Difference between revisions of "Conductive Spell Essence (3.5e Feat)"

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Revision as of 22:15, 21 February 2011

Homebrew.png
Author: Ganteka Future (talk)
Date Created: 29 November 2009
Status: Complete
Editing: Clarity edits only please
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Conductive Spell Essence [Grim] Prerequisites: Grim TransformationBenefit: You gain a +2 bonus on Heal checks. In addition, add the following spells to the grim spell list:
2nd— cure light wounds, inflict light wounds
3rd— cure moderate wounds, inflict moderate wounds



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGrim Feats

Article BalanceHigh +
AuthorGanteka Future +
Identifier3.5e Feat +
PrerequisiteGrim Transformation +
RatingUndiscussed +
SummaryYou gain healing and harming-themed spells to your grim spell list plus a bonus to Heal. +
TitleConductive Spell Essence +
TypeGrim +