Difference between revisions of "Shrink Ray (3.5e Equipment)"

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A character shrunk by a ''shrink ray'' can be restored to full size by a ''[[SRD:Greater Restoration|greater restoration]]'' spell, and the size change wears off after 24 hours. Incorporeal or gaseous creatures are immune to the ''shrink ray'', and a creature with the [[SRD:Shapechanger Subtype|shapechanger subtype]] can revert to its natural size as a standard action. Before it can be fired, a ''shrink ray'' must first be charged, as a move action. To charge it, the wielder must expend a 5th-level arcane spell or spell slot, or a 4th-level infusion. A single such charge lasts for 24 hours, allowing the ''ray'' to be fired without limit in that period.
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A character shrunk by a ''shrink ray'' can be restored to full size by a ''[[SRD:Greater Restoration|greater restoration]]'' spell,which causes the size change to wear off in 24 hours. Incorporeal or gaseous creatures are immune to the ''shrink ray'', and a creature with the [[SRD:Shapechanger Subtype|shapechanger subtype]] can revert to its natural size as a standard action. Before it can be fired, a ''shrink ray'' must first be charged, as a move action. To charge it, the wielder must expend a 5th-level arcane spell or spell slot, or a 4th-level infusion. A single such charge lasts for 24 hours, allowing the ''ray'' to be fired without limit in that period.
  
 
Moderate Transmutation, CL 10th. [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Craft Wondrous Item|Craft Wondrous Item]], ''[[SRD:Baleful Polymorph|baleful polymorph]]''. Cost 30,000 gp + 2,400 xp. Price [[Cost::60,000 gp]]. Weight 5 lbs.</onlyinclude>
 
Moderate Transmutation, CL 10th. [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Craft Wondrous Item|Craft Wondrous Item]], ''[[SRD:Baleful Polymorph|baleful polymorph]]''. Cost 30,000 gp + 2,400 xp. Price [[Cost::60,000 gp]]. Weight 5 lbs.</onlyinclude>
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[[Category:Weapon]]
 
[[Category:Magic]]
 
[[Category:Magic]]
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Latest revision as of 08:46, 19 September 2012

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Author: The Demented One
Date Created: 3/08/2009
Status: Complete
Editing: Spelling and grammar only
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This page details a weapon with special rules for enhancing and using its magic properties; for more information, see Ray Weapons in Eberron.

Shrink Ray

Developed by an obsessive-compulsive gnomish artificer, this weapon never saw much use outside of the laboratory, but despite that, it is a potent magical weapon. Despite its function, the ray weapon itself is large and somewhat bulbous, a claptrap mechanism of patched-together iron. The shrink ray fires a crackling blue-and-yellow burst of sparks, a ray with a range of 50 ft. An enemy hit by the ray must make a Fortitude save, DC 15 + the wielder's highest mental ability score, or be shrunk, permanently, to Fine size. They take a penalty to their Strength, Constitution, and natural armor, but gain a bonus to their Dexterity (the penalties to Strength and Constitution cannot reduce the score below 1). The penalties and bonus depend on the creature's original size, as below:

Original Size Str Dex Con Natural Armor
Colossal -42 +12 -18 -14
Gargantuan -34 +12 -14 -9
Huge -26 +12 -10 -5
Large -18 +10 -6 -2
Medium -10 +8 -2 -0
Small -6 +6 -0 -0
Tiny -2 +4 -0 -0
Diminutive -0 +2 -0 -0
Fine -0 -0 -0 -0

A character shrunk by a shrink ray can be restored to full size by a greater restoration spell,which causes the size change to wear off in 24 hours. Incorporeal or gaseous creatures are immune to the shrink ray, and a creature with the shapechanger subtype can revert to its natural size as a standard action. Before it can be fired, a shrink ray must first be charged, as a move action. To charge it, the wielder must expend a 5th-level arcane spell or spell slot, or a 4th-level infusion. A single such charge lasts for 24 hours, allowing the ray to be fired without limit in that period.

Moderate Transmutation, CL 10th. Craft Magic Arms and Armor, Craft Wondrous Item, baleful polymorph. Cost 30,000 gp + 2,400 xp. Price 60,000 gp. Weight 5 lbs.



Back to Main Page3.5e HomebrewEquipmentMagic Weapons
Back to Main Page3.5e HomebrewOtherRay Weapons in Eberron

Cost60,000 gp +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA weapon that permanently shrinks its target to Fine-size. +
TitleShrink Ray +