Difference between revisions of "Durumgiru (3.5e Race)"

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m (Racial Traits: Modified Old Stone Vigor and wikified.)
(Vital Statistics: Switched out templates for real tables, and made it fit my vision.)
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{{3.5e Racial Aging Effects
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{| class="d20" cellspacing="0" cellpadding="0"
|name=Durumgir
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|-
|middle=130
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|+ Table: Durumgir Random Height and Weight
|old=200
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|- style="white-space: nowrap;"
|venerable=300
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! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier
|maximum=Special(1)}}  
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|- style="white-space: nowrap;"
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| style="text-align: left;" | Durumgir<sup>5</sup> || 4'11" || +1d6" +1" per decade of age || 200 lb. || &times; (2d6) lb.
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|}
  
{{3.5e Racial Height and Weight
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{| class="d20" cellspacing="0" cellpadding="0"
|name=Durumgir
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|+ Table: Durumgir Aging Effects
|mHeightBase=3'11"
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|- style="white-space: nowrap;"
|mHeightMod=Special(2)
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! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable Mother<sup>3</sup> || Stone Grandmother<sup>4, 5</sup>
|mWeightBase=200
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|- style="white-space: nowrap;"
|mWeightMod=2d6
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| 175 years || 285 years || 395 years || Each 100 years more
|fHeightBase=4'1"
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|- style="white-space: nowrap;"
|fHeightMod=Special(2)
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| colspan="5" class="foot" |
|fWeightBase=220
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# At middle age, &minus;2 to Dex; +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.)
|fWeightMod=2d6}}
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# At old age, &minus;2 to Dex; +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.)
 
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# At Great Mother age, &minus;2 to Dex; +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.) Additionally, a Durumgir gains the ability to bear children as a female at this age, thus the name.
Special(1): The Durumgiru do not have a known maximum age - instead every 100 years past venerable they undergo additional stat modifications, as per the Old Stone Vigor ability.
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# Every 100 years past Venerable Mother age, (E.g. 495, 575, etc.) apply another &minus;2 to Dex and +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.)
 
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Special(2): After adulthood at age 35, a Durumgiru grows one inch taller every decade, or two inches longer overall. This adds weight at 2d6 pounds per inch of height. At age 275, a Durumgiru will verge into the Large size category, and the weigh increase per inch goes to 4d6 pounds per inchIf a Durumgiru lives to past age 1555, they will verge into the Huge size category. However, age will have taken its toll, and the Durumgiru will have an age-based dexterity change of -24 by then - probably paralyzed and immobile.
 
  
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Special notes on age and gender: Durumgir are all born with male sexual characteristics, at about the size of a halfling.  About 50 years later, somewhat after physical maturation, the Durumgiru's male sexual characteristics become active, and theoretically he could mate at that age.  At around the age of 300 years, the Durumgiru begins to evolve female sexual characteristics, and eventually become fertile towards the end of that century.  With fertility comes a change in socially constructed gender.  Most Durumgir do not manage to live this long, and Venerable Mothers are highly respected.  To mate with a Venerable Mother is a great honor for a Durumgir, and the life of a male Durumgir is filled with a quest to prove oneself worthy of a Venerable Mother's interest... this is perhaps related to how few of them live to become Venerable Mothers.  Whether a Venerable Mother retains the male sexual characteristics is a question of much curious speculation among the other races - the Durumgir themselves never say...
  
 
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Revision as of 22:05, 21 December 2010

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Author: Aelaris (talk)
Date Created: 21 December, 2010
Status: In progress
Editing: Clarity edits only please
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Durumgir

Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue.)

