Difference between revisions of "Adventure Dragon (3.5e Racial Paragon Class)"

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m (and I thought that was fairly obvious)
(remember the 9 Dragonly virtues)
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|1st|| class="left" | +1 || +2 || +2 || +2
 
|1st|| class="left" | +1 || +2 || +2 || +2
 
| class="left" | [[#Bite Attack|Bite Attack]], [[#Low-light Vision|Low-light Vision]], [[#Class Synergy|Class Synergy]]
 
| class="left" | [[#Bite Attack|Bite Attack]], [[#Low-light Vision|Low-light Vision]], [[#Class Synergy|Class Synergy]]
| +1 || +0 || 1
+
| +2 || +0 || 1
 
|-  
 
|-  
 
|2nd|| class="left" | +2 || +3 || +3 || +3
 
|2nd|| class="left" | +2 || +3 || +3 || +3
 
| class="left" | [[#Immunity to Sleep|Immunity to Sleep]], [[#Darkvision|Darkvision 30 feet]]
 
| class="left" | [[#Immunity to Sleep|Immunity to Sleep]], [[#Darkvision|Darkvision 30 feet]]
| +2 || +1 || 2
+
| +3 || +1 || 2
 
|-  
 
|-  
 
|3rd|| class="left" | +3 || +3 || +3 || +3
 
|3rd|| class="left" | +3 || +3 || +3 || +3
 
| class="left" | [[#Darkvision|Darkvision 60 feet]], [[#Size increase|Medium Size]]
 
| class="left" | [[#Darkvision|Darkvision 60 feet]], [[#Size increase|Medium Size]]
| +3 || +1 || 3
+
| +5 || +1 || 3
 
|-  
 
|-  
 
|4th||class="left" | +4 || +4 || +4 || +4
 
|4th||class="left" | +4 || +4 || +4 || +4
 
| class="left" | [[#Claw Attacks|Claw Attacks]], [[#Faster Movement|30' Speed]]
 
| class="left" | [[#Claw Attacks|Claw Attacks]], [[#Faster Movement|30' Speed]]
| +4 || +2 || 4
+
| +6 || +2 || 4
 
|-  
 
|-  
 
|5th||class="left" | +5 || +4 || +4 || +4
 
|5th||class="left" | +5 || +4 || +4 || +4
 
| class="left" | [[#Flight|Average 80 foot flight]]
 
| class="left" | [[#Flight|Average 80 foot flight]]
| +5 || +2 || 5
+
| +8 || +2 || 5
 
|-  
 
|-  
 
|6th||class="left" | +6/+1 || +5 || +5 || +5
 
|6th||class="left" | +6/+1 || +5 || +5 || +5
 
| class="left" | [[#Size increase|Large Size]]
 
| class="left" | [[#Size increase|Large Size]]
| +6 || +3 || 6
+
| +9 || +3 || 6
 
|-  
 
|-  
 
|7th||class="left" | +7/+2 || +5 || +5 || +5
 
|7th||class="left" | +7/+2 || +5 || +5 || +5
| class="left" | [[#Faster Movement|40' Speed]]
+
| class="left" | [[#Faster Movement|40' Speed]], [[#Dragonly Virtue|Dragonly Virtue]]
| +7 || +3 || 7
+
| +11 || +3 || 7
 
|-  
 
|-  
 
|8th||class="left" | +8/+3 || +6 || +6 || +6
 
|8th||class="left" | +8/+3 || +6 || +6 || +6
 
| class="left" | [[#Wing Attacks|Wing Attacks]]
 
| class="left" | [[#Wing Attacks|Wing Attacks]]
| +8 || +4 || 8
+
| +12 || +4 || 8
 
|-  
 
|-  
 
|9th||class="left" | +9/+4 || +6 || +6 || +6
 
|9th||class="left" | +9/+4 || +6 || +6 || +6
 
| class="left" | [[#Size increase|Huge Size]]
 
| class="left" | [[#Size increase|Huge Size]]
| +9 || +4 || 9
+
| +14 || +4 || 9
 
|-  
 
|-  
 
|10th||class="left" | +10/+5 || +7 || +7 || +7
 
|10th||class="left" | +10/+5 || +7 || +7 || +7
| class="left" | [[#Faster Movement|50' Speed]]
+
| class="left" | [[#Faster Movement|50' Speed]], [[#Dragonly Virtue|Dragonly Virtue]]
| +10 || +5 || 10
+
| +15 || +5 || 10
 
