Difference between revisions of "SRD:Jump (Spell)"

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m (Removing Paleowiki categories)
m (Text replace - "Sor/Wiz" to "Sorcerer/Wizard")
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| name=[[SRD:Jump Skill|Jump]]
 
| name=[[SRD:Jump Skill|Jump]]
 
| school=Transmutation
 
| school=Transmutation
| lvl=[[SRD:Assassin Spell List|Asn]] 1,  [[SRD:Druid Spell List|Drd]] 1,  [[SRD:Ranger Spell List|Rgr]] 1,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1
+
| lvl=[[SRD:Assassin Spell List|Asn]] 1,  [[SRD:Druid Spell List|Drd]] 1,  [[SRD:Ranger Spell List|Rgr]] 1,  Sorcerer/Wizard 1
 
| comp=V, S, M
 
| comp=V, S, M
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]

Revision as of 06:16, 10 April 2011

This material is published under the OGL


Jump
Transmutation
Level: Asn 1, Drd 1, Rgr 1, Sorcerer/Wizard 1
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.

Material Component: A grasshopper’s hind leg, which you break when the spell is cast.



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Facts about "Jump (Spell)"
ComponentV +, S + and M +
IdentifierSpell +
LevelAsn 1 +, Drd 1 +, Rgr 1 + and Sorcerer/Wizard 1 +
RangeTouch +
SchoolTransmutation +
TitleJump +