Difference between revisions of "Dream Lord (3.5e Prestige Class)/Lord Spell List"
From Dungeons and Dragons Wiki
m |
m (minor) |
||
Line 18: | Line 18: | ||
* [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow. | * [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow. | ||
* [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects. | * [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects. | ||
+ | * [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]]. | ||
===4th-Level Sage Spells=== | ===4th-Level Sage Spells=== | ||
* [[SRD:Zone of Silence|Zone of Silence]]: Keeps eavesdroppers from overhearing conversations. | * [[SRD:Zone of Silence|Zone of Silence]]: Keeps eavesdroppers from overhearing conversations. | ||
Line 31: | Line 32: | ||
* [[SRD:Hallucinatory Terrain|Hallucinatory Terrain]]: Makes one type of terrain appear like another (field into forest, or the like). | * [[SRD:Hallucinatory Terrain|Hallucinatory Terrain]]: Makes one type of terrain appear like another (field into forest, or the like). | ||
* [[SRD:Fear (Spell)|Fear]]: Subjects within cone flee for 1 [[SRD:Round|round]]/level. | * [[SRD:Fear (Spell)|Fear]]: Subjects within cone flee for 1 [[SRD:Round|round]]/level. | ||
+ | * [[SRD:Discern Lies|Discern Lies]]: Reveals deliberate falsehoods. | ||
* [[SRD:Crushing Despair|Crushing Despair]]<sup>2</sup>: Subjects take –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks. | * [[SRD:Crushing Despair|Crushing Despair]]<sup>2</sup>: Subjects take –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks. | ||
* [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level. | * [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level. | ||
Line 46: | Line 48: | ||
* [[SRD:False Vision|False Vision]]: Fools scrying with an illusion. | * [[SRD:False Vision|False Vision]]: Fools scrying with an illusion. | ||
* [[SRD:Enervation|Enervation]]: Subject gains 1d4 negative levels. | * [[SRD:Enervation|Enervation]]: Subject gains 1d4 negative levels. | ||
− | * [[ | + | * [[Curse of Crumbling Conviction (3.5e Spell)]]: Target becomes indifferent to everything, and becomes easily persuaded by new outlooks. |
* [[SRD:Break Enchantment|Break Enchantment]]<sup>1</sup>: Frees subjects from enchantments, alterations, curses, and petrification. | * [[SRD:Break Enchantment|Break Enchantment]]<sup>1</sup>: Frees subjects from enchantments, alterations, curses, and petrification. | ||
* [[SRD:Atonement|Atonement]]<sup>2</sup>: Removes burden of misdeeds from subject. | * [[SRD:Atonement|Atonement]]<sup>2</sup>: Removes burden of misdeeds from subject. | ||
Line 59: | Line 61: | ||
* [[SRD:Probe Thoughts|Probe Thoughts]]: Read subject’s memories, one question/ [[SRD:Round|round]]. | * [[SRD:Probe Thoughts|Probe Thoughts]]: Read subject’s memories, one question/ [[SRD:Round|round]]. | ||
* [[SRD:Eyebite|Eyebite]]: Target becomes [[SRD:Panicked|panicked]], sickened, or comatose. | * [[SRD:Eyebite|Eyebite]]: Target becomes [[SRD:Panicked|panicked]], sickened, or comatose. | ||
− | |||
* [[Blood Brotherhood (3.5e Spell)]]: Creatures permanently share a life total. | * [[Blood Brotherhood (3.5e Spell)]]: Creatures permanently share a life total. | ||
* [[SRD:Analyze Dweomer|Analyze Dweomer]]: Reveals magical aspects of subject. | * [[SRD:Analyze Dweomer|Analyze Dweomer]]: Reveals magical aspects of subject. | ||
===7th-Level Sage Spells=== | ===7th-Level Sage Spells=== | ||
− | |||
* [[SRD:Waves of Exhaustion|Waves of Exhaustion]]: Several targets become [[SRD:Exhausted|exhausted]]. | * [[SRD:Waves of Exhaustion|Waves of Exhaustion]]: Several targets become [[SRD:Exhausted|exhausted]]. | ||
− | |||