|-  
 
|-  
 
|11th||class="left" | +11/+6/+1 || +7 || +7 || +7
 
|11th||class="left" | +11/+6/+1 || +7 || +7 || +7
 
| class="left" | [[#Flight|Poor 150 foot flight]]
 
| class="left" | [[#Flight|Poor 150 foot flight]]
| +11 || +5 || 11
+
| +17 || +5 || 11
 
|-  
 
|-  
 
|12th||class="left" | +12/+7/+2 || +8 || +8 || +8
 
|12th||class="left" | +12/+7/+2 || +8 || +8 || +8
 
| class="left" | [[#Tail Slap|Tail Slap]]
 
| class="left" | [[#Tail Slap|Tail Slap]]
| +12 || +6 || 12
+
| +18 || +6 || 12
 
|-  
 
|-  
 
|13th||class="left" | +13/+8/+3 || +8 || +8 || +8
 
|13th||class="left" | +13/+8/+3 || +8 || +8 || +8
| class="left" |  
+
| class="left" | [[#Dragonly Virtue|Dragonly Virtue]]
| +13 || +6 || 13
+
| +20 || +6 || 13
 
|-  
 
|-  
 
|14th||class="left" | +14/+9/+4 || +9 || +9 || +9
 
|14th||class="left" | +14/+9/+4 || +9 || +9 || +9
 
| class="left" |  
 
| class="left" |  
| +14 || +7 || 14
+
| +21 || +7 || 14
 
|-  
 
|-  
 
|15th||class="left" | +15/+10/+5 || +9 || +9 || +9
 
|15th||class="left" | +15/+10/+5 || +9 || +9 || +9
 
| class="left" | [[#Size increase|Gargantuan Size]]
 
| class="left" | [[#Size increase|Gargantuan Size]]
| +15 || +7 || 15
+
| +23 || +7 || 15
 
|-  
 
|-  
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +10
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +10
 
| class="left" | [[#Crush|Crush]]
 
| class="left" | [[#Crush|Crush]]
| +16 || +8 || 16
+
| +24 || +8 || 16
 
|-  
 
|-  
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +10
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +10
| class="left" | [[#Faster Movement|60' Speed]]
+
| class="left" | [[#Faster Movement|60' Speed]], [[#Dragonly Virtue|Dragonly Virtue]]
| +17 || +8 || 17
+
| +26 || +8 || 17
 
|-  
 
|-  
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +11
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +11
 
| class="left" | [[#Flight|Clumsy 250 foot flight]]
 
| class="left" | [[#Flight|Clumsy 250 foot flight]]
| +18 || +9 || 18
+
| +27 || +9 || 18
 
|-  
 
|-  
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +11
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +11
| class="left" |  
+
| class="left" | [[#Dragonly Virtue|Dragonly Virtue]]
| +19 || +9 || 19
+
| +29 || +9 || 19
 
|-  
 
|-  
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +12
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +12
 
| class="left" | [[#Tail Sweep|Tail Sweep]]
 
| class="left" | [[#Tail Sweep|Tail Sweep]]
| +20 || +10 || 20
+
| +30 || +10 || 20
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
Line 154: Line 154:
 
'''Weapon and Armor Proficiency:''' Adventure Dragons are proficient with their natural weapons and with simple weapons.
 
'''Weapon and Armor Proficiency:''' Adventure Dragons are proficient with their natural weapons and with simple weapons.
  
'''{{Anchor|Ability Score Adjustments}}:''' Adventure Dragons get a +1 enhancement bonus to Strength every level, and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.
+
'''{{Anchor|Ability Score Adjustments}}:''' Adventure Dragons get a +1 enhancement bonus to Strength every level (twice on odd-numbered levels), and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.
  
 
'''{{Anchor|Natural Armor}}:''' Adventure Dragons have a base natural armor bonus equal to their class level.
 
'''{{Anchor|Natural Armor}}:''' Adventure Dragons have a base natural armor bonus equal to their class level.
Line 162: Line 162:
 
'''{{Anchor|Low-light Vision}}:''' Adventure Dragons gain [[SRD:Low-Light Vision|Low-Light Vision]].
 
