Difference between revisions of "Military Ranged Unit (3.5e NPC)"
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|spd=40 ft. |othspd= | |spd=40 ft. |othspd= | ||
|hd=6d8+18 |hp=66 |othhp=DR 1/bludgeoning (DR 2/bludgeoning vs ranged) | |hd=6d8+18 |hp=66 |othhp=DR 1/bludgeoning (DR 2/bludgeoning vs ranged) | ||
− | |ac=20 (+5 armor, +4 dex, +1 shield) |acmods=Skirmish, Uncanny Dodge |touch=14 |flat=15 | + | |ac=20 (+5 armor, +4 dex, +1 shield) |acmods=Ranged Dodge +2, Skirmish, Uncanny Dodge |touch=14 |flat=15 |
|immune= |resist= |weak= |sr= | |immune= |resist= |weak= |sr= | ||
|bab=+4 |grp=+6 | |bab=+4 |grp=+6 | ||
Line 28: | Line 28: | ||
|fort=+6 |ref=+9 |will=+5 | |fort=+6 |ref=+9 |will=+5 | ||
|skills=(ACP -1) Climb +6, Balance +13, Disable Device +11, Hide +13, Jump +15, Knowledge Geography +3, Listen +12, Move Silently +13, Search +11, Spot +12, Survival +12, Swim +6, Tumble +13 | |skills=(ACP -1) Climb +6, Balance +13, Disable Device +11, Hide +13, Jump +15, Knowledge Geography +3, Listen +12, Move Silently +13, Search +11, Spot +12, Survival +12, Swim +6, Tumble +13 | ||
− | |feats= | + | |feats=[[Ranged Dodge (3.5e Feat)|Ranged Dodge]], [[Complete Exotic Proficiency (3.5e Feat)|Complete Exotic Proficiency]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Far Shot|Far Shot]], [[SRD:Precise Shot|Precise Shot]] |
− | |lang=Common | + | |lang=Common, Goblin, Halfling |
|cg=+1 [[SRD:Distance|Distance]] Bullet x5, +1 [[SRD:Keen (Weapon Enhancement)|Keen]] Bullet x5, +1 [[SRD:Lucky|Lucky]] Bullet x5, +1 [[Siege (3.5e Equipment)|Siege]] Bullet x5, [[Frag Grenade (3.5e Equipment)|Frag Grenade]] x2, [[SRD:Smokestick|Smokestick]], [[SRD:Sunrod|Sunrod]] x2, [[SRD:Tanglefoot Bag|Tanglefoot Bag]] | |cg=+1 [[SRD:Distance|Distance]] Bullet x5, +1 [[SRD:Keen (Weapon Enhancement)|Keen]] Bullet x5, +1 [[SRD:Lucky|Lucky]] Bullet x5, +1 [[Siege (3.5e Equipment)|Siege]] Bullet x5, [[Frag Grenade (3.5e Equipment)|Frag Grenade]] x2, [[SRD:Smokestick|Smokestick]], [[SRD:Sunrod|Sunrod]] x2, [[SRD:Tanglefoot Bag|Tanglefoot Bag]] | ||
|poss=[[Battle Rifle (3.5e Equipment)|Battle Rifle]] with Gnome Crossbow Sight<sup>A&EG</sup> and [[Sureshot Crystal (3.5e Equipment)|Least Sureshot Crystal]], [[Colt Python (3.5e Equipment)|Colt Python]], [[Combat Spade (3.5e Equipment)|Combat Spade]], [[Kevlarium (3.5e Equipment)|Kevlarium]] [[SRD:Chain Shirt|Chain Shirt]] with Dastana<sup>OE</sup>, [[Shield Bands (3.5e Equipment)|Shield Bands]], Backpack, [[SRD:Flint and Steel|Flint & Steel]], [[SRD:Silk Rope|Silk Rope]] with [[SRD:Grappling Hook|Grapple]], Waterskin | |poss=[[Battle Rifle (3.5e Equipment)|Battle Rifle]] with Gnome Crossbow Sight<sup>A&EG</sup> and [[Sureshot Crystal (3.5e Equipment)|Least Sureshot Crystal]], [[Colt Python (3.5e Equipment)|Colt Python]], [[Combat Spade (3.5e Equipment)|Combat Spade]], [[Kevlarium (3.5e Equipment)|Kevlarium]] [[SRD:Chain Shirt|Chain Shirt]] with Dastana<sup>OE</sup>, [[Shield Bands (3.5e Equipment)|Shield Bands]], Backpack, [[SRD:Flint and Steel|Flint & Steel]], [[SRD:Silk Rope|Silk Rope]] with [[SRD:Grappling Hook|Grapple]], Waterskin |
