Difference between revisions of "User:Aelaris/sandbox3"

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(Class Features: Put in level 1 abilities (first draft).)
(Savage Mauler: Adding and improving.)
Line 34: Line 34:
 
'''Races:''' Any race can unlearn civilization and unleash their natural potency, but obviously this path caters more to brawny characters than wimpy ones.
 
'''Races:''' Any race can unlearn civilization and unleash their natural potency, but obviously this path caters more to brawny characters than wimpy ones.
  
'''Alignment:''' Any
+
'''Alignment:''' Any.
  
'''Starting Gold:''' 2d4->&times;10 gp (<-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
+
'''Starting Gold:''' 2d4&times;10 gp.
  
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' "Simple"
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' "Simple"
Line 49: Line 49:
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
 +
! rowspan="2" | [[#Superior Movement|Superior Movement Bonus]]
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-
 
|-
 
|1st||class="left" | +1 || +2 || +2 || +0
 
|1st||class="left" | +1 || +2 || +2 || +0
| class="left" |  
+
| class="left" | [[#Naturally Armored|Naturally Armored]], [[#Naturally Armed|Naturally Armed]], [[#Superior Movement|Superior Movement]] || +10'
 
|-
 
|-
 
|2nd||class="left" | +2 || +3 || +3 || +0
 
|2nd||class="left" | +2 || +3 || +3 || +0
| class="left" |  
+
| class="left" | || +10'
 
|-
 
|-
 
|3rd||class="left" | +3 || +3 || +3 || +1
 
|3rd||class="left" | +3 || +3 || +3 || +1
| class="left" |  
+
| class="left" | || +10'
 
|-
 
|-
 
|4th||class="left" | +4 || +4 || +4 || +1
 
|4th||class="left" | +4 || +4 || +4 || +1
| class="left" |  
+
| class="left" | || +20'
 
|-
 
|-
 
|5th||class="left" | +5 || +4 || +4 || +1
 
|5th||class="left" | +5 || +4 || +4 || +1
| class="left" |  
+
| class="left" | || +20'
 
|-
 
|-
 
|6th||class="left" | +6/+1 || +5 || +5 || +2
 
|6th||class="left" | +6/+1 || +5 || +5 || +2
| class="left" |  
+
| class="left" | || +20'
 
|-
 
|-
 
|7th||class="left" | +7/+2 || +5 || +5 || +2
 
|7th||class="left" | +7/+2 || +5 || +5 || +2
| class="left" |  
+
| class="left" | || +30'
 
|-
 
|-
 
|8th||class="left" | +8/+3 || +6 || +6 || +2
 
|8th||class="left" | +8/+3 || +6 || +6 || +2
| class="left" |  
+
| class="left" | || +30'
 
|-
 
|-
 
|9th||class="left" | +9/+4 || +6 || +6 || +3
 
|9th||class="left" | +9/+4 || +6 || +6 || +3
| class="left" |  
+
| class="left" | || +30'
 
|-
 
|-
 
|10th||class="left" | +10/+5 || +7 || +7 || +3
 
|10th||class="left" | +10/+5 || +7 || +7 || +3
| class="left" |  
+
| class="left" | || +40'
 
|-
 
|-
 
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3
 
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3
| class="left" |  
+
| class="left" | || +40'
 
|-
 
|-
 
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4
 
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4
| class="left" |  
+
| class="left" | || +40'
 
|-
 
|-
 
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4
 
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4
| class="left" |  
+
| class="left" | || +50'
 
|-
 
|-
 
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4
 
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4
| class="left" |  
+
| class="left" | || +50'
 
|-
 
|-
 
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
 
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
| class="left" |  
+
| class="left" | || +50'
 
|-
 
|-
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5
| class="left" |  
+
| class="left" | || +60'
 
|-
 
|-
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5
| class="left" |  
+
| class="left" | || +60'
 
|-
 
|-
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6
| class="left" |  
+
| class="left" | || +60'
 
|-
 
|-
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6
| class="left" |  
+
| class="left" | || +70'
 
|-
 
|-
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6
| class="left" |  
+
| class="left" | || +70'
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
 
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),  
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'''Weapon and Armor Proficiency:''' The Savage Mauler is not proficient with any weapons or armor.
 
