Difference between revisions of "Publication:Dread Codex/New Spells/Continual Wounds"

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Latest revision as of 17:39, 26 August 2011

This material is published under the OGL


Continual Wounds
Necromancy
Level: Druid 8, Sorcerer/Wizard 8
Components: V, S, DF
Casting time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 1 day/level
Saving Throw: Will negates
Spell Resistance: Yes

Continual wounds is a powerful curse that prevents all forms of healing, magical or otherwise. If the target fails its Will save, the spell prevents the recovery of hit points and ability damage by any means. All cure spells and spells with the healing descriptor automatically fail when directed at the target, and the target cannot recover hit points through natural healing, use of the Heal skill, or use of the fast healing or regeneration abilities.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsDruid
Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e Open Game ContentDread CodexSpells

ComponentV +, S + and DF +
LevelDruid 8 + and Sorcerer/Wizard 8 +
RangeOther +
SchoolNecromancy +
SummaryStops target creature from recovering hit points, ability damage. +
TitleContinual Wounds +