Difference between revisions of "Talk:Grimoire Soulknife (3.5e Alternate Class Feature)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Rating: new section)
m (Rating)
Line 18: Line 18:
  
 
{{Rating
 
{{Rating
|rating=neither
+
|rating=like
 
|rater=Havvy
 
|rater=Havvy
|reason=Todo
+
|reason=No fluff, just stuff. This alternate class feature puts the Mindblade on the same level as rogues, gives them a reason to care about a mental stat, probably wisdom, and has armor cared for without sharing the enhancement pool. I dislike the lack of total number of abilities, but being able to change the stats of your weaponry quickly is unique enough to make a good versatile build.
 
}}
 
}}

Revision as of 01:48, 27 April 2012

Optimization?

Find some way to get hustle. Stack on Power Attack, Psionic Meditation, Deep Impact, Extended Psychic Strike and Overwhelming Blow to get around... 19d8 (sword + psychic strike) + 5d6+4 (magic) + 18 (str damage, two-handed) + 30 (two-handed power attack) = 85.5 + 21.5 + 18 + 30 = 155 x2 (Overwhelming Blow) = 310 damage as a touch attack. Pretty decent for a single-classed character. --Ghostwheel 20:58, April 13, 2010 (UTC)

concern

my only real concern is the manipulate mindblade ability. since a non-psionic race would only have the 2 pp from wild talent, it seems like a gimped ability. once you run out of pp you can't generate a mindblade (unless this class specifically changes that about mindblade, i know its mentioned somewhere if you have no pp you cant manifest a mindblade). also chould the save for abilities be 10+1/2lvl+ ability mod used for shielded in life rather than cha by default? --NameViolation 09:56, May 1, 2010 (UTC)

There are a few options as far as the PP goes; first would be to invest your feats in other things and not get much use of the ability. Second would be to take Improved Wild Talent with some of your bonus feats. Third would be to take Psionic Talent. Fourth would be be to use the recharging power point variant, which I use in my own games. I prefer a combination of #2 or #3 with #4. That said, I don't recall seeing anywhere that it says that once you run out of PP that you can't generate a mindblade anymore. As for the DC, sure, I don't mind changing it--it only applies on the soulknife's Getsuga Tenshou anyway. --Ghostwheel 10:09, May 1, 2010 (UTC)

Image

I would suggest this picture, instead of your current lack of one. The Dire Reverend 20:48, 22 February 2012 (UTC)
Go for it, that's the picture that was on there originally. --Ghostwheel 02:36, 23 February 2012 (UTC)

Rating

RatedLike.png Havvy likes this article and rated it 3 of 4.
No fluff, just stuff. This alternate class feature puts the Mindblade on the same level as rogues, gives them a reason to care about a mental stat, probably wisdom, and has armor cared for without sharing the enhancement pool. I dislike the lack of total number of abilities, but being able to change the stats of your weaponry quickly is unique enough to make a good versatile build.