'''Weapon and Armor Proficiency:''' The Savage Mauler is not proficient with any weapons or armor.
  
'''{{Anchor|Naturally Armored}} {{Ex}}:''' The Savage Mauler's hide rivals steel plate, acting as natural armor for the Mauler and providing an [[SRD:Armor_Bonus#Armor.2FShield_Bonus|Armor Bonus]] to AC equal to his [[Constitution]] modifier.  As natural armor, it does not stack with other armor bonuses.  If the Mauler is permitting, the Mauler's skin can be enchanted just as well as any enchanted armor.  This bonus to AC does not stack with the bonus to AC granted by any other ability score, apart from the normal one granted by [[Dexterity]], or if another ability score instead replaces [[Dexterity]].
+
'''{{Anchor|Naturally Armored}} {{Ex}}:''' The Savage Mauler's hide rivals steel plate, acting as natural armor for the Mauler and providing an [[SRD:Armor_Bonus#Armor.2FShield_Bonus|Armor Bonus]] to AC equal to his [[Constitution]] modifier.  If the Mauler is permitting, the Mauler's skin can be enchanted just as well as any enchanted armor.  This bonus to AC does not stack with the bonus to AC granted by any other ability score, apart from the normal one granted by [[Dexterity]], or if another ability score instead replaces [[Dexterity]].
  
 
'''{{Anchor|Naturally Armed}} {{Ex}}:''' A Savage Mauler eschews manufactured weapons for the natural abilities of her body.  Her primary natural weapons are two claw attacks, both dealing 1d8 damage (with full strength modifier, being primary natural weapons).  A Savage Mauler also gains a 1d6 bite attack as a secondary natural weapon.  These numbers are for medium Maulers, and may be modified by size category.  If the Mauler is wearing armor, even if she is proficient in that armor, she still applies the armor's armor check penalty to attack rolls for her natural attacks.
 
'''{{Anchor|Naturally Armed}} {{Ex}}:''' A Savage Mauler eschews manufactured weapons for the natural abilities of her body.  Her primary natural weapons are two claw attacks, both dealing 1d8 damage (with full strength modifier, being primary natural weapons).  A Savage Mauler also gains a 1d6 bite attack as a secondary natural weapon.  These numbers are for medium Maulers, and may be modified by size category.  If the Mauler is wearing armor, even if she is proficient in that armor, she still applies the armor's armor check penalty to attack rolls for her natural attacks.
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'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
'''{{Anchor|[[SRD:Pounce|Pounce]]}} {{Ex}}:''' When a Savage Mauler makes a charge, it can follow with a full attack, including rake attacks if the creature also has the rake ability.
  
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
'''{{Anchor|Predator's Advantage}} {{Ex}}:''' Whenever a Savage Mauler makes an opposed roll, he is able to add +2 to his roll.  This includes rolls for initiative, rolls for tripping, bull-rushing, etc.  The Savage Mauler's instinctive edge even helps him in some social situations, to a degree. This bonus increases to +4 at level 8, and +6 at level 14, and +8 at level 20.
 +
 
 +
 
 +
'''{{Anchor|[[SRD:Rend|Rend}} {{Ex}}:''' <-class feature game rule information->
 +
 
 +
<!--
  
 
'''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information->
 
'''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information->

Revision as of 23:51, 8 January 2011

Homebrew.png
Author: Aelaris (talk)
Date Created: January 7th, 2011
Status: In Progress
Editing: Yes, but ask first, please.
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Savage Mauler

Weapons are a crutch. Magic is a crutch. Nature gave you arms and legs and fingers and teeth - use them. Why do warriors wrap themselves in steel? Because they are too soft. Why do druids use magic to turn themselves into animals? Because they are too weak.

Savage Maulers fight with all the fury and might of the animal world. Their unarmed fighting style is not a compilation of secret martial techniques, but rather a brutal willingness to do whatever is necessary to survive. Adaptation, instinct, and opportunism rule over discipline and understanding. A Savage Mauler knows that the answers lie within his own body, and that civilization is but a trap for the weak.

