Difference between revisions of "Toxic (3.5e Cleric Domain)"
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Latest revision as of 10:13, 19 September 2012
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Toxic Domain[edit]
Clerics of the toxin domain learn how to manipulate poisons to best effect.
Granted Powers[edit]
Dealing with poisons at all times, clerics gain the Use Poison ability to ensure they do not accidentally poison themselves. They also recieve 1/2 their cleric level as a sacred (for good and neutral clerics) or profane (for evil clerics) bonus to saves against poison.
Toxic Domain Spells[edit]
- Breath of the JungleSpC
- Poison Needle
- Poison
- Stinking Cloud
- Cloudkill
- Acid Fog
- Creeping Doom
- Red TideSpC
- Malificent Poison
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
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