'''{{Anchor|Low-light Vision}}:''' Adventure Dragons gain [[SRD:Low-Light Vision|Low-Light Vision]].
  
'''{{Anchor|Class Synergy}}:''' Adventure Dragons add their Adventure Dragon level to one of the following: Their class level for numeric calculations, their caster level, their manifester level, their wordcasting level, or their bending level.
+
'''{{Anchor|Class Synergy}}:''' Adventure Dragons add their Adventure Dragon level to one of the following: Their class level for numeric calculations, their caster level, their manifester level, their wordcasting level, their alchemist level, or their bending level.
  
 
'''{{Anchor|Immunity to Sleep}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Adventure Dragons become immune to magic ''sleep effects'' and [[SRD:Paralysis|paralysis]] effects at level 2.
 
'''{{Anchor|Immunity to Sleep}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Adventure Dragons become immune to magic ''sleep effects'' and [[SRD:Paralysis|paralysis]] effects at level 2.
Line 170: Line 170:
 
'''{{Anchor|Size increase}}:''' Adventure Dragons increase in size one step at levels 3, 6, 9, and 15. This does not change their ability scores.
 
'''{{Anchor|Size increase}}:''' Adventure Dragons increase in size one step at levels 3, 6, 9, and 15. This does not change their ability scores.
  
'''{{Anchor|Claw Attacks}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.
+
'''{{Anchor|Dragonly Virtue}}:''' At levels 7, 10, 13, 17, and 19, Adventure Dragons get one of the following bonuses of their choice.
  
'''{{Anchor|Faster Movement}}:''' The base land speed of Adventure Dragons increases at levels 4, 7, 10, and 17 by 10' each time.
+
* ''Rapid Breath:'' Your breath weapon can be used every other round.
  
'''{{Anchor|Flight}}:''' Adventure Dragons gain an 80 foot average fly speed at level 5. This changes to a 150 foot poor fly speed at level 11, and a 250 foot clumsy fly speed at level 18.
+
* ''Long Breath:'' Your breath weapon affects an area that is twice as long.
  
'''{{Anchor|Wing Attacks}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 8, Adventure Dragons gain two secondary wing slam attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.
+
* ''Extreme Breath:'' Your breath weapon's damage dice increase by two sizes.
  
'''{{Anchor|Tail Slap}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.
+
* ''Flexible Gullet:'' You gain the ability to [[SRD:Swallow Whole|Swallow]] up to one creature one size category smaller than you, or up to four creatures two size categories smaller than you, or up to sixteen creatures that are at least three size categories smaller than you.
  
'''{{Anchor|Crush}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be [[SRD:Pinned|pinned]] and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.
+
* ''Rip:'' You gain the [[SRD:Rake|Rake]] ability, which lets you make two extra claw attacks against opponents you are grappling.
  
'''{{Anchor|Tail Sweep}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.
+
* ''Tear:'' When you hit with two consecutive claw attacks in the same round, you automatically deal extra damage as though you had hit with a third claw attack.
  
 +
* ''Reflective Scales:'' One third of your Adventure-Dragon-granted Natural Armor is replaced by a Deflection bonus to AC.
  
===Wizard-Level Adventure Dragon===
+
* ''Defter Flight:'' Your flight maneuverability improves by one step.
  
Some Adventure Dragons are just naturally better than others, it seems. This is the Wizard-level version.
+
* ''Upgrade Stripe:'' Improve the effect of your stripe as follows:
 