Making a Savage Mauler

Savage Maulers tend to be fairly tough, and deal a good deal of damage. Their weaknesses are situations where hitting the enemy in melee is not possible, as they lack any ranged ability.

Abilities: Strength and Constitution are key for this class, improving both attack power and defense, along with a number of special abilities. Dexterity can be useful, and Wisdom will shore up a weak Will save, but a Mauler is neither an intellectual nor a socialite.

Races: Any race can unlearn civilization and unleash their natural potency, but obviously this path caters more to brawny characters than wimpy ones.

Alignment: Any.

Starting Gold: 2d4×10 gp.

Starting Age: "Simple"

Table: The Savage Mauler

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Superior Movement Bonus
Fort Ref Will
1st +1 +2 +2 +0 Naturally Armored, Naturally Armed, Superior Movement +10'
2nd +2 +3 +3 +0 +10'
3rd +3 +3 +3 +1 +10'
4th +4 +4 +4 +1 +20'
5th +5 +4 +4 +1 +20'
6th +6/+1 +5 +5 +2 +20'
7th +7/+2 +5 +5 +2 +30'
8th +8/+3 +6 +6 +2 +30'
9th +9/+4 +6 +6 +3 +30'
10th +10/+5 +7 +7 +3 +40'
11th +11/+6/+1 +7 +7 +3 +40'
12th +12/+7/+2 +8 +8 +4 +40'
13th +13/+8/+3 +8 +8 +4 +50'
14th +14/+9/+4 +9 +9 +4 +50'
15th +15/+10/+5 +9 +9 +5 +50'
16th +16/+11/+6/+1 +10 +10 +5 +60'
17th +17/+12/+7/+2 +10 +10 +5 +60'
18th +18/+13/+8/+3 +11 +11 +6 +60'
19th +19/+14/+9/+4 +11 +11 +6 +70'
20th +20/+15/+10/+5 +12 +12 +6 +70'

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Ride (Dex), Search (Int), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex),

Class Features

All of the following are class features of the Savage Mauler.

Weapon and Armor Proficiency: The Savage Mauler is not proficient with any weapons or armor.

Naturally Armored (Ex): The Savage Mauler's hide rivals steel plate, acting as natural armor for the Mauler and providing an Armor Bonus to AC equal to his Constitution modifier. If the Mauler is permitting, the Mauler's skin can be enchanted just as well as any enchanted armor. This bonus to AC does not stack with the bonus to AC granted by any other ability score, apart from the normal one granted by Dexterity, or if another ability score instead replaces Dexterity.

Naturally Armed (Ex): A Savage Mauler eschews manufactured weapons for the natural abilities of her body. Her primary natural weapons are two claw attacks, both dealing 1d8 damage (with full strength modifier, being primary natural weapons). A Savage Mauler also gains a 1d6 bite attack as a secondary natural weapon. These numbers are for medium Maulers, and may be modified by size category. If the Mauler is wearing armor, even if she is proficient in that armor, she still applies the armor's armor check penalty to attack rolls for her natural attacks.

Superior Movement (Ex): A Savage Mauler learns to bound through the terrain of the wilderness, using his hands just as much as his feet, like any wild animal. As such, a Savage Mauler gets +10 to his base movement speed at first level and every three levels after that (4th, 7th, 10th, etc.). Additionally, the Mauler ignores difficult terrain. Both the extra quickness and the ability to scramble through difficult terrain are lost if the Mauler wears armor, or is carrying any objects in his hands.


Pounce (Ex): When a Savage Mauler makes a charge, it can follow with a full attack, including rake attacks if the creature also has the rake ability.

Predator's Advantage (Ex): Whenever a Savage Mauler makes an opposed roll, he is able to add +2 to his roll. This includes rolls for initiative, rolls for tripping, bull-rushing, etc. The Savage Mauler's instinctive edge even helps him in some social situations, to a degree. This bonus increases to +4 at level 8, and +6 at level 14, and +8 at level 20.


{{Anchor|[[SRD:Rend|Rend}} (Ex): <-class feature game rule information->




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