Difference between revisions of "Hydralisk (4e Monster)"
Techpriest88 (talk | contribs) (Now using a more clear image that conveys the general appearance of the hydralisk.) |
Techpriest88 (talk | contribs) (''burrow'' added, format updated, sections improved) |
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The hydralisk is noted as being one of the most fierce and sadistic of the zerg strains. Their serpentine forms tower over even the largest men, often more than twice their height. Since they move relatively slowly over open terrain, it is common for them to burrow and wait for their prey to enter killing range before attacking, destroying their enemies in a deadly crossfire. Despite their relatively sluggish nature, hydralisks can climb nearly vertical surfaces. | The hydralisk is noted as being one of the most fierce and sadistic of the zerg strains. Their serpentine forms tower over even the largest men, often more than twice their height. Since they move relatively slowly over open terrain, it is common for them to burrow and wait for their prey to enter killing range before attacking, destroying their enemies in a deadly crossfire. Despite their relatively sluggish nature, hydralisks can climb nearly vertical surfaces. | ||
Hydralisks may attack in close quarters with their scythe-like arms or, more commonly, strike from a distance with volleys of armor-piercing spines. Hundreds of spines are stored in the upper carapace plates and covered by flaps. The flaps must fold back for the spines fire, which gives a warning breath before an impending volley. | Hydralisks may attack in close quarters with their scythe-like arms or, more commonly, strike from a distance with volleys of armor-piercing spines. Hundreds of spines are stored in the upper carapace plates and covered by flaps. The flaps must fold back for the spines fire, which gives a warning breath before an impending volley. | ||
+ | ==Hydralisk== | ||
+ | [[Image:Hydralisk2.jpg|thumb|As terrifying in close quarters as it is at range.]] | ||
{{4e Creature Top | {{4e Creature Top | ||
|name=Hydralisk | |name=Hydralisk | ||
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|initiative=+11 | |initiative=+11 | ||
|senses=Perception +14, darkvision | |senses=Perception +14, darkvision | ||
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|special= | |special= | ||
|effect= | |effect= | ||
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|actionpoints= | |actionpoints= | ||
}} | }} | ||
+ | {{4e Creature Bar MM3|title=Traits}} | ||
{{4e Creature Power | {{4e Creature Power | ||
+ | |name=Hydralisk Rage | ||
+ | |effect=While bloodied, the hydralisk deals an additional 2 damage with attacks and may not use ''serpentine grace''. | ||
+ | }} | ||
+ | {{4e Creature Power MM3 | ||
+ | |name=Defensive Agility | ||
+ | |keywords=mount | ||
+ | |effect=An infested zerg using the hydralisk as a mount adds +2 to its AC and Reflex defenses. | ||
+ | }} | ||
+ | {{4e Creature Bar MM3|action=Standard}} | ||
+ | {{4e Creature Power MM3 | ||
|type={{BM}} | |type={{BM}} | ||
|name=Talons | |name=Talons | ||
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|keywords= | |keywords= | ||
− | |effect=+18 vs. AC | + | |recharge=At-Will |
+ | |effect=''Attack:'' '''Melee 1''' (one creature); +18 vs. AC<br />''Hit:'' 2d4 + 5 damage. | ||
}} | }} | ||
− | {{4e Creature Power | + | {{4e Creature Power MM3 |
|type={{BR}} | |type={{BR}} | ||
|name=Needle Spines | |name=Needle Spines | ||
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|keywords= | |keywords= | ||
− | |effect=Range 20; +18 vs. AC | + | |recharge=At-Will |
+ | |effect=''Attack:'' '''Range 20''' (one creature); +18 vs. AC<br />''Hit:'' 1d10 + 6 damage. | ||
}} | }} | ||
− | {{4e Creature Power | + | {{4e Creature Power MM3 |
|type={{R}} | |type={{R}} | ||
|name=Ambushing Barrage | |name=Ambushing Barrage | ||
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|keywords= | |keywords= | ||
− | |effect=Range 10; +18 vs. AC | + | |recharge=Encounter |
+ | |effect=''Requires:'' The hydralisk must have concealment to use this attack.<br />''Attack:'' '''Range 10''' (one creature); +18 vs. AC<br />''Hit:'' 2d10 + 12 damage. | ||
}} | }} | ||
− | {{4e Creature | + | {{4e Creature Bar MM3|action=Move}} |
− | | | + | {{4e Creature Power MM3 |
|name=Serpentine Grace | |name=Serpentine Grace | ||
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|keywords= | |keywords= | ||
− | |effect=The hydralisk shifts 2 squares (or 3 squares on creep). | + | |recharge=At-Will |
+ | |effect=''Effect:'' The hydralisk shifts 2 squares (or 3 squares on creep). | ||
}} | }} | ||
− | {{4e Creature Power | + | {{4e Creature Power MM3 |
− | |name= | + | |name=Burrow |
− | |effect= | + | |keywords= |
+ | |recharge=At-Will | ||
+ | |effect=''Effect:'' The hydralisk has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect. | ||
}} | }} | ||
