Difference between revisions of "Psychoclastic Ray (3.5e Power)"
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Latest revision as of 06:29, 19 September 2012
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Psychokinesis | |
Level: | Psion/Wilder 5 |
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Display: | Visual |
Manifesting Time: | 1 standard action |
Range: | 60 ft. |
Effect: | Ray |
Duration: | Instantaneous |
Saving Throw: | See text |
Power Resistance: | Yes |
Power Points: | 9 |
A thin rainbow beam streaks from your fingertips, striking your opponent with a chaotic collection of psionic dangers.
This power causes a thin ray which flashes with seven multicolored pulses of light. When it strikes the opponent one or more effects the ray carries occurs. Creatures with 8 HD or less are automatically blinded for 2d4 rounds.
1d8 | Color of Beam | Effect |
---|---|---|
1 | Red | Deals 20 points of fire damage (Reflex half) |
2 | Orange | Deals 40 points of sonic damage (Reflex half) |
3 | Yellow | Deals 80 points of electricity damage (Reflex half) |
4 | Green | Mental kill command (Kills; mind affecting, Will partial for 1d6 points of Wis damage instead) |
5 | Blue | Turned into crystal (Fortitude negates) |
6 | Indigo | Will save or become insane (as insanity power) |
7 | Violet | Creatures sent to the Plane of Dreams. (Will negates) |
8 | Multicolor | Two colors occur at once; roll twice more, ignoring any "8" results. |
Augment: For every 2 power points you spend, the DC increases by +1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
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