Difference between revisions of "Devilish Catharsis (3.5e Maneuver)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
m (no longer opposed check)
Line 20: Line 20:
 
''Your power positively oozes from you as you stare down your opponent, striking fear into his heart.''
 
''Your power positively oozes from you as you stare down your opponent, striking fear into his heart.''
  
You may make an [[SRD:Intimidate Skill|Intimidate]] check that forces an opponent that can see you and that you threaten in melee to make a modified level check (1d20 + character level or [[SRD:Hit Dice|Hit Dice]] + target’s [[SRD:Wisdom|Wisdom]] modifier [if any] + target’s modifiers on saves against fear). If you win the check, your opponent is considered shaken until the end of their next turn. If you win by 5 or more, the opponent is [[SRD:Frightened|frightened]] for the same duration, and if you win by 10 or more they are treated as [[SRD:Panicked|panicked]]. </onlyinclude>
+
You may make an [[SRD:Intimidate Skill|Intimidate]] check against a DC equal to 10 + the target's Challenge Rating + their Wisdom modifier + any bonuses they have against fear effects). If you succeed, the designated opponent (who must be able to see you and be threatened by you in melee) is considered shaken until the end of their next turn. If you win by 5 or more, the opponent is [[SRD:Frightened|frightened]] for the same duration, and if you win by 10 or more they are treated as [[SRD:Panicked|panicked]]. </onlyinclude>
  
 
----
 
----

Revision as of 00:12, 25 April 2011

Homebrew.png
Author: ThunderGod Cid (talk)
Date Created: May 3, 2010
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Devilish Catharsis
Amaranth Eclipse (Boost)
Level: 1
Initiation Action: 1 swift action
Range: See text
Target: One creature
Duration: 1 round
Saving Throw: None

Your power positively oozes from you as you stare down your opponent, striking fear into his heart.

You may make an Intimidate check against a DC equal to 10 + the target's Challenge Rating + their Wisdom modifier + any bonuses they have against fear effects). If you succeed, the designated opponent (who must be able to see you and be threatened by you in melee) is considered shaken until the end of their next turn. If you win by 5 or more, the opponent is frightened for the same duration, and if you win by 10 or more they are treated as panicked.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAmaranth Eclipse

AuthorThunderGod Cid +
DisciplineAmaranth Eclipse +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryMake an Intimidate check opposed by your target. Depending on the success of your roll, they are either shaken. frightened or panicked. +
TitleDevilish Catharsis +
TypeBoost +