− | + | {{4e Creature Bottom MM3 | |
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− | {{4e Creature Bottom | ||
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|skills=Athletics +12 | |skills=Athletics +12 | ||
|feats= | |feats= | ||
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|charisma=6 | |charisma=6 | ||
|chabonus=+3 | |chabonus=+3 | ||
+ | |alignment=Unaligned | ||
+ | |languages=-- | ||
}} | }} | ||
===Hydralisk Tactics=== | ===Hydralisk Tactics=== | ||
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+ | ==Hunter Killer== | ||
{{4e Creature Top | {{4e Creature Top | ||
|name=Hunter Killer | |name=Hunter Killer | ||
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|initiative=+18 | |initiative=+18 | ||
|senses=Perception +21, darkvision | |senses=Perception +21, darkvision | ||
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|special= | |special= | ||
|effect= | |effect= | ||
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|actionpoints=1 | |actionpoints=1 | ||
}} | }} | ||
− | {{4e Creature Power | + | {{4e Creature Bar MM3|title=Traits}} |
+ | {{4e Creature Power MM3 | ||
+ | |name=Hydralisk Rage | ||
+ | |effect=While bloodied, the hunter killer deals an additional 4 damage with attacks and may not use ''serpentine grace''. | ||
+ | }} | ||
+ | {{4e Creature Bar MM3|action=Standard}} | ||
+ | {{4e Creature Power MM3 | ||
|type={{BM}} | |type={{BM}} | ||
|name=Talons | |name=Talons | ||
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|keywords= | |keywords= | ||
− | |effect=+28 vs. AC | + | |recharge=At-Will |
+ | |effect=''Attack:'' '''Melee 1''' (one creature); +28 vs. AC<br />''Hit:'' 4d4 + 4 damage. | ||
}} | }} | ||
− | {{4e Creature Power | + | {{4e Creature Power MM3 |
|type={{BR}} | |type={{BR}} | ||
|name=Needle Spines | |name=Needle Spines | ||
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|keywords= | |keywords= | ||
− | |effect=Range 20; +28 vs. AC | + | |recharge=At-Will |
+ | |effect=''Attack:'' '''Range 20''' (one creature); +28 vs. AC<br />''Hit:'' 2d10 + 7 damage. | ||
}} | }} | ||
− | {{4e Creature Power | + | {{4e Creature Power MM3 |
− | |type={{M}} | + | |type={{M}} / {{R}} |
|name=Evasive Volley | |name=Evasive Volley | ||
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|keywords= | |keywords= | ||
− | |effect=The hunter killer makes a ''talons'' or ''needle spines'' attack, shifts 1 square, | + | |recharge=At-Will |
+ | |effect=''Effect:'' The hunter killer makes a ''talons'' or ''needle spines'' attack, shifts 1 square, then makes a ''needle spines'' attack against a different target. | ||
}} | }} | ||
{{4e Creature Power | {{4e Creature Power | ||
|type={{A}} | |type={{A}} | ||
|name=Ambushing Barrage | |name=Ambushing Barrage | ||
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|keywords= | |keywords= | ||
− | |effect=Area burst 1 within 10; +16 vs. AC | + | |recharge=Encounter |
+ | |effect=''Requires:'' The hunter killer must have concealment to use this attack.<br />''Attack:'' '''Area burst 1 within 10''' (enemies in burst); +16 vs. AC<br />''Hit:'' 4d10 + 7 damage. | ||
}} | }} | ||
− | {{4e Creature | + | {{4e Creature Bar MM3|action=Move}} |
− | | | + | {{4e Creature Power MM3 |
|name=Serpentine Grace | |name=Serpentine Grace | ||
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|keywords= | |keywords= | ||
− | |effect=The hunter killer shifts 2 squares (or 3 squares on creep). | + | |recharge=At-Will |
+ | |effect=''Effect:'' The hunter killer shifts 2 squares (or 3 squares on creep). | ||
}} | }} | ||
− | {{4e Creature Power | + | {{4e Creature Power MM3 |
− | |name= | + | |name=Burrow |
− | |effect= | + | |keywords= |
+ | |recharge=At-Will | ||
+ | |effect=''Effect:'' The hunter killer has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect. | ||
}} | }} | ||
− | {{4e Creature Bottom | + | {{4e Creature Bottom MM3 |
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|skills=Athletics +20 | |skills=Athletics +20 | ||
|feats= | |feats= | ||
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|charisma=6 | |charisma=6 | ||
|chabonus=+8 | |chabonus=+8 | ||
+ | |alignment=Unaligned | ||
+ | |languages=-- | ||
}} | }} | ||
+ | |||
===Hunter Killer Tactics=== | ===Hunter Killer Tactics=== | ||
Hunter killers display twice the ferocity of a normal hydralisk, even when pressed into melee. They take advantage of their serpentine reflexes, evading blows and slipping away before turning to release another ''volley'' into the midst of their foes. Like lesser hydralisks, they delight in laying ambushes and prefer to stay at range, but they never leave a melee without having their say. | Hunter killers display twice the ferocity of a normal hydralisk, even when pressed into melee. They take advantage of their serpentine reflexes, evading blows and slipping away before turning to release another ''volley'' into the midst of their foes. Like lesser hydralisks, they delight in laying ambushes and prefer to stay at range, but they never leave a melee without having their say. | ||