* [[SRD:Scintillating Pattern|Scintillating Pattern]]: Twisting colors ''[[SRD:Confused|confuse]],''stun, or render unconscious. | * [[SRD:Scintillating Pattern|Scintillating Pattern]]: Twisting colors ''[[SRD:Confused|confuse]],''stun, or render unconscious. | ||
* [[SRD:Permanent Image|Permanent Image]]: Includes sight, sound, and smell. | * [[SRD:Permanent Image|Permanent Image]]: Includes sight, sound, and smell. | ||
− | |||
* [[Morality Test (3.5e Spell)]]: The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know. | * [[Morality Test (3.5e Spell)]]: The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know. | ||
+ | * [[SRD:Mind Blank|Mind Blank]]: Subject is immune to mental/emotional magic and scrying. | ||
* [[SRD:Irresistible Dance|Irresistible Dance]]: Forces subject to dance. | * [[SRD:Irresistible Dance|Irresistible Dance]]: Forces subject to dance. | ||
* [[SRD:Insanity|Insanity]]: Subject suffers continuous ''confusion''. | * [[SRD:Insanity|Insanity]]: Subject suffers continuous ''confusion''. | ||
− | * [[ | + | * [[SRD:Brain Spider|Brain Spider]]: Eavesdrop on thoughts of up to eight other creatures. |
− | <!-- | + | <!--18+16+14+11(+1)+8(+2)=67(+3); at 5th lvl a sage knows 22 (or 31%)--> |
+ | <!--8 spells are homebrew: 4 at 4th, 2 at 5th, 1 at 6th, and 1 at 7th (or 11%)--> | ||
===Notes=== | ===Notes=== | ||
Line 81: | Line 81: | ||
<!--Removed spells: | <!--Removed spells: | ||
− | |||
*Communication: [[SRD:Whispering Wind|Whispering Wind]], [[SRD:Mirror Image|Mirror Image]], [[SRD:Dream|Dream]], [[SRD:Contact Other Plane|Contact Other Plane]], [[SRD:Magic Mouth|Magic Mouth]], [[Curse of the Annoying Speech Impediment (3.5e Spell)]], [[SRD:Tongues|Tongues]](3), [[SRD:Comprehend Languages|Comprehend Languages]](2) | *Communication: [[SRD:Whispering Wind|Whispering Wind]], [[SRD:Mirror Image|Mirror Image]], [[SRD:Dream|Dream]], [[SRD:Contact Other Plane|Contact Other Plane]], [[SRD:Magic Mouth|Magic Mouth]], [[Curse of the Annoying Speech Impediment (3.5e Spell)]], [[SRD:Tongues|Tongues]](3), [[SRD:Comprehend Languages|Comprehend Languages]](2) | ||
*Polymorph: [[SRD:Polymorph|Polymorph]], [[SRD:Baleful Polymorph|Baleful Polymorph]], | *Polymorph: [[SRD:Polymorph|Polymorph]], [[SRD:Baleful Polymorph|Baleful Polymorph]], | ||
*Illusion: [[SRD:Ventriloquism|Ventriloquism]](2), [[SRD:Phantom Trap|Phantom Trap]](2), [[SRD:Minor Image|Minor Image]](2), [[SRD:Magic Mouth|Magic Mouth]](2), [[SRD:Disguise Self|Disguise Self]](2), [[SRD:Project Image|Project Image]](7) | *Illusion: [[SRD:Ventriloquism|Ventriloquism]](2), [[SRD:Phantom Trap|Phantom Trap]](2), [[SRD:Minor Image|Minor Image]](2), [[SRD:Magic Mouth|Magic Mouth]](2), [[SRD:Disguise Self|Disguise Self]](2), [[SRD:Project Image|Project Image]](7) | ||
*Fear: [[SRD:Scare|Scare]](2), [[SRD:Hideous Laughter|Hideous Laughter]](2), | *Fear: [[SRD:Scare|Scare]](2), [[SRD:Hideous Laughter|Hideous Laughter]](2), | ||
− | * | + | *Alignment: [[Visions of Rebirth (3.5e Spell)]], [[Turn To The Abyss (3.5e Spell)]], [[Path of Diabolism (3.5e Spell)]], [[Celestial Epiphany (3.5e Spell)]] |
− | + | *Other: [[SRD:Feeblemind|Feeblemind]], [[SRD:Daze Monster|Daze Monster]], [[SRD:Daylight|Daylight]], [[SRD:Heroism|Heroism]], [[SRD:Forbiddance|Forbiddance]], [[SRD:Doom|Doom]](2), | |
*Interesting Powers: [[SRD:Conceal Thoughts|Conceal Thoughts]], [[SRD:Mind Probe|Mind Probe]], [[SRD:Catapsi|Catapsi]], [[SRD:Shatter Mind Blank|Shatter Mind Blank]], [[SRD:Form of Doom|Form of Doom]], | *Interesting Powers: [[SRD:Conceal Thoughts|Conceal Thoughts]], [[SRD:Mind Probe|Mind Probe]], [[SRD:Catapsi|Catapsi]], [[SRD:Shatter Mind Blank|Shatter Mind Blank]], [[SRD:Form of Doom|Form of Doom]], | ||
--> | --> |
Revision as of 20:36, 18 October 2012
Contents
Sage Spells
3rd-Level Sage Spells
- Touch of Idiocy1: Subject takes 1d6 points of Int, Wis, and Cha damage.