Revision as of 01:09, 12 October 2012
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M Human Scout 6 | |
LN Medium Humanoid (Human) | |
Init/Senses | +5/Listen +12, Spot +12 |
Languages | Common, Goblin, Halfling |
AC | 20 (+5 armor, +4 dex, +1 shield), touch 14, flat-footed 15 (Ranged Dodge +2, Skirmish, Uncanny Dodge) |
hp | 66 (6d8+18 HD); DR 1/bludgeoning (DR 2/bludgeoning vs ranged) |
Fort/Ref/Will | +6/+9/+5 |
Speed | 40 ft. |
Melee | Mwk Battle Rifle Bash +7 melee (1d6+2, 19-20/x2) or |
Melee | Combat Spade +6 melee (1d6+2, 20/x3) |
Ranged | Mwk Battle Rifle +9 ranged (1d10+4, 20/x3) or |
Ranged | Colt Python +8 ranged (3d6+4, 20/x3) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +4/+6 |
Atk Options | Burst Fire (battle rifle), Gun Stand (battle rifle), Point Blank Shot, Rapid Shot |
Special Actions | Skirmish (+2d6/+1 AC) |
Combat Gear | +1 Distance Bullet x5, +1 Keen Bullet x5, +1 Lucky Bullet x5, +1 Siege Bullet x5, Frag Grenade x2, Smokestick, Sunrod x2, Tanglefoot Bag |
Abilities | Str 15, Dex 18, Con 16, Int 14, Wis 16, Cha 12 |
SQ | Battle Fortitude +1, Endure Elements, Evasion, Flawless Stride, Houserules, Uncanny Dodge, Trackless Step, Trapfinding |
Feats | Ranged Dodge, Complete Exotic Proficiency, Point Blank Shot, Rapid Shot, Far Shot, Precise Shot |
Skills | (ACP -1) Climb +6, Balance +13, Disable Device +11, Hide +13, Jump +15, Knowledge Geography +3, Listen +12, Move Silently +13, Search +11, Spot +12, Survival +12, Swim +6, Tumble +13 |
Possessions | combat gear plus Battle Rifle with Gnome Crossbow SightA&EG and Least Sureshot Crystal, Colt Python, Combat Spade, Kevlarium Chain Shirt with DastanaOE, Shield Bands, Backpack, Flint & Steel, Silk Rope with Grapple, Waterskin |
The military ranged unit is a elite common ranged soldier used in certain armies. Fighting at a distance with various weapons, they only engage in close combat when needed. With the gnome crossbow sight and far shot, they have a range increment of 225 feet, and do not start taking penalties until 450 feet.
Details
Battle Fortitude (Ex): A 2nd scout gains a +1 competence bonus on Fortitude saves and initiative checks.
Endure Elements (Ex): The Kevlarium armor grants the military ranged unit endure elements constantly.
'Evasion (Ex): A scout can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the scout is wearing light armor or no armor. A helpless scout does not gain the benefit of evasion.
Flawless Stride (Ex): A 6th level scout can move through any terrain that slows movement at normal speed and without taking damage or other impairments. It doesn't work on things that require a Climb or Swim check, or through magically manipulated terrain. Lost when wearing medium or heavy armor or medium or heavy loads.
Trackless Step (Ex): The military ranged unit leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Trapfinding (Ex): As the rogue class ability.
Houserules: He gains an extra 1st level feat, 52 point buy, and maximum hp per HD. Mundane ammo is not tracked unless it costs more than 1 gp a piece.
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