− | + | ==Hydralisk Lore== | |
A character knows the following information with a successful <!--appropriate skill--> check. | A character knows the following information with a successful <!--appropriate skill--> check. | ||
:'''DC 15:''' Hydralisks are serpentine, zerg horrors capable of launching deadly spines from their carapace. They aren't particularly quick, but they make up for it with sheer ferocity. | :'''DC 15:''' Hydralisks are serpentine, zerg horrors capable of launching deadly spines from their carapace. They aren't particularly quick, but they make up for it with sheer ferocity. | ||
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:'''DC 25:''' Hydralisks can use their serpentine grace to deny their foes any opportunity to strike. The ill-tempered creatures lash out with redoubled ferocity against enemies who gain the advantage. Some few infested who show a special affinity for hydralisks are allowed to ride on their backs, benefiting from their evasive natures. | :'''DC 25:''' Hydralisks can use their serpentine grace to deny their foes any opportunity to strike. The ill-tempered creatures lash out with redoubled ferocity against enemies who gain the advantage. Some few infested who show a special affinity for hydralisks are allowed to ride on their backs, benefiting from their evasive natures. | ||
− | + | ==Encounter Groups== | |
Hydralisks are encountered with other zerg and infested. | Hydralisks are encountered with other zerg and infested. | ||
− | + | ===Level 11 Encounter (XP 3,100)=== | |
* 4 [[Zergling (4e Monster)|Winged zerglings]] | * 4 [[Zergling (4e Monster)|Winged zerglings]] | ||
* 3 Hydralisks | * 3 Hydralisks | ||
* 2 [[Zergling (4e Monster)|Zergling hordes]] | * 2 [[Zergling (4e Monster)|Zergling hordes]] | ||
− | + | ==Souces== | |
StarCraft Wiki: [http://starcraft.wikia.com/wiki/Hydralisk Hydralisk] | StarCraft Wiki: [http://starcraft.wikia.com/wiki/Hydralisk Hydralisk] | ||
Revision as of 23:00, 21 October 2011
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The hydralisk is noted as being one of the most fierce and sadistic of the zerg strains. Their serpentine forms tower over even the largest men, often more than twice their height. Since they move relatively slowly over open terrain, it is common for them to burrow and wait for their prey to enter killing range before attacking, destroying their enemies in a deadly crossfire. Despite their relatively sluggish nature, hydralisks can climb nearly vertical surfaces.
Hydralisks may attack in close quarters with their scythe-like arms or, more commonly, strike from a distance with volleys of armor-piercing spines. Hundreds of spines are stored in the upper carapace plates and covered by flaps. The flaps must fold back for the spines fire, which gives a warning breath before an impending volley.
Contents
Hydralisk
Hydralisk Tactics
Hydralisks attack at their maximum range when supported by other breeds of zerg, especially zerglings, who can hold foes at bay. When acting alone, their favourite tactic is wait until prey approaches their hiding spot, then pin them down with an ambushing barrage. If forced into melee, they repay brutality in like form.
Hunter Killer
Hunter Killer Tactics
Hunter killers display twice the ferocity of a normal hydralisk, even when pressed into melee. They take advantage of their serpentine reflexes, evading blows and slipping away before turning to release another volley into the midst of their foes. Like lesser hydralisks, they delight in laying ambushes and prefer to stay at range, but they never leave a melee without having their say.
Hydralisk Lore
A character knows the following information with a successful check.
- DC 15: Hydralisks are serpentine, zerg horrors capable of launching deadly spines from their carapace. They aren't particularly quick, but they make up for it with sheer ferocity.
- DC 20: Hydralisks are more likely to lay an ambush than most other breeds and attack viciously when springing their trap. A hunter killer is a vastly improved strain of hydralisk. Only certain broods hold the genetic and mutagenic secrets needed to produce them.
- DC 25: Hydralisks can use their serpentine grace to deny their foes any opportunity to strike. The ill-tempered creatures lash out with redoubled ferocity against enemies who gain the advantage. Some few infested who show a special affinity for hydralisks are allowed to ride on their backs, benefiting from their evasive natures.
Encounter Groups
Hydralisks are encountered with other zerg and infested.
Level 11 Encounter (XP 3,100)
- 4 Winged zerglings
- 3 Hydralisks
- 2 Zergling hordes
Souces
StarCraft Wiki: Hydralisk
Back to Main Page → 4e Homebrew → Monsters
Author | Techpriest88 + |
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | Hydralisk + |