- Telepathic Bond: Link lets allies communicate.
- Suggestion: Compels subject to follow stated course of action.
- Status: Monitors condition, position of allies.
- Sanctuary: Opponents can’t attack you, and you can’t attack.
- Ray of Exhaustion: Ray makes subject exhausted.
- Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
- Misdirection: Misleads divinations for one creature or object.
- Major Image: As silent image, plus sound, smell and thermal effects.
- Magic Circle against Evil3: As protection spells, but 10-ft. radius and 10 min./level.
- Illusory Script: Only intended reader can decipher.
- Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
- Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
- Good Hope2: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
- Detect Thoughts: Allows “listening” to surface thoughts.
- Darkness: 20-ft. radius of supernatural shadow.
- Calm Emotions: Calms creatures, negating emotion effects.
- Blindness/Deafness: Makes subject blinded or deafened.
4th-Level Sage Spells
- Zone of Silence: Keeps eavesdroppers from overhearing conversations.
- Sibling Rivalry (3.5e Spell): Target grows jealous of allies and attacks them.
- Secure Shelter: Creates sturdy cottage.
- Schizophrenia (3.5e Spell)1: Target suffers conditions similar to schizophrenia.
- Rainbow Pattern: Lights fascinate 24 HD of creatures.
- Plant of Madness (3.5e Spell): You enchant a plant with the ability to bestow confusion on all who sleep near it.
- Modify Memory: Changes 5 minutes of subject’s memories.
- Mask of Forbidden Horror (3.5e Spell): Creatures best not look at you, lest they gaze into an endless paradox which taxes the brain and sickens the body.
- Mark of Justice: Designates action that will trigger curse on subject.
- Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
- Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
- Fear: Subjects within cone flee for 1 round/level.
- Discern Lies: Reveals deliberate falsehoods.
- Crushing Despair2: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
- Confusion: Subjects behave oddly for 1 round/level.
- Charm Monster: Makes monster believe it is your ally.
5th-Level Sage Spells
- Waves of Fatigue: Several targets become fatigued.
- Symbol of Pain: Triggered rune wracks nearby creatures with pain.
- Seeming2: Changes appearance of one person per two levels.
- Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
- Phantasmal Assassin (3.5e Spell)1: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information.
- Persistent Image: As major image, but no concentration required.
- Nightmare: Sends vision dealing 1d10 damage, fatigue.
- Mirage Arcana: As hallucinatory terrain, plus structures.
- Mind Fog1: Subjects in fog get –10 to Wis and Will checks.
- False Vision: Fools scrying with an illusion.
- Enervation: Subject gains 1d4 negative levels.
- Curse of Crumbling Conviction (3.5e Spell): Target becomes indifferent to everything, and becomes easily persuaded by new outlooks.
- Break Enchantment1: Frees subjects from enchantments, alterations, curses, and petrification.
- Atonement2: Removes burden of misdeeds from subject.
6th-Level Sage Spells
- Veil: Changes appearance of group of creatures.
- True Seeing1: Lets you see all things as they really are.
- Symbol of Fear: Triggered rune panics nearby creatures.
- Repulsion: Creatures can’t approach you.
- Mislead1: Turns you invisible and creates illusory double.
- Suggestion, Mass: As suggestion, plus one subject/level.
- Programmed Image: As major image, plus triggered by event.
- Probe Thoughts: Read subject’s memories, one question/ round.
- Eyebite: Target becomes panicked, sickened, or comatose.
- Blood Brotherhood (3.5e Spell): Creatures permanently share a life total.
- Analyze Dweomer: Reveals magical aspects of subject.
7th-Level Sage Spells
- Waves of Exhaustion: Several targets become exhausted.
- Scintillating Pattern: Twisting colors confuse,stun, or render unconscious.
- Permanent Image: Includes sight, sound, and smell.
- Morality Test (3.5e Spell): The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.
- Mind Blank: Subject is immune to mental/emotional magic and scrying.
- Irresistible Dance: Forces subject to dance.
- Insanity: Subject suffers continuous confusion.
- Brain Spider: Eavesdrop on thoughts of up to eight other creatures.
Notes
- 1. Spells that directly and greatly limit other sage – should a sage cross a sage.
- 2. Spells that negatively affect opposing sage situationally (i.e. when the opposing sage is using a specific spell or ability).