Difference between revisions of "Sun's Wrath (3.5e Maneuver)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Adding NavBoxes back.)
 
(2 intermediate revisions by one other user not shown)
Line 10: Line 10:
 
|type=Boost
 
|type=Boost
 
|desc=
 
|desc=
|lvl=2
+
|lvl=3
 
|prereq=Need one Desert Wind maneuver
 
|prereq=Need one Desert Wind maneuver
 
|initiation=Swift Action
 
|initiation=Swift Action
Line 22: Line 22:
 
''Your hammer lights up with burning sunlight, reducing the skeleton to nothing more than dust.''
 
''Your hammer lights up with burning sunlight, reducing the skeleton to nothing more than dust.''
  
You empower your weapon with the light of the sun, dealing an extra point of fire damage per initiator level on all your attacks.  Your attacks count as magic for the purpose of bypassing damage reduction and hitting incorporeal creatures.  Against undead, you deal 2 points of damage per level and the damage is divine damage.  If the undead is vulnerable in any way to light, it must make a [[Fortitude]] save DC 12 + [[Wisdom]] modifier or be destroyed.  This maneuver is a supernatural ability.
+
You empower your weapon with the light of the sun, dealing an extra point of fire damage per initiator level on all your attacks.  Your attacks count as magic for the purpose of bypassing damage reduction and hitting incorporeal creatures.  Against undead, you deal 2 points of damage per level and the damage is divine damage.  If the undead is vulnerable in any way to light, it must make a [[Fortitude]] save DC 13 + [[Wisdom]] modifier or be destroyed.  This maneuver is a supernatural ability.
 
</onlyinclude>
 
</onlyinclude>
  
Line 31: Line 31:
 
[[Category:Maneuver]]
 
[[Category:Maneuver]]
 
[[Category:Complete Sublime]]
 
[[Category:Complete Sublime]]
 +
 +
{{Navboxes}}

Latest revision as of 09:41, 19 September 2012

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 5-31-11
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Sun's Wrath
Desert Wind (Boost)
Level: 3
Prerequisite: Need one Desert Wind maneuver
Initiation Action: Swift Action
Range: Personal
Target: Self
Duration: 1 round

Your hammer lights up with burning sunlight, reducing the skeleton to nothing more than dust.

You empower your weapon with the light of the sun, dealing an extra point of fire damage per initiator level on all your attacks. Your attacks count as magic for the purpose of bypassing damage reduction and hitting incorporeal creatures. Against undead, you deal 2 points of damage per level and the damage is divine damage. If the undead is vulnerable in any way to light, it must make a Fortitude save DC 13 + Wisdom modifier or be destroyed. This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind


Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineDesert Wind +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryYou channel the divine light of the sun into your weapon to smite undead! +
TitleSun's Wrath +
TypeBoost +