Difference between revisions of "Dream Lord (3.5e Prestige Class)/Lord Spell List"
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* [[SRD:Misdirection|Misdirection]]: Misleads divinations for one creature or object. | * [[SRD:Misdirection|Misdirection]]: Misleads divinations for one creature or object. | ||
* [[SRD:Major Image|Major Image]]: As ''silent image'', plus sound, smell and thermal effects. | * [[SRD:Major Image|Major Image]]: As ''silent image'', plus sound, smell and thermal effects. | ||
− | |||
* [[SRD:Illusory Script|Illusory Script]]: Only intended reader can decipher. | * [[SRD:Illusory Script|Illusory Script]]: Only intended reader can decipher. | ||
* [[SRD:Hypnotic Pattern|Hypnotic Pattern]]: Fascinates (2d4 + level) [[SRD:Hit Dice|HD]] of creatures. | * [[SRD:Hypnotic Pattern|Hypnotic Pattern]]: Fascinates (2d4 + level) [[SRD:Hit Dice|HD]] of creatures. | ||
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* [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects. | * [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects. | ||
* [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]]. | * [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]]. | ||
− | |||
===4th-Level Sage Spells=== | ===4th-Level Sage Spells=== | ||
* [[SRD:Zone of Silence|Zone of Silence]]: Keeps eavesdroppers from overhearing conversations. | * [[SRD:Zone of Silence|Zone of Silence]]: Keeps eavesdroppers from overhearing conversations. | ||
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* [[SRD:Hallucinatory Terrain|Hallucinatory Terrain]]: Makes one type of terrain appear like another (field into forest, or the like). | * [[SRD:Hallucinatory Terrain|Hallucinatory Terrain]]: Makes one type of terrain appear like another (field into forest, or the like). | ||
* [[SRD:Fear (Spell)|Fear]]: Subjects within cone flee for 1 [[SRD:Round|round]]/level. | * [[SRD:Fear (Spell)|Fear]]: Subjects within cone flee for 1 [[SRD:Round|round]]/level. | ||
+ | * [[SRD:Dispel Magic|Dispel Magic]]<sup>2</sup>: Cancels magical spells and effects. | ||
* [[SRD:Discern Lies|Discern Lies]]: Reveals deliberate falsehoods. | * [[SRD:Discern Lies|Discern Lies]]: Reveals deliberate falsehoods. | ||
* [[SRD:Crushing Despair|Crushing Despair]]<sup>2</sup>: Subjects take –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks. | * [[SRD:Crushing Despair|Crushing Despair]]<sup>2</sup>: Subjects take –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks. | ||
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* [[SRD:Waves of Fatigue|Waves of Fatigue]]: Several targets become [[SRD:Fatigued|fatigued]]. | * [[SRD:Waves of Fatigue|Waves of Fatigue]]: Several targets become [[SRD:Fatigued|fatigued]]. | ||
* [[SRD:Symbol of Pain|Symbol of Pain]]: Triggered rune wracks nearby creatures with pain. | * [[SRD:Symbol of Pain|Symbol of Pain]]: Triggered rune wracks nearby creatures with pain. | ||
− | * [[SRD:Seeming|Seeming]]<sup> | + | * [[SRD:Seeming|Seeming]]<sup>1</sup>: Changes appearance of one person per two levels. |
* [[SRD:Phantasmal Killer|Phantasmal Killer]]: Fearsome illusion kills subject or deals 3d6 damage. | * [[SRD:Phantasmal Killer|Phantasmal Killer]]: Fearsome illusion kills subject or deals 3d6 damage. | ||
* [[Phantasmal Assassin (3.5e Spell)]]<sup>1</sup>: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information. | * [[Phantasmal Assassin (3.5e Spell)]]<sup>1</sup>: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information. | ||
