Difference between revisions of "SRD:Fiendish Snake, Small Viper"
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+ | =Fiendish Snake, Small Viper= | ||
{{3.5e Monster Classic | {{3.5e Monster Classic | ||
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− | '''''Smite Good | + | '''''Smite Good {{Su}}:''''' Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. |
Viper snakes rely on their venomous bite to kill prey and defend themselves. | Viper snakes rely on their venomous bite to kill prey and defend themselves. | ||
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Latest revision as of 15:33, 30 April 2012
This material is published under the OGL |
Fiendish Snake, Small Viper[edit]
Fiendish Snake, Small Viper | |
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Size/Type: | Small Magical Beast (Extraplanar) |
Hit Dice: | 1d8 (4 hp) |
Initiative: | |
Speed: | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: | 17 (+1 size, +3 Dex, +3 natural),, touch 14, flat-footed 14 |
Base Attack/Grapple: | +0/–6 |
Attack: | Bite +4 melee (1d2–2 plus poison) |
Full Attack: | Bite +4 melee (1d2–2 plus poison) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Poison, Smite Good 1/day |
Special Qualities: | Scent, Darkvision 60 ft., Resistance to cold, and fire 5, Spell resistance 6 |
Saves: | Fort +2, Ref +5, Will +1 |
Abilities: | Str 6, Dex 17, Con 11, Int 3, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6 |
Feats: | Improved Initiative, Weapon FinesseB |
Environment: | Temperate marshes in an evil-aligned plane |
Organization: | Solitary |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | — |
Level Adjustment: | — |
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
COMBAT[edit]
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Viper snakes rely on their venomous bite to kill prey and defend themselves.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Consitution-based.
Size | Fort DC |
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Small | 10 |
Notes[edit]
- This monster is an Small Viper with the Fiendish Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
SEE WIKIPEDIA ENTRY: Snake
Back to Main Page → System Reference Document → Creatures
Alignment | Always evil (any) + |
Challenge Rating | 1/2 + |
Environment | Temperate marshes in an evil-aligned plane + |
Level Adjustment | — + |
Size | Small + |
Subtype | Extraplanar + |
Title | Fiendish Snake, Small Viper + |
Type | Magical Beast + |