Difference between revisions of "Dream Lord (3.5e Prestige Class)/Lord Spell List"
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* [[SRD:Sanctuary|Sanctuary]]: Opponents can’t attack you, and you can’t attack. | * [[SRD:Sanctuary|Sanctuary]]: Opponents can’t attack you, and you can’t attack. | ||
* [[SRD:Ray of Exhaustion|Ray of Exhaustion]]: Ray makes subject [[SRD:Exhausted|exhausted]]. | * [[SRD:Ray of Exhaustion|Ray of Exhaustion]]: Ray makes subject [[SRD:Exhausted|exhausted]]. | ||
+ | * [[Plant of Madness (3.5e Spell)]]: You enchant a plant with the ability to bestow confusion on all who sleep near it. | ||
* [[SRD:Major Image|Major Image]]<sup>1</sup>: As ''silent image'', plus sound, smell and thermal effects. | * [[SRD:Major Image|Major Image]]<sup>1</sup>: As ''silent image'', plus sound, smell and thermal effects. | ||
* [[SRD:Magic Circle against Evil|Magic Circle against Evil]]<sup>3</sup>: As ''protection ''spells, but 10-ft. radius and 10 min./level. | * [[SRD:Magic Circle against Evil|Magic Circle against Evil]]<sup>3</sup>: As ''protection ''spells, but 10-ft. radius and 10 min./level. | ||
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* [[SRD:Crushing Despair|Crushing Despair]]: Subjects take –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks. | * [[SRD:Crushing Despair|Crushing Despair]]: Subjects take –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks. | ||
* [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level. | * [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level. | ||
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===5th-Level Ruya Spells=== | ===5th-Level Ruya Spells=== | ||
* [[SRD:Waves of Fatigue|Waves of Fatigue]]: Several targets become [[SRD:Fatigued|fatigued]]. | * [[SRD:Waves of Fatigue|Waves of Fatigue]]: Several targets become [[SRD:Fatigued|fatigued]]. | ||
* [[SRD:Symbol of Pain|Symbol of Pain]]: Triggered rune wracks nearby creatures with pain. | * [[SRD:Symbol of Pain|Symbol of Pain]]: Triggered rune wracks nearby creatures with pain. | ||
* [[SRD:Seeming|Seeming]]<sup>3</sup>: Changes appearance of one person per two levels. | * [[SRD:Seeming|Seeming]]<sup>3</sup>: Changes appearance of one person per two levels. | ||
− | * [[Phantasmal Assassin (3.5e Spell)]]: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information. | + | * [[Phantasmal Assassin (3.5e Spell)]]<sup>1</sup>: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information. |
* [[SRD:Persistent Image|Persistent Image]]<sup>1</sup>: As ''major image'', but no concentration required. | * [[SRD:Persistent Image|Persistent Image]]<sup>1</sup>: As ''major image'', but no concentration required. | ||
* [[SRD:Nightmare (Spell)|Nightmare]]<sup>1</sup>: Sends vision dealing 1d10 damage, [[SRD:Fatigued|fatigue]]. | * [[SRD:Nightmare (Spell)|Nightmare]]<sup>1</sup>: Sends vision dealing 1d10 damage, [[SRD:Fatigued|fatigue]]. | ||
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* [[SRD:False Vision|False Vision]]: Fools scrying with an illusion. | * [[SRD:False Vision|False Vision]]: Fools scrying with an illusion. | ||
* [[SRD:Enervation|Enervation]]: Subject gains 1d4 negative levels. | * [[SRD:Enervation|Enervation]]: Subject gains 1d4 negative levels. | ||