+
{| class="zebra d20" cellspacing="0" cellpadding="0"
{| class="zebra d20"
+
|+ Table: Adventure Dragon stripe color
|+
+
|-
<div>{{Anchor|Table: The Adventure Dragon}}</div>
+
! Color || Special Ability
Hit Die: d12
+
|-
 +
| Orange/Dark Gold || Use [[SRD:Alternate Form|Alternate Form]] once more per
 +
|-
 +
| Light Grey/Platinum || Eat platinum pieces as a move action to regain 1 HP per platinum piece.
 +
|-
 +
| Brown/Tarnished Copper || Your land speed increases by 10'. You gain a climb speed equal to your land speed.
 +
|-
 +
| Faded Yellow/Niobium || Immune to Fire. Another +10 to [[SRD:Tumble Skill|Tumble]], [[SRD:Escape Artist Skill|Escape Artist]], and [[SRD:Balance Skill|Balance]] checks.
 +
|-
 +
| Dark Gray/Barium || Don't need to sleep or drink, immune to compulsions and domination. No longer take size penalties to [[SRD:Hide Skill|Hide]] checks.
 +
|-
 +
| Light Blue/Osmium || Damage Reduction increases to 1/- per Hit Die.
 +
|-
 +
| Rusty Red/Iron || Spell Resistance increases to 12 + Hit Dice.
 
|-
 
|-
! rowspan="2" | Level
+
| Teal/Fool's Gold || Another +6 to [[SRD:Bluff Skill|Bluff]] and [[SRD:Disguise Skill|Disguise]] checks, reduce size to as low as Small at-will as a standard action.
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Total Strength adjustment
 
! rowspan="2" | Total Constitution, Intelligence, Charisma, and Wisdom adjustments
 
! rowspan="2" | Natural Armor
 
! rowspan="2" | [[#Class Features|Class Features]]
 
 
|-
 
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
+
| Pink/Rose Gold || Immune to Cold, and to negative effects of low temperatures. Another +8 to [[SRD:Diplomacy Skill|Diplomacy]] checks.
|-
 
|1st|| class="left" | +1 || +2 || +2 || +2
 
| class="left" | [[#Bite Attack|Bite Attack]], [[#Low-light Vision|Low-light Vision]], [[#Darkvision|Darkvision 30 feet]]
 
| +1 || +0 || 1 ||
 
|-
 
|2nd|| class="left" | +2 || +3 || +3 || +3
 
| class="left" | [[#Immunity to Sleep|Immunity to Sleep]], [[#Darkvision|Darkvision 60 feet]]
 
| +2 || +1 || 2 || +1 level of existing class
 
|-
 
|3rd|| class="left" | +3 || +3 || +3 || +3
 
| class="left" | [[#Size increase|Medium Size]], [[#Flight|Average 80 foot flight]]
 
| +3 || +1 || 3 ||
 
|-
 
|4th||class="left" | +4 || +4 || +4 || +4
 
| class="left" | [[#Claw Attacks|Claw Attacks]], [[#Faster Movement|30' Speed]]
 
| +4 || +2 || 4 || +1 level of existing class
 
|-
 
|5th||class="left" | +5 || +4 || +4 || +4
 
| class="left" |
 
| +5 || +2 || 5 || +1 level of existing class
 
|-
 
|6th||class="left" | +6/+1 || +5 || +5 || +5
 
| class="left" | [[#Size increase|Large Size]]
 
| +6 || +3 || 6 || +1 level of existing class
 
|-
 
|7th||class="left" | +7/+2 || +5 || +5 || +5
 
| class="left" | [[#Faster Movement|40' Speed]]
 
| +7 || +3 || 7 || +1 level of existing class
 
|-
 
|8th||class="left" | +8/+3 || +6 || +6 || +6
 
| class="left" | [[#Wing Attacks|Wing Attacks]]
 
| +8 || +4 || 8 || +1 level of existing class
 
|-
 
|9th||class="left" | +9/+4 || +6 || +6 || +6
 
| class="left" | [[#Size increase|Huge Size]], [[#Flight|Poor 150 foot flight]]
 
| +9 || +4 || 9 || +1 level of existing class
 
|-
 
|10th||class="left" | +10/+5 || +7 || +7 || +7
 
| class="left" | [[#Faster Movement|50' Speed]]
 
| +10 || +5 || 10 || +1 level of existing class
 
|-
 
|11th||class="left" | +11/+6/+1 || +7 || +7 || +7
 
| class="left" |
 
| +11 || +5 || 11 || +1 level of existing class
 
|-
 
|12th||class="left" | +12/+7/+2 || +8 || +8 || +8
 
| class="left" | [[#Tail Slap|Tail Slap]]
 