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* [[SRD:False Vision|False Vision]]: Fools scrying with an illusion. | * [[SRD:False Vision|False Vision]]: Fools scrying with an illusion. | ||
* [[SRD:Enervation|Enervation]]: Subject gains 1d4 negative levels. | * [[SRD:Enervation|Enervation]]: Subject gains 1d4 negative levels. | ||
+ | * Dispel [[SRD:Dispel Chaos|Chaos]], [[SRD:Dispel Evil|Evil]], [[SRD:Dispel Good|Good]], or [[SRD:Dispel Law|Law]]<sup>2, 3</sup>: +4 bonus against attacks. | ||
* [[Curse of Crumbling Conviction (3.5e Spell)]]: Target becomes indifferent to everything, and becomes easily persuaded by new outlooks. | * [[Curse of Crumbling Conviction (3.5e Spell)]]: Target becomes indifferent to everything, and becomes easily persuaded by new outlooks. | ||
* [[SRD:Break Enchantment|Break Enchantment]]<sup>1</sup>: Frees subjects from enchantments, alterations, curses, and petrification. | * [[SRD:Break Enchantment|Break Enchantment]]<sup>1</sup>: Frees subjects from enchantments, alterations, curses, and petrification. | ||
* [[SRD:Atonement|Atonement]]<sup>2</sup>: Removes burden of misdeeds from subject. | * [[SRD:Atonement|Atonement]]<sup>2</sup>: Removes burden of misdeeds from subject. | ||
===6th-Level Sage Spells=== | ===6th-Level Sage Spells=== | ||
− | * [[SRD:Veil|Veil]]: Changes appearance of group of creatures. | + | * [[SRD:Veil|Veil]]<sup>1</sup>: Changes appearance of group of creatures. |
* [[SRD:True Seeing|True Seeing]]<sup>1</sup>: Lets you see all things as they really are. | * [[SRD:True Seeing|True Seeing]]<sup>1</sup>: Lets you see all things as they really are. | ||
* [[SRD:Symbol of Fear|Symbol of Fear]]: Triggered rune [[SRD:Panicked|panics]] nearby creatures. | * [[SRD:Symbol of Fear|Symbol of Fear]]: Triggered rune [[SRD:Panicked|panics]] nearby creatures. | ||
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* [[Blood Brotherhood (3.5e Spell)]]: Creatures permanently share a life total. | * [[Blood Brotherhood (3.5e Spell)]]: Creatures permanently share a life total. | ||
* [[SRD:Analyze Dweomer|Analyze Dweomer]]: Reveals magical aspects of subject. | * [[SRD:Analyze Dweomer|Analyze Dweomer]]: Reveals magical aspects of subject. | ||
+ | * Alignment Shift (permanent): Turn one creature [[Visions of Rebirth (3.5e Spell)|CG]], [[Turn To The Abyss (3.5e Spell)|CE]], [[Path of Diabolism (3.5e Spell)|LE]], [[Celestial Epiphany (3.5e Spell)|LG]]<sup>3</sup> | ||
===7th-Level Sage Spells=== | ===7th-Level Sage Spells=== | ||
* [[SRD:Waves of Exhaustion|Waves of Exhaustion]]: Several targets become [[SRD:Exhausted|exhausted]]. | * [[SRD:Waves of Exhaustion|Waves of Exhaustion]]: Several targets become [[SRD:Exhausted|exhausted]]. | ||
+ | * [[SRD:Symbol of Weakness|Symbol of Weakness]]: Triggered rune weakens nearby creatures. | ||
* [[SRD:Scintillating Pattern|Scintillating Pattern]]: Twisting colors ''[[SRD:Confused|confuse]],''stun, or render unconscious. | * [[SRD:Scintillating Pattern|Scintillating Pattern]]: Twisting colors ''[[SRD:Confused|confuse]],''stun, or render unconscious. | ||
* [[SRD:Permanent Image|Permanent Image]]: Includes sight, sound, and smell. | * [[SRD:Permanent Image|Permanent Image]]: Includes sight, sound, and smell. | ||
* [[Morality Test (3.5e Spell)]]: The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know. | * [[Morality Test (3.5e Spell)]]: The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know. | ||
− | * [[SRD:Mind Blank|Mind Blank]]: Subject is immune to mental/emotional magic and scrying. | + | * [[SRD:Mind Blank|Mind Blank]]<sup>1</sup>: Subject is immune to mental/emotional magic and scrying. |
