Difference between revisions of "Searing Foehn (3.5e Maneuver)"

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Revision as of 12:54, 1 June 2011

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Author: Eiji-kun (talk)
Date Created: 5-31-11
Status: Complete
Editing: Clarity edits only please
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Searing Fheon
Desert Wind (Stance)
Level: 2
Prerequisite: Need one Desert Wind maneuver
Initiation Action: Swift Action
Range: Personal
Target: Self

Your flaming sword turned bright blue and raged with a heat unnatural, channeling all your spiritual force through every attack.

When you enter this stance any fire damage you deal is more potent. While in this stance fire attacks are so hot that it ignores fire resistance of creatures affected, and creatures with immunity to fire damage instead take one-half the normal damage dealt.

This applies to both maneuvers and magical items, such as a +1 flaming longsword. It can be used on magical attacks, but only up to 3rd level spells. This maneuver is extraordinary, though the attacks which use fire damage are often supernatural.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind

AuthorEiji-kun +
DisciplineDesert Wind +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryYour flames burn blue with supernatural flame, allowing you to cut through even those resistant to your attacks! +
TitleSearing Foehn +
TypeStance +