| +12 || +6 || 12 || +1 level of existing class
 
|-
 
|13th||class="left" | +13/+8/+3 || +8 || +8 || +8
 
| class="left" |
 
| +13 || +6 || 13 || +1 level of existing class
 
|-
 
|14th||class="left" | +14/+9/+4 || +9 || +9 || +9
 
| class="left" |
 
| +14 || +7 || 14 || +1 level of existing class
 
|-
 
|15th||class="left" | +15/+10/+5 || +9 || +9 || +9
 
| class="left" | [[#Size increase|Gargantuan Size]]
 
| +15 || +7 || 15 || +1 level of existing class
 
|-
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +10
 
| class="left" | [[#Crush|Crush]]
 
| +16 || +8 || 16 || +1 level of existing class
 
|-
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +10
 
| class="left" | [[#Faster Movement|60' Speed]]
 
| +17 || +8 || 17 || +1 level of existing class
 
|-
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +11
 
| class="left" | [[#Flight|Clumsy 250 foot flight]]
 
| +18 || +9 || 18 || +1 level of existing class
 
|-
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +11
 
| class="left" |
 
| +19 || +9 || 19 || +1 level of existing class
 
|-
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +12
 
| class="left" | [[#Tail Sweep|Tail Sweep]]
 
| +20 || +10 || 20 || +1 level of existing class
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Any, chosen individually) ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
 
and three more of your choice.
 
 
|}
 
|}
 
====Class Features====
 
 
All of the following are class features of the Adventure Dragon.
 
 
'''Weapon and Armor Proficiency:''' Adventure Dragons are proficient with their natural weapons and with simple weapons.
 
 
'''{{Anchor|Ability Score Adjustments}}:''' Adventure Dragons get a +1 enhancement bonus to Strength every level, and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.
 
 
'''{{Anchor|Natural Armor}}:''' Adventure Dragons have a base natural armor bonus equal to their class level.
 
 
'''{{Anchor|Bite Attack}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.
 
 
'''{{Anchor|Low-light Vision}}:''' Adventure Dragons gain [[SRD:Low-Light Vision|Low-Light Vision]].
 
 
'''{{Anchor|Class Features}}:''' At every level of Adventure Dragon except 1st and 3rd, they gain class features (including spells, but not BAB, saves, health or skills) as though they had gained a level in a base class that they already possess.
 
 
'''{{Anchor|Immunity to Sleep}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Adventure Dragons become immune to magic ''sleep effects'' and [[SRD:Paralysis|paralysis]] effects at level 2.
 
 
'''{{Anchor|Darkvision}}:''' Adventure Dragons gain [[SRD:Darkvision|Darkvision]] out to 30 feet at level 1. This improves to 60 feet at level 2.
 
 
'''{{Anchor|Size increase}}:''' Adventure Dragons increase in size one step at levels 3, 6, 9, and 15. This does not change their ability scores.
 
  
 
'''{{Anchor|Claw Attacks}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.
 
'''{{Anchor|Claw Attacks}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.
Line 326: Line 217:
 
'''{{Anchor|Faster Movement}}:''' The base land speed of Adventure Dragons increases at levels 4, 7, 10, and 17 by 10' each time.
 
'''{{Anchor|Faster Movement}}:''' The base land speed of Adventure Dragons increases at levels 4, 7, 10, and 17 by 10' each time.
  
'''{{Anchor|Flight}}:''' Adventure Dragons gain an 80 foot average fly speed at level 3. This changes to a 150 foot poor fly speed at level 9, and a 250 foot clumsy fly speed at level 18.
+
'''{{Anchor|Flight}}:''' Adventure Dragons gain an 80 foot average fly speed at level 5. This changes to a 150 foot poor fly speed at level 11, and a 250 foot clumsy fly speed at level 18.
  
 
'''{{Anchor|Wing Attacks}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 8, Adventure Dragons gain two secondary wing slam attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.
 
'''{{Anchor|Wing Attacks}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 8, Adventure Dragons gain two secondary wing slam attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Revision as of 00:14, 10 March 2011

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Adventure Dragon

Adventure Dragons grow as they slay vicious beasts and dangerous heroes. Some of this growth is described by Adventure Dragon class levels.

Making an Adventure Dragon

Adventure Dragons are big, beefy beasts of destruction. They also scale with class abilities a bit.

Abilities: Adventure Dragons provide Strength, Constitution, Wisdom, Charisma, and Intelligence.