− | * [[ | + | * [[SRD:Break Enchantment|Break Enchantment]]<sup>2</sup>: Frees subjects from enchantments, alterations, curses, and petrification. |
* [[SRD:Atonement|Atonement]]: Removes burden of misdeeds from subject. | * [[SRD:Atonement|Atonement]]: Removes burden of misdeeds from subject. | ||
===6th-Level Judge Spells=== | ===6th-Level Judge Spells=== | ||
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* [[SRD:Eyebite|Eyebite]]: Target becomes [[SRD:Panicked|panicked]], sickened, or comatose. | * [[SRD:Eyebite|Eyebite]]: Target becomes [[SRD:Panicked|panicked]], sickened, or comatose. | ||
* [[Curse of Crumbling Conviction (3.5e Spell)]]: Target becomes indifferent to everything, and becomes easily persuaded by new outlooks. | * [[Curse of Crumbling Conviction (3.5e Spell)]]: Target becomes indifferent to everything, and becomes easily persuaded by new outlooks. | ||
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===7th-Level Judge Spells=== | ===7th-Level Judge Spells=== | ||
* [[SRD:Waves of Exhaustion|Waves of Exhaustion]]: Several targets become [[SRD:Exhausted|exhausted]]. | * [[SRD:Waves of Exhaustion|Waves of Exhaustion]]: Several targets become [[SRD:Exhausted|exhausted]]. | ||
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* [[SRD:Project Image|Project Image]]: Illusory double can talk and cast spells. | * [[SRD:Project Image|Project Image]]: Illusory double can talk and cast spells. | ||
* [[Morality Test (3.5e Spell)]]: The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know. | * [[Morality Test (3.5e Spell)]]: The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know. | ||
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* [[SRD:Mage's Magnificent Mansion|Mage's Magnificent Mansion]]: Door leads to extradimensional mansion. | * [[SRD:Mage's Magnificent Mansion|Mage's Magnificent Mansion]]: Door leads to extradimensional mansion. | ||
* [[SRD:Irresistible Dance|Irresistible Dance]]: Forces subject to dance. | * [[SRD:Irresistible Dance|Irresistible Dance]]: Forces subject to dance. | ||
* [[SRD:Insanity|Insanity]]: Subject suffers continuous ''confusion''. | * [[SRD:Insanity|Insanity]]: Subject suffers continuous ''confusion''. | ||
+ | * [[SRD:Analyze Dweomer|Analyze Dweomer]]: Reveals magical aspects of subject. | ||
− | <!--18 | + | <!--18+15(+1)+13(+1)+12+9(+1)+8=75(+3)--> |
===Notes=== | ===Notes=== | ||
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*Div: [[SRD:Read Magic|Read Magic]], [[SRD:Locate Object|Locate Object]], [[SRD:Arcane Sight|Arcane Sight]], [[SRD:Scrying|Scrying]], [[SRD:Vision|Vision]], [[SRD:Mind Blank|Mind Blank]], [[SRD:Discern Lies|Discern Lies]], | *Div: [[SRD:Read Magic|Read Magic]], [[SRD:Locate Object|Locate Object]], [[SRD:Arcane Sight|Arcane Sight]], [[SRD:Scrying|Scrying]], [[SRD:Vision|Vision]], [[SRD:Mind Blank|Mind Blank]], [[SRD:Discern Lies|Discern Lies]], | ||
*Sleep: [[SRD:Lullaby|Lullaby]], [[SRD:Deep Slumber|Deep Slumber]], [[SRD:Symbol of Sleep|Symbol of Sleep]], | *Sleep: [[SRD:Lullaby|Lullaby]], [[SRD:Deep Slumber|Deep Slumber]], [[SRD:Symbol of Sleep|Symbol of Sleep]], | ||
