Changes
→Class Features
'''{{Anchor|Oops - Energy Malfunction}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' On a roll of 16-25, a spell that deals a particular type of energy (such as fireball or Magic Missile) has its energy type changed. The DM rolls a d8 to determine the effect. 1 causes fire damage, 2 causes cold damage, 3 causes electric damage, 4 causes sonic damage, 5 causes force damage, 6 causes non-elemental damage, 7 causes negative energy damage, 8 causes positive energy damage. Note: Creatures healed by positive or negative energy are affected normally for the energy type. (A wight hit by a negative fireball would gain HP for example). Any excess hitpoints are gained as temporary hitpoints that last for three rounds.
'''{{Anchor|Oops - Conical/Linear Malfunction}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' On a roll of 26-35, a line or coe cone spell is effected by having its properties changed. A line is reduced to a cone of half its length. A cone is expanded to a line of twice its length.
'''{{Anchor|Oops - Mass Oops}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' On a roll of 36-45, a spell cast on a single target grows to an area spell effecting any targets within 5 feet/fail mage level.
'''{{Anchor|Oops - Maximized Oops}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' On a roll of 46-55, a spell is treated as if under the [[SRD:Maximize Spell|Maximize Spell]] metamagic feat.
'''{{Anchor|Oops - School Swap}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' On ar oll a roll of 56-65 any spell cast by a fail mage can be substituted for another spell of the DM's choice of the same level, but a different school.
'''{{Anchor|Oops - Weaponized Failure}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' On a roll of 66-75, a spell can simply fizzle, leaving in its place a masterwork weapon of the DM's choice. This weapon lasts for five rounds and deals the effect of the spell on a successful hit. If the spell is a range of touch, only a melee touch attack with the weapon is required.