Difference between revisions of "User talk:Spazalicious Chaos/XP Adjustment (3.5e Variant Rule)"
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::::::Not to mention the fixed XP penalties are extremely small and of no concern past...what, level 3? [[User:HarrowedMind|-HarrowedMind]] 00:21, 22 September 2011 (UTC) | ::::::Not to mention the fixed XP penalties are extremely small and of no concern past...what, level 3? [[User:HarrowedMind|-HarrowedMind]] 00:21, 22 September 2011 (UTC) | ||
:::::::So that means that the penalty formula should be uped? Other factors should apply, like level? What should the formula look like?--Change=Chaos. Period. [[User:Spazalicious Chaos| SC]] 00:58, 22 September 2011 (UTC) | :::::::So that means that the penalty formula should be uped? Other factors should apply, like level? What should the formula look like?--Change=Chaos. Period. [[User:Spazalicious Chaos| SC]] 00:58, 22 September 2011 (UTC) | ||
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+ | ::::::::Did you not see what Eiji wrote? If the Paragon Pseudonatural Great Wyrm Force Dragon ''lost'' 1000 experience per encounter, they'd end up destroying the entire campaign setting before shriveling into nothingness. If you want to have a ridiculous campaign in which only the players who can find stupid templates actually have any effect on the world, then your XP Adjustment rule is unhelpful, and cannot be helpful. If you don't, then your XP Adjustment rule is ineffective, and cannot be effective. --[[User:Foxwarrior|Foxwarrior]] 01:11, 22 September 2011 (UTC) |
Revision as of 01:11, 22 September 2011
Bad Example
The Centaur has 4 racial hit dice and is ECL 6. It is not a "level 1" character by any stretch. - Tarkisflux Talk 06:03, 21 September 2011 (UTC)
- Perfect example for that reason. It starts with way more HP and abilities than other "LVL 1" characters at LVL 1. And that was the point I was trying to make.--Change=Chaos. Period. SC 06:12, 21 September 2011 (UTC)
- Sorry for double posting, but I'm not sure the formula completely works for XP adjustment, so any way to fix breaking points, if any?--Change=Chaos. Period. SC 06:17, 21 September 2011 (UTC)
- I don't think you understand what ECL means then. An ECL 6 creature is intended to be played with 6th level characters; see SRD:Creatures as Races. It's not that it's "not a level 1 character" because it's substantially stronger than they are, it's actually not intended to be used with level 1 characters at all. - Tarkisflux Talk 06:58, 21 September 2011 (UTC)
- Oh, I understand ECL all too well... it needs to die, and die horribly. I'm just hoping this variant is a step in the right direction.
- Which kinda answers my own question, I think. Does this work better if the XPA is a function of LA or ECL?--Change=Chaos. Period. SC 21:27, 21 September 2011 (UTC)
- I don't think you understand what ECL means then. An ECL 6 creature is intended to be played with 6th level characters; see SRD:Creatures as Races. It's not that it's "not a level 1 character" because it's substantially stronger than they are, it's actually not intended to be used with level 1 characters at all. - Tarkisflux Talk 06:58, 21 September 2011 (UTC)
- Neither. Any system that allows me to play a centaur wizard 1 in a party with a human cleric 1 and pay for it later with an xp deduction has failed on first principles. You want to do that with LA, you might be able to make that case for LA +1 or +2 stuff, but it's a hard sell. It's a non-started with racial hit dice and ECL, even as badly done as they are. - Tarkisflux Talk 21:44, 21 September 2011 (UTC)
- Oh look, a level 1 campaign. "I'm gonna play a human fighter!" Cool. "I'm an elven wizard!" Awesome. And as for me... I'm going to play a Paragon Pseudonatural Great Wyrm Force Dragon. The fact I only get 1 XP per 1000 xp gained doesn't matter, I'm goddamn invincible! And I'll continue to be invincible until, oh, CR 84. -- Eiji-kun 22:35, 21 September 2011 (UTC)
- Not to mention the fixed XP penalties are extremely small and of no concern past...what, level 3? -HarrowedMind 00:21, 22 September 2011 (UTC)
- So that means that the penalty formula should be uped? Other factors should apply, like level? What should the formula look like?--Change=Chaos. Period. SC 00:58, 22 September 2011 (UTC)
- Not to mention the fixed XP penalties are extremely small and of no concern past...what, level 3? -HarrowedMind 00:21, 22 September 2011 (UTC)
- Did you not see what Eiji wrote? If the Paragon Pseudonatural Great Wyrm Force Dragon lost 1000 experience per encounter, they'd end up destroying the entire campaign setting before shriveling into nothingness. If you want to have a ridiculous campaign in which only the players who can find stupid templates actually have any effect on the world, then your XP Adjustment rule is unhelpful, and cannot be helpful. If you don't, then your XP Adjustment rule is ineffective, and cannot be effective. --Foxwarrior 01:11, 22 September 2011 (UTC)