constitution, -2 Dexterity: The durumgir are a hardy race, but agility and fine motor control are nearly non-existent.
- Humanoid (Reptilian): The durumgir were made by the gods (or evolution) from reptilian stock
- Medium-sized.
- Durumgir base land speed is 20 feet. Durumgir can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
- Durumgir climb speed is equal to their base land speed. Durumgir can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Due to their senses, a Durumgiru can always tell whether a climbing surface can support their weight.
- Blindness and Blindsight (Ex): The Durumgir are all blind, with no sight and no eyes. Instead, they possess Blindsight through a constant pulsing of echolocation and the sensation of vibrations through the ground. While this is blindsight, the Durumgir have no maximum range for their ability - instead, they must make spot and listen checks as normal to notice things. Due to the natural of their blindsight, a deafened Durumgiru is instead treated to have only tremorsense (still with no maximum range, and needing spot checks), and for a Durumgiru not in contact with the ground (or for a target not in contact with the ground) the Durumgiru gets a -4 to spot and listen checks.
- Medium Quadruped: +4 bonus on ability checks made to resist being bull rushed, overran, or tripped, lifting and carrying limits one-and-a-half times those of Medium bipedal characters.
- Dead Reckoning (Ex): A Durumgiru always knows where they are in three-dimensional space relative to places they have been. This is negated by teleportation, and similar forms of space-warping transportation. Not knowing where one is can be very disconcerting, and a Durumgiru is shaken until the end of the day, or until it directly recognizes a place it has been before.
- Endurance (Ex): A Durumgiru gets Endurance as a bonus feat.
- Stone-headed (Ex): A Durumgiru nature gives +2 to Will and Fortitude saves against magical effects, but -2 to all reflex saves.
- Six-limbed Grappling (Ex): Durumgir get natural advantages when grappling, due to having four legs, all of which have gripping abilities. A Durumgiru gets +4 to all grapple checks.
- Old Stone Vigor (Ex): The Durumgir do not weaken with age, nor do they have a maximum age. Instead of getting -1 to Str, Dex, Con, and +1 to Wis, Int, Cha each age category, instead they gain +1 to Constitution, Wisdom, and Intelligence, -2 to Dexterity, and both other stats stay the same.
- Automatic Languages: Common, Durumgi.
- Bonus Languages: Draconic, Gnomish, Undercommon, and Terran. (Also any other other underground or saurian languages in the setting, including Dwarvish if Dwarves are not replaced.)
- Favored Class: Fighter, or any other class that provides Heavy Armor Proficiency
- Level Adjustment: +0
- Effective Character Level: 1
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
35 years | +3d6 | +6d6 | +9d6 |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Durumgir5 | 4'11" | +1d6" +1" per decade of age | 200 lb. | × (2d6) lb. |
Middle Age1 | Old2 | Venerable Mother3 | Stone Grandmother4, 5 | |
---|---|---|---|---|
175 years | 285 years | 395 years | Each 100 years more | |
|
Special notes on age and gender: Durumgir are all born with male sexual characteristics, at about the size of a halfling. About 50 years later, somewhat after physical maturation, the Durumgiru's male sexual characteristics become active, and theoretically he could mate at that age. At around the age of 300 years, the Durumgiru begins to evolve female sexual characteristics, and eventually become fertile towards the end of that century. With fertility comes a change in socially constructed gender. Most Durumgir do not manage to live this long, and Venerable Mothers are highly respected. To mate with a Venerable Mother is a great honor for a Durumgir, and the life of a male Durumgir is filled with a quest to prove oneself worthy of a Venerable Mother's interest... this is perhaps related to how few of them live to become Venerable Mothers. Whether a Venerable Mother retains the male sexual characteristics is a question of much curious speculation among the other races - the Durumgir themselves never say...
Back to Main Page → 3.5e Homebrew → Races
Author | Aelaris + |
Effective Character Level | 1 + |
Favored Class | Fighter + |
Identifier | 3.5e Race + |
Level Adjustment | 0 + |
Racial Ability Adjustments | +2 Constitution + and -2 Dexterity + |
Rated By | Foxwarrior + and Leziad + |
Rating | Rating Pending + |
Size | Medium + |
Subtype | Reptilian + |
Title | Durumgiru + |
Type | Humanoid + |