Open main menu

Dungeons and Dragons Wiki β

Changes

Zergling (3.5e Monster)

394 bytes added, 11:20, 19 September 2012
m
Adding NavBoxes back.
|date_created=7/16/10
|status=Just started
|raters=Aarnott
|rating=1
}}
{{Stat Block 2
|summary=A fast , scary beast that tears people apart and runs in groups.
|name=Zergling |cr=2
|al=N |size=Medium |type=xenoblooded aberrationAberration |subtypes=Xenoblooded
|init=+3 |listen=+1 |spot=+1
|sens=Darkvision 60 ft.
|melee1=2 claws +4 (2d4+1)
|str=12 |dex=16 |con=10 |int=2 |wis=12 |cha=5
|feats=weapon focus Weapon Focus (claw), skill focus Skill Focus (hide)|skills=hide Hide +9}}{{#set:Prerequisite=[[SRD:Improved Familiar|Improved Familiar]]|Prerequisite=Caster Level 5|Benefit=None.
}}
 
'''Slow regeneration:''' Zerglings regain 1 hit point per hour, and can regenerate one lost limb per eight hours of rest.
===For Players===
Players can take the Zergling as their familiar if they have the [[SRD:Improved Familiar|Improved Familiar]] feat.
 
A basic (unupgraded) Zergling requires a caster level of 5 to serve as an Improved Familiar. For every 3 caster levels above 5, you may use a Zergling with 1 CR worth of additional upgrades.
===Advanced Creatures===
'''Enhanced Claws (''CR +1/2''):''' The Zergling gets a +1 bonus to attack rolls, a +2 bonus to damage with each claw attack, and a +1 bonus to Strength. This upgrade may be taken up to three times.
'''Enhanced Carapace (''CR +1/2''):''' The Zergling gets a +1 bonus to natural armor and , a +1 bonus to Dexterity , and a +2 bonus to Constitution. This upgrade may be taken up to three times.
'''Stronger Legs (''CR +1/2''):''' The Zergling gains the [[SRD:Run (Feat)|run]] feat and gets a +10' bonus to base land speed.
'''Frenzied Clawing (''CR +1''):''' The Zergling gains two additional claw attacks at a -2 penalty that may be used during any standard attack, charge, or full-attack action. During a full-attack action, the Zergling also gains two more additional claw attacks at full BAB.
'''Devouring One (''CR +8''):''' The Zergling gains ten additional hit dice, getting 10d8+(10×CON modifier) hit points, +5 to Will saves, +3 to Fortitude and Reflex saves, +7 to Base Attack Bonus, 10 skill points (Hide, Move Silently, Listen, Tumble, Jump, Balance, and Survival are class skills), three ability score points, and three feats.
----
[[Category:Familiar]]
 
{{Navboxes}}