Personality

Physical Description

Relations

Alignment

Lands

Religion

Language

Names

Racial Traits

  • +2 Constitution, -2 Dexterity: The durumgir are a hardy race, but agility and fine motor control are nearly non-existent.
  • Humanoid (Reptilian): The durumgir were made by the gods (or evolution) from reptilian stock
  • Medium-sized.
  • Durumgir base land speed is 20 feet. Durumgir can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
  • Durumgir climb speed is equal to their base land speed. Durumgir can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Due to their senses, a Durumgiru can always tell whether a climbing surface can support their weight.
  • Blindness and Blindsight (Ex): The Durumgir are all blind, with no sight and no eyes. Instead, they possess Blindsight through a constant pulsing of echolocation and the sensation of vibrations through the ground. While this is blindsight, the Durumgir have no maximum range for their ability - instead, they must make spot and listen checks as normal to notice things. Due to the natural of their blindsight, a deafened Durumgiru is instead treated to have only tremorsense (still with no maximum range, and needing spot checks), and for a Durumgiru not in contact with the ground (or for a target not in contact with the ground) the Durumgiru gets a -4 to spot and listen checks.
  • Medium Quadruped: +4 bonus on ability checks made to resist being bull rushed, overran, or tripped, lifting and carrying limits one-and-a-half times those of Medium bipedal characters.
  • Dead Reckoning (Ex): A Durumgiru always knows where they are in three-dimensional space relative to places they have been. This is negated by teleportation, and similar forms of space-warping transportation. Not knowing where one is can be very disconcerting, and a Durumgiru is shaken until the end of the day, or until it directly recognizes a place it has been before.
  • Endurance (Ex): A Durumgiru gets Endurance as a bonus feat.
  • Stone-headed (Ex): A Durumgiru nature gives +2 to Will and Fortitude saves against magical effects, but -2 to all reflex saves.
  • Six-limbed Grappling (Ex): Durumgir get natural advantages when grappling, due to having four legs, all of which have gripping abilities. A Durumgiru gets +4 to all grapple checks.
  • Old Stone Vigor (Ex): The Durumgir do not weaken with age, nor do they have a maximum age. Instead of getting -1 to Str, Dex, Con, and +1 to Wis, Int, Cha each age category, instead they gain +1 to Constitution, Wisdom, and Intelligence, -2 to Dexterity, and both other stats stay the same.
  • Automatic Languages: Common, Durumgi.
  • Bonus Languages: Draconic, Gnomish, Undercommon, and Terran. (Also any other other underground or saurian languages in the setting, including Dwarvish if Dwarves are not replaced.)
  • Favored Class: Fighter, or any other class that provides Heavy Armor Proficiency
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics

Table: Durumgir Random Starting Ages
Adulthood Simple Moderate Complex
35 years +3d6 +6d6 +9d6
Table: Durumgir Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Durumgir5 4'11" +1d6" +1" per decade of age 200 lb. × (2d6) lb.
Table: Durumgir Aging Effects
Middle Age1 Old2 Venerable Mother3 Stone Grandmother4, 5
175 years 285 years 395 years Each 100 years more
  1. At middle age, −2 to Dex; +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.)
  2. At old age, −2 to Dex; +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.)
  3. At Great Mother age, −2 to Dex; +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.) Additionally, a Durumgir gains the ability to bear children as a female at this age, thus the name.
  4. Every 100 years past Venerable Mother age, (E.g. 495, 575, etc.) apply another −2 to Dex and +1 to Con, Int, and Wis. (As per Old Stone Vigor ability, cumulative.)

Special notes on age and gender: Durumgir are all born with male sexual characteristics, at about the size of a halfling. About 50 years later, somewhat after physical maturation, the Durumgiru's male sexual characteristics become active, and theoretically he could mate at that age. At around the age of 300 years, the Durumgiru begins to evolve female sexual characteristics, and eventually become fertile towards the end of that century. With fertility comes a change in socially constructed gender. Most Durumgir do not manage to live this long, and Venerable Mothers are highly respected. To mate with a Venerable Mother is a great honor for a Durumgir, and the life of a male Durumgir is filled with a quest to prove oneself worthy of a Venerable Mother's interest... this is perhaps related to how few of them live to become Venerable Mothers. Whether a Venerable Mother retains the male sexual characteristics is a question of much curious speculation among the other races - the Durumgir themselves never say...


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Facts about "Durumgiru (3.5e Race)"
AuthorAelaris +
Effective Character Level1 +
Favored ClassFighter +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Constitution + and -2 Dexterity +
Rated ByFoxwarrior + and Leziad +
RatingRating Pending +
SizeMedium +
SubtypeReptilian +
TitleDurumgiru +
TypeHumanoid +