* [[SRD:Irresistible Dance|Irresistible Dance]]: Forces subject to dance. | * [[SRD:Irresistible Dance|Irresistible Dance]]: Forces subject to dance. | ||
* [[SRD:Insanity|Insanity]]: Subject suffers continuous ''confusion''. | * [[SRD:Insanity|Insanity]]: Subject suffers continuous ''confusion''. | ||
* [[SRD:Brain Spider|Brain Spider]]: Eavesdrop on thoughts of up to eight other creatures. | * [[SRD:Brain Spider|Brain Spider]]: Eavesdrop on thoughts of up to eight other creatures. | ||
− | <! | + | |
+ | <!—17(+2)+17+15+12(+1)+9(+2)=70(+5); at 5th lvl a sage knows 22 (or 29%)--> | ||
<!--8 spells are homebrew: 4 at 4th, 2 at 5th, 1 at 6th, and 1 at 7th (or 11%)--> | <!--8 spells are homebrew: 4 at 4th, 2 at 5th, 1 at 6th, and 1 at 7th (or 11%)--> | ||
===Notes=== | ===Notes=== | ||
:1. Spells that directly and greatly limit other sage – should a sage cross a sage. | :1. Spells that directly and greatly limit other sage – should a sage cross a sage. | ||
− | :2. Spells that negatively affect opposing sage situationally (i.e. when the opposing sage is using a specific spell or ability). | + | :2. Spells that negatively affect opposing sage situationally (i.e. when the opposing sage is using a specific spell or ability). |
− | :3 | + | :3 A sage can only select one. |
<!--Removed spells: | <!--Removed spells: | ||
− | *Communication: [[SRD:Whispering Wind|Whispering Wind]], [[SRD:Mirror Image|Mirror Image | + | *Communication: [[SRD:Whispering Wind|Whispering Wind]], [[SRD:Mirror Image|Mirror Image]], [[SRD:Contact Other Plane|Contact Other Plane]], [[SRD:Magic Mouth|Magic Mouth]], [[Curse of the Annoying Speech Impediment (3.5e Spell)]], [[SRD:Tongues|Tongues]] (3), [[SRD:Comprehend Languages|Comprehend Languages]] (2) |
*Polymorph: [[SRD:Polymorph|Polymorph]], [[SRD:Baleful Polymorph|Baleful Polymorph]], | *Polymorph: [[SRD:Polymorph|Polymorph]], [[SRD:Baleful Polymorph|Baleful Polymorph]], | ||
*Illusion: [[SRD:Ventriloquism|Ventriloquism]] (2), [[SRD:Phantom Trap|Phantom Trap]] (2), [[SRD:Minor Image|Minor Image]] (2), [[SRD:Magic Mouth|Magic Mouth]] (2), [[SRD:Disguise Self|Disguise Self]] (2), [[SRD:Project Image|Project Image]] (7) | *Illusion: [[SRD:Ventriloquism|Ventriloquism]] (2), [[SRD:Phantom Trap|Phantom Trap]] (2), [[SRD:Minor Image|Minor Image]] (2), [[SRD:Magic Mouth|Magic Mouth]] (2), [[SRD:Disguise Self|Disguise Self]] (2), [[SRD:Project Image|Project Image]] (7) | ||
− | *Fear: | + | *Fear: [[SRD:Hideous Laughter|Hideous Laughter]] (2), |
− | + | *Other: [[SRD:Feeblemind|Feeblemind]], [[SRD:Daylight|Daylight]], [[SRD:Heroism|Heroism]], [[SRD:Forbiddance|Forbiddance]], | |
− | *Other: [[SRD:Feeblemind|Feeblemind | + | *Interesting Powers: [[SRD:Conceal Thoughts|Conceal Thoughts]], [[SRD:Catapsi|Catapsi]], [[SRD:Shatter Mind Blank|Shatter Mind Blank]], [[SRD:Form of Doom|Form of Doom]], |
− | *Interesting Powers: [[SRD:Conceal Thoughts|Conceal Thoughts | ||
--> | --> |
Revision as of 19:04, 21 October 2012
Contents
Sage Spells
3rd-Level Sage Spells
- Touch of Idiocy1: Subject takes 1d6 points of Int, Wis, and Cha damage.
- Telepathic Bond: Link lets allies communicate.
- Suggestion: Compels subject to follow stated course of action.
- Status: Monitors condition, position of allies.
- Sanctuary: Opponents can’t attack you, and you can’t attack.
- Ray of Exhaustion: Ray makes subject exhausted.
- Rage: Subjects gain +2 to Str and Con, +1 on Will saves, –2 to AC.
- Misdirection: Misleads divinations for one creature or object.