Races: Adventure Dragons are the only ones who can take this class, and they cannot choose not to do so.

Alignment: Any.

Table: The Adventure Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Total Strength adjustment Total Constitution, Intelligence, Charisma, and Wisdom adjustments Natural Armor
Fort Ref Will
1st +1 +2 +2 +2 Bite Attack, Low-light Vision, Class Synergy +2 +0 1
2nd +2 +3 +3 +3 Immunity to Sleep, Darkvision 30 feet +3 +1 2
3rd +3 +3 +3 +3 Darkvision 60 feet, Medium Size +5 +1 3
4th +4 +4 +4 +4 Claw Attacks, 30' Speed +6 +2 4
5th +5 +4 +4 +4 Average 80 foot flight +8 +2 5
6th +6/+1 +5 +5 +5 Large Size +9 +3 6
7th +7/+2 +5 +5 +5 40' Speed, Dragonly Virtue +11 +3 7
8th +8/+3 +6 +6 +6 Wing Attacks +12 +4 8
9th +9/+4 +6 +6 +6 Huge Size +14 +4 9
10th +10/+5 +7 +7 +7 50' Speed, Dragonly Virtue +15 +5 10
11th +11/+6/+1 +7 +7 +7 Poor 150 foot flight +17 +5 11
12th +12/+7/+2 +8 +8 +8 Tail Slap +18 +6 12
13th +13/+8/+3 +8 +8 +8 Dragonly Virtue +20 +6 13
14th +14/+9/+4 +9 +9 +9 +21 +7 14
15th +15/+10/+5 +9 +9 +9 Gargantuan Size +23 +7 15
16th +16/+11/+6/+1 +10 +10 +10 Crush +24 +8 16
17th +17/+12/+7/+2 +10 +10 +10 60' Speed, Dragonly Virtue +26 +8 17
18th +18/+13/+8/+3 +11 +11 +11 Clumsy 250 foot flight +27 +9 18
19th +19/+14/+9/+4 +11 +11 +11 Dragonly Virtue +29 +9 19
20th +20/+15/+10/+5 +12 +12 +12 Tail Sweep +30 +10 20

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Any, chosen individually) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha), and three more of your choice.

Class Features

All of the following are class features of the Adventure Dragon.

Weapon and Armor Proficiency: Adventure Dragons are proficient with their natural weapons and with simple weapons.

Ability Score Adjustments: Adventure Dragons get a +1 enhancement bonus to Strength every level (twice on odd-numbered levels), and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.

Natural Armor: Adventure Dragons have a base natural armor bonus equal to their class level.

Bite Attack (Ex): Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.

Low-light Vision: Adventure Dragons gain Low-Light Vision.

Class Synergy: Adventure Dragons add their Adventure Dragon level to one of the following: Their class level for numeric calculations, their caster level, their manifester level, their wordcasting level, their alchemist level, or their bending level.

Immunity to Sleep (Ex): Adventure Dragons become immune to magic sleep effects and paralysis effects at level 2.

Darkvision: Adventure Dragons gain Darkvision out to 30 feet at level 2. This improves to 60 feet at level 3.

Size increase: Adventure Dragons increase in size one step at levels 3, 6, 9, and 15. This does not change their ability scores.

Dragonly Virtue: At levels 7, 10, 13, 17, and 19, Adventure Dragons get one of the following bonuses of their choice.

