Difference between revisions of "Sun's Wrath (3.5e Maneuver)"
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(Created page with "{{author |author_name=Eiji-kun |date_created=5-31-11 |status=Complete }} <onlyinclude>{{3.5e Maneuver |name=Sun's Wrath |discipline=Desert Wind |type=Boost |desc= |lvl=2 |prereq...") |
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''Your hammer lights up with burning light, reducing the skeleton to nothing more than dust.'' | ''Your hammer lights up with burning light, reducing the skeleton to nothing more than dust.'' | ||
− | You empower your weapon with the light of the sun, dealing an extra point of fire damage per initiator level on all your attacks. Your attacks count as magic for the purpose of bypassing damage reduction and hitting incorporeal creatures. Against undead, you deal 2 points of damage per level and the damage is divine damage. If the undead is vulnerable in any way to light, it must make a [[Fortitude]] save DC 12 + [[Wisdom]] or be destroyed. This maneuver is a supernatural ability. | + | You empower your weapon with the light of the sun, dealing an extra point of fire damage per initiator level on all your attacks. Your attacks count as magic for the purpose of bypassing damage reduction and hitting incorporeal creatures. Against undead, you deal 2 points of damage per level and the damage is divine damage. If the undead is vulnerable in any way to light, it must make a [[Fortitude]] save DC 12 + [[Wisdom]] modifier or be destroyed. This maneuver is a supernatural ability. |
</onlyinclude> | </onlyinclude> | ||
Revision as of 10:17, 31 May 2011
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Desert Wind (Boost) | |
Level: | 2 |
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Prerequisite: | Need one Desert Wind maneuver |
Initiation Action: | Swift Action |
Range: | Personal |
Target: | Self |
Duration: | 1 round |
Your hammer lights up with burning light, reducing the skeleton to nothing more than dust.
You empower your weapon with the light of the sun, dealing an extra point of fire damage per initiator level on all your attacks. Your attacks count as magic for the purpose of bypassing damage reduction and hitting incorporeal creatures. Against undead, you deal 2 points of damage per level and the damage is divine damage. If the undead is vulnerable in any way to light, it must make a Fortitude save DC 12 + Wisdom modifier or be destroyed. This maneuver is a supernatural ability.
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