− | *Communication: [[SRD:Whispering Wind|Whispering Wind]], [[SRD:Mirror Image|Mirror Image]], [[SRD:Dream|Dream]], [[SRD:Contact Other Plane|Contact Other Plane]], [[SRD:Magic Mouth|Magic Mouth]] | + | *Communication: [[SRD:Whispering Wind|Whispering Wind]], [[SRD:Mirror Image|Mirror Image]], [[SRD:Dream|Dream]], [[SRD:Contact Other Plane|Contact Other Plane]], [[SRD:Magic Mouth|Magic Mouth]], [[Curse of the Annoying Speech Impediment (3.5e Spell)]], |
*Polymorph: [[SRD:Polymorph|Polymorph]], [[SRD:Baleful Polymorph|Baleful Polymorph]], | *Polymorph: [[SRD:Polymorph|Polymorph]], [[SRD:Baleful Polymorph|Baleful Polymorph]], | ||
*Other: [[SRD:Dispel Evil|Dispel Evil]], [[SRD:Feeblemind|Feeblemind]], [[SRD:Daze Monster|Daze Monster]], [[SRD:Daylight|Daylight]], [[SRD:Heroism|Heroism]], [[SRD:True Seeing|True Seeing]], [[SRD:Symbol of Persuasion|Symbol of Persuasion]], [[SRD:Shadow Walk|Shadow Walk]], [[SRD:Forbiddance|Forbiddance]], | *Other: [[SRD:Dispel Evil|Dispel Evil]], [[SRD:Feeblemind|Feeblemind]], [[SRD:Daze Monster|Daze Monster]], [[SRD:Daylight|Daylight]], [[SRD:Heroism|Heroism]], [[SRD:True Seeing|True Seeing]], [[SRD:Symbol of Persuasion|Symbol of Persuasion]], [[SRD:Shadow Walk|Shadow Walk]], [[SRD:Forbiddance|Forbiddance]], | ||
− | *low level: [[SRD: Touch of Fatigue|Touch of Fatigue]], [[SRD:Color Spray|Color Spray]], [[SRD:Charm Person|Charm Person]], [[SRD:Cause Fear|Cause Fear]], | + | *low level: [[SRD: Touch of Fatigue|Touch of Fatigue]], [[SRD:Color Spray|Color Spray]], [[SRD:Charm Person|Charm Person]], [[SRD:Cause Fear|Cause Fear]], [[SRD:Maze|Maze]] |
*high level: [[SRD:Sympathy|Sympathy]], [[SRD:Antipathy|Antipathy]].'' | *high level: [[SRD:Sympathy|Sympathy]], [[SRD:Antipathy|Antipathy]].'' | ||
*Interesting Powers: [[SRD:Conceal Thoughts|Conceal Thoughts]], [[SRD:Mind Probe|Mind Probe]], [[SRD:Catapsi|Catapsi]], [[SRD:Shatter Mind Blank|Shatter Mind Blank]], [[SRD:Form of Doom|Form of Doom]], | *Interesting Powers: [[SRD:Conceal Thoughts|Conceal Thoughts]], [[SRD:Mind Probe|Mind Probe]], [[SRD:Catapsi|Catapsi]], [[SRD:Shatter Mind Blank|Shatter Mind Blank]], [[SRD:Form of Doom|Form of Doom]], | ||
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Revision as of 06:07, 12 October 2012
Contents
Ruya Spells
2nd-Level Ruya Spells
- Ventriloquism1: Throws voice for 1 min./level.
- Undetectable Alignment: Conceals alignment for 24 hours.
- Telepathic Bond: Link lets allies communicate.
- Status: Monitors condition, position of allies.
- Scare1: Panics creatures of less than 6 HD.
- Phantom Trap: Makes item seem trapped.
- Misdirection: Misleads divinations for one creature or object.
- Minor Image1: As silent image, plus some sound.
- Magic Mouth: Speaks once when triggered.
- Magic Aura: Alters object’s magic aura.
- Hypnotism: Fascinates 2d4 HD of creatures.
- Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
- Hideous Laughter: Subject loses actions for 1 round/level.
- Doom1: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
- Disguise Self: Changes your appearance.
- Detect Thoughts: Allows “listening” to surface thoughts.
- Comprehend Languages: You understand all spoken and written languages.
- Calm Emotions: Calms creatures, negating emotion effects.
3rd-Level Ruya Spells
- Tongues: Speak any language.
- Touch of Idiocy2: Subject takes 1d6 points of Int, Wis, and Cha damage.
- Tiny Hut: Creates shelter for ten creatures.
