Difference between revisions of "Techno (3.5e Spell)"

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Latest revision as of 09:55, 19 September 2012

Homebrew.png
Author: Spazalicious Chaos (talk)
Date Created: Dec 19 2010
Status: Done-ish
Editing: Clarity edits only please
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Techno
Enchantment
Level: Bard 2
Components: V, S, F
Casting time: Move Action
Range: Variable, see below
Target: Special
Duration: Concentration, see below
Saving Throw: None, Harmless
Spell Resistance: No, Harmless

The bard tunes his instrument, and begins playing a strange song from some distant realm, filled with notes you have never heard. And for some reason, you feel this music makes you want to move.

By activating this spell, your next session of bardic music has the following effects:

  • All bonuses on Strength or Dexterity based skill rolls and attack rolls are doubled. If the bardic music effect in question does not have a skill bonus, it now grants a +2 competence bonus on Dexterity and Strength based skills to all allies that can hear and see the bard.
  • Once per round as a free action during the bardic music session, the bard can designate one ally benefiting from his music and grant him an extra move action on his next turn.

Duration, range, and targets affected by the bardic music effect is unaffected by this spell, which ends when the bard music effect ends. Maintaining this spell is a free action once cast.

Focus: An instrument the character has used frequently for the last month in his bardic performances.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard

Facts about "Techno (3.5e Spell)"
AuthorSpazalicious Chaos +
ComponentV +, S + and F +
Identifier3.5e Spell +
LevelBard 2 +
RangeOther +
RatingUndiscussed +
SchoolEnchantment +
SummaryYour music electrifies those around you with inspired motion. +
TitleTechno +