  • Rapid Breath: Your breath weapon can be used every other round.
  • Long Breath: Your breath weapon affects an area that is twice as long.
  • Extreme Breath: Your breath weapon's damage dice increase by two sizes.
  • Flexible Gullet: You gain the ability to Swallow up to one creature one size category smaller than you, or up to four creatures two size categories smaller than you, or up to sixteen creatures that are at least three size categories smaller than you.
  • Rip: You gain the Rake ability, which lets you make two extra claw attacks against opponents you are grappling.
  • Tear: When you hit with two consecutive claw attacks in the same round, you automatically deal extra damage as though you had hit with a third claw attack.
  • Reflective Scales: One third of your Adventure-Dragon-granted Natural Armor is replaced by a Deflection bonus to AC.
  • Defter Flight: Your flight maneuverability improves by one step.
  • Upgrade Stripe: Improve the effect of your stripe as follows:
Table: Adventure Dragon stripe color
Color Special Ability
Orange/Dark Gold Use Alternate Form once more per
Light Grey/Platinum Eat platinum pieces as a move action to regain 1 HP per platinum piece.
Brown/Tarnished Copper Your land speed increases by 10'. You gain a climb speed equal to your land speed.
Faded Yellow/Niobium Immune to Fire. Another +10 to Tumble, Escape Artist, and Balance checks.
Dark Gray/Barium Don't need to sleep or drink, immune to compulsions and domination. No longer take size penalties to Hide checks.
Light Blue/Osmium Damage Reduction increases to 1/- per Hit Die.
Rusty Red/Iron Spell Resistance increases to 12 + Hit Dice.
Teal/Fool's Gold Another +6 to Bluff and Disguise checks, reduce size to as low as Small at-will as a standard action.
Pink/Rose Gold Immune to Cold, and to negative effects of low temperatures. Another +8 to Diplomacy checks.

Claw Attacks (Ex): At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Faster Movement: The base land speed of Adventure Dragons increases at levels 4, 7, 10, and 17 by 10' each time.

Flight: Adventure Dragons gain an 80 foot average fly speed at level 5. This changes to a 150 foot poor fly speed at level 11, and a 250 foot clumsy fly speed at level 18.

Wing Attacks (Ex): At level 8, Adventure Dragons gain two secondary wing slam attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Tail Slap (Ex): At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.

Crush (Ex): At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be pinned and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.

Tail Sweep (Ex): At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.


Fighter-Level Adventure Dragon

Some Adventure Dragons plod along in life. This is the Fighter-level Adventure Dragon. Note how they don't have any sort of class synergy effect.

Table: The Adventure Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Total Strength adjustment Total Constitution, Intelligence, Charisma, and Wisdom adjustments Natural Armor
Fort Ref Will
1st +0 +2 +2 +2 Bite Attack, Low-light Vision +1 +0 1
2nd +1 +3 +3 +3 Immunity to Sleep, Darkvision 30 feet +2 +1 2
3rd +2 +3 +3 +3 Medium Size +3 +1 3
4th +3 +4 +4 +4 Claw Attacks, Darkvision 60 feet +4 +2 4
5th +3 +4 +4 +4 30' Speed +5 +2 5
6th +4 +5 +5 +5 Large Size +6 +3 6
7th +5 +5 +5 +5 Average 80 foot flight +7 +3 7
8th +6/+1 +6 +6 +6 Wing Attacks +8 +4 8
9th +6/+1 +6 +6 +6 Huge Size +9 +4 9
10th +7/+2 +7 +7 +7 40' Speed +10 +5 10
11th +8/+3 +7 +7 +7 +11 +5 11
12th +9/+4 +8 +8 +8 Tail Slap +12 +6 12
13th +9/+4 +8 +8 +8 +13 +6 13
14th +10/+5 +9 +9 +9 Poor 150 foot flight +14 +7 14
15th +11/+6/+1 +9 +9 +9 Gargantuan Size +15 +7 15
16th +12/+7/+2 +10 +10 +10 Crush +16 +8 16
17th +12/+7/+2 +10 +10 +10 50' Speed +17 +8 17
18th +13/+8/+3 +11 +11 +11 +18 +9 18
19th +14/+9/+4 +11 +11 +11 +19 +9 19
20th +15/+10/+5 +12 +12 +12 Tail Sweep, Clumsy 250 foot flight +20 +10 20

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Any, chosen individually) (Int), Search (Int), Sense Motive (Wis), and three more of your choice.

Class Features

All of the following are class features of the Adventure Dragon.

Weapon and Armor Proficiency: Adventure Dragons are proficient with their natural weapons and with simple weapons.

Ability Score Adjustments: Adventure Dragons get a +1 enhancement bonus to Strength every level, and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.

Natural Armor: Adventure Dragons have a base natural armor bonus equal to their class level.

Bite Attack (Ex): Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.

Low-light Vision: Adventure Dragons gain Low-Light Vision.

Immunity to Sleep (Ex): Adventure Dragons become immune to magic sleep effects and paralysis effects at level 2.