- Suggestion: Compels subject to follow stated course of action.
- Sanctuary: Opponents can’t attack you, and you can’t attack.
- Ray of Exhaustion: Ray makes subject exhausted.
- Plant of Madness (3.5e Spell): You enchant a plant with the ability to bestow confusion on all who sleep near it.
- Major Image1: As silent image, plus sound, smell and thermal effects.
- Magic Circle against Evil3: As protection spells, but 10-ft. radius and 10 min./level.
- Illusory Script1: Only intended reader can decipher.
- Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
- Good Hope3: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
- Fear1: Subjects within cone flee for 1 round/level.
- Darkness: 20-ft. radius of supernatural shadow.
- Charm Monster: Makes monster believe it is your ally.
4th-Level Ruya Spells
- Zone of Silence: Keeps eavesdroppers from overhearing conversations.
- Sibling Rivalry (3.5e Spell): Target grows jealous of allies and attacks them.
- Secure Shelter: Creates sturdy cottage.
- Schizophrenia (3.5e Spell): Target suffers conditions similar to schizophrenia.
- Rainbow Pattern: Lights fascinate 24 HD of creatures.
- Phantasmal Killer1: Fearsome illusion kills subject or deals 3d6 damage.
- Modify Memory: Changes 5 minutes of subject’s memories.
- Mask of Forbidden Horror (3.5e Spell)1: Creatures best not look at you, lest they gaze into an endless paradox which taxes the brain and sickens the body.
- Mark of Justice: Designates action that will trigger curse on subject.
- Illusory Wall1: Wall, floor, or ceiling looks real, but anything can pass through.
- Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
- Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
- Confusion: Subjects behave oddly for 1 round/level.
5th-Level Ruya Spells
- Waves of Fatigue: Several targets become fatigued.
- Symbol of Pain: Triggered rune wracks nearby creatures with pain.
- Seeming3: Changes appearance of one person per two levels.
- Phantasmal Assassin (3.5e Spell)1: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information.
- Persistent Image1: As major image, but no concentration required.
- Nightmare1: Sends vision dealing 1d10 damage, fatigue.
- Mirage Arcana: As hallucinatory terrain, plus structures.
- Mind Fog2: Subjects in fog get –10 to Wis and Will checks.
- False Vision: Fools scrying with an illusion.
- Enervation: Subject gains 1d4 negative levels.
- Break Enchantment2: Frees subjects from enchantments, alterations, curses, and petrification.
- Atonement: Removes burden of misdeeds from subject.
6th-Level Judge Spells
- Veil: Changes appearance of group of creatures.
- Symbol of Fear1: Triggered rune panics nearby creatures.
- Mislead1, 2: Turns you invisible and creates illusory double.
- Suggestion, Mass: As suggestion, plus one subject/level.
- Programmed Image1: As major image, plus triggered by event.
- Permanent Image1: Includes sight, sound, and smell.
- Probe Thoughts: Read subject’s memories, one question/ round.
- Eyebite: Target becomes panicked, sickened, or comatose.
- Curse of Crumbling Conviction (3.5e Spell): Target becomes indifferent to everything, and becomes easily persuaded by new outlooks.
7th-Level Judge Spells
- Waves of Exhaustion: Several targets become exhausted.
- Scintillating Pattern: Twisting colors confuse,stun, or render unconscious.
- Project Image: Illusory double can talk and cast spells.
- Morality Test (3.5e Spell): The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.
- Mage's Magnificent Mansion: Door leads to extradimensional mansion.
- Irresistible Dance: Forces subject to dance.
- Insanity: Subject suffers continuous confusion.
- Analyze Dweomer: Reveals magical aspects of subject.
Notes
- 1. Spells that can be spontaneously cast (figments, phantasms and fear effects).
- 2. Spells that directly and greatly limit other ruya – should a ruya cross a ruya.
- 3. Spells that negatively affect opposing ruya situationaly (i.e. when the opposing ruya is using a specific spell or ability).