- Major Image: As silent image, plus sound, smell and thermal effects.
- Illusory Script: Only intended reader can decipher.
- Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
- Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
- Good Hope2: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
- Detect Thoughts: Allows “listening” to surface thoughts.
- Darkness: 20-ft. radius of supernatural shadow.
- Calm Emotions: Calms creatures, negating emotion effects.
- Blindness/Deafness: Makes subject blinded or deafened.
4th-Level Sage Spells
- Zone of Silence: Keeps eavesdroppers from overhearing conversations.
- Sibling Rivalry (3.5e Spell): Target grows jealous of allies and attacks them.
- Secure Shelter: Creates sturdy cottage.
- Schizophrenia (3.5e Spell)1: Target suffers conditions similar to schizophrenia.
- Rainbow Pattern: Lights fascinate 24 HD of creatures.
- Plant of Madness (3.5e Spell): You enchant a plant with the ability to bestow confusion on all who sleep near it.
- Modify Memory: Changes 5 minutes of subject’s memories.
- Mask of Forbidden Horror (3.5e Spell): Creatures best not look at you, lest they gaze into an endless paradox which taxes the brain and sickens the body.
- Mark of Justice: Designates action that will trigger curse on subject.
- Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
- Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
- Fear: Subjects within cone flee for 1 round/level.
- Dispel Magic2: Cancels magical spells and effects.
- Discern Lies: Reveals deliberate falsehoods.
- Crushing Despair2: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
- Confusion: Subjects behave oddly for 1 round/level.
- Charm Monster: Makes monster believe it is your ally.
5th-Level Sage Spells
- Waves of Fatigue: Several targets become fatigued.
- Symbol of Pain: Triggered rune wracks nearby creatures with pain.
- Seeming1: Changes appearance of one person per two levels.
- Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
- Phantasmal Assassin (3.5e Spell)1: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information.
- Persistent Image: As major image, but no concentration required.
- Nightmare: Sends vision dealing 1d10 damage, fatigue.
- Mirage Arcana: As hallucinatory terrain, plus structures.
- Mind Fog1: Subjects in fog get –10 to Wis and Will checks.
- False Vision: Fools scrying with an illusion.
- Enervation: Subject gains 1d4 negative levels.
- Dispel Chaos, Evil, Good, or Law2, 3: +4 bonus against attacks.
- Curse of Crumbling Conviction (3.5e Spell): Target becomes indifferent to everything, and becomes easily persuaded by new outlooks.
- Break Enchantment1: Frees subjects from enchantments, alterations, curses, and petrification.
- Atonement2: Removes burden of misdeeds from subject.
6th-Level Sage Spells
- Veil1: Changes appearance of group of creatures.
- True Seeing1: Lets you see all things as they really are.
- Symbol of Fear: Triggered rune panics nearby creatures.
- Repulsion: Creatures can’t approach you.
- Mislead1: Turns you invisible and creates illusory double.
- Suggestion, Mass: As suggestion, plus one subject/level.
- Programmed Image: As major image, plus triggered by event.
- Probe Thoughts: Read subject’s memories, one question/ round.
- Eyebite: Target becomes panicked, sickened, or comatose.
- Blood Brotherhood (3.5e Spell): Creatures permanently share a life total.
- Analyze Dweomer: Reveals magical aspects of subject.
- Alignment Shift (permanent): Turn one creature CG, CE, LE, LG3
7th-Level Sage Spells
- Waves of Exhaustion: Several targets become exhausted.
- Symbol of Weakness: Triggered rune weakens nearby creatures.
- Scintillating Pattern: Twisting colors confuse,stun, or render unconscious.
- Permanent Image: Includes sight, sound, and smell.
- Morality Test (3.5e Spell): The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.
- Mind Blank1: Subject is immune to mental/emotional magic and scrying.
- Irresistible Dance: Forces subject to dance.
- Insanity: Subject suffers continuous confusion.
- Brain Spider: Eavesdrop on thoughts of up to eight other creatures.
<!—17(+2)+17+15+12(+1)+9(+2)=70(+5); at 5th lvl a sage knows 22 (or 29%)-->
Notes
- 1. Spells that directly and greatly limit other sage – should a sage cross a sage.
- 2. Spells that negatively affect opposing sage situationally (i.e. when the opposing sage is using a specific spell or ability).
- 3 A sage can only select one.