Darkvision: Adventure Dragons gain Darkvision out to 30 feet at level 2. This improves to 60 feet at level 4.

Size increase: Adventure Dragons increase in size one step at levels 3, 6, 9, and 15. This does not change their ability scores.

Claw Attacks (Ex): At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Faster Movement: The base land speed of Adventure Dragons increases at levels 5, 10, and 17 by 10' each time.

Flight: Adventure Dragons gain an 80 foot average fly speed at level 7. This changes to a 150 foot poor fly speed at level 14, and a 250 foot clumsy fly speed at level 20.

Wing Attacks (Ex): At level 8, Adventure Dragons gain two secondary wing slam attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Tail Slap (Ex): At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.

Crush (Ex): At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be pinned and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.

Tail Sweep (Ex): At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.


Monk-Level Adventure Dragon

Some Adventure Dragons are born wingless, doomed to a life of hoboism or monasticity. This is the Monk-level Adventure Dragon. Note how they don't have any sort of class synergy effect, can't even fly, and have inferior ability score adjustments.

Table: The Adventure Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Total Strength adjustment Total Constitution, Intelligence, Charisma, and Wisdom adjustments Natural Armor
Fort Ref Will
1st +0 +2 +2 +2 Bite Attack, Low-light Vision +0 +0 0
2nd +1 +3 +3 +3 Immunity to Sleep, Darkvision 30 feet +1 +0 1
3rd +2 +3 +3 +3 Medium Size +1 +1 2
4th +3 +4 +4 +4 Claw Attacks, Darkvision 60 feet +2 +1 3
5th +3 +4 +4 +4 30' Speed +2 +1 3
6th +4 +5 +5 +5 Large Size +3 +2 4
7th +5 +5 +5 +5 +3 +2 5
8th +6/+1 +6 +6 +6 +4 +2 6
9th +6/+1 +6 +6 +6 Huge Size +4 +3 6
10th +7/+2 +7 +7 +7 40' Speed +5 +3 7
11th +8/+3 +7 +7 +7 +5 +3 8
12th +9/+4 +8 +8 +8 Tail Slap +6 +4 9
13th +9/+4 +8 +8 +8 +6 +4 9
14th +10/+5 +9 +9 +9 +7 +4 10
15th +11/+6/+1 +9 +9 +9 Gargantuan Size +7 +5 11
16th +12/+7/+2 +10 +10 +10 Crush +8 +5 12
17th +12/+7/+2 +10 +10 +10 50' Speed +8 +5 12
18th +13/+8/+3 +11 +11 +11 +9 +6 13
19th +14/+9/+4 +11 +11 +11 +9 +6 14
20th +15/+10/+5 +12 +12 +12 Tail Sweep +10 +6 15

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Any, chosen individually) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis).

Class Features

All of the following are class features of the Adventure Dragon.

Weapon and Armor Proficiency: Adventure Dragons are proficient with their natural weapons and with simple weapons.

Ability Score Adjustments: Adventure Dragons get a +1 enhancement bonus to Strength every level, and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.

Natural Armor: Adventure Dragons have a base natural armor bonus equal to their class level.

Bite Attack (Ex): Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.

Low-light Vision: Adventure Dragons gain Low-Light Vision.

Immunity to Sleep (Ex): Adventure Dragons become immune to magic sleep effects and paralysis effects at level 2.

Darkvision: Adventure Dragons gain Darkvision out to 30 feet at level 2. This improves to 60 feet at level 4.

Size increase: Adventure Dragons increase in size one step at levels 3, 6, 9, and 15. This does not change their ability scores.

Claw Attacks (Ex): At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Faster Movement: The base land speed of Adventure Dragons increases at levels 5, 10, and 17 by 10' each time.

Tail Slap (Ex): At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.

Crush (Ex): At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be pinned and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.

Tail Sweep (Ex): At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.



Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorFoxwarrior +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Racial Paragon Class +
Length20 +
Rated BySurgo +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillConcentration +, Diplomacy +, Escape Artist +, Intimidate +, Knowledge +, Listen +, Search +, Sense Motive +, Spot + and Use Magic Device +
Skill Points6 + and 4 +
SummaryA big scary Dragon; At least it will be, eventually. +
TitleAdventure Dragon +
Will Save ProgressionGood +