Difference between revisions of "Dream Lord (3.5e Prestige Class)/Lord Spell List"
From Dungeons and Dragons Wiki
m |
m |
||
Line 22: | Line 22: | ||
* [[SRD:Telepathic Bond|Telepathic Bond]]: Link lets allies communicate. | * [[SRD:Telepathic Bond|Telepathic Bond]]: Link lets allies communicate. | ||
* [[SRD:Suggestion|Suggestion]]: Compels subject to follow stated course of action. | * [[SRD:Suggestion|Suggestion]]: Compels subject to follow stated course of action. | ||
+ | * [[SRD:Speak with Dead|Speak with Dead]]: Corpse answers one question/two levels. | ||
* [[Sibling Rivalry (3.5e Spell)]]: Target grows jealous of allies and attacks them. | * [[Sibling Rivalry (3.5e Spell)]]: Target grows jealous of allies and attacks them. | ||
* [[SRD:Ray of Exhaustion|Ray of Exhaustion]]: Ray makes subject [[SRD:Exhausted|exhausted]]. | * [[SRD:Ray of Exhaustion|Ray of Exhaustion]]: Ray makes subject [[SRD:Exhausted|exhausted]]. | ||
Line 29: | Line 30: | ||
* [[SRD:Illusory Script|Illusory Script]]: Only intended reader can decipher. | * [[SRD:Illusory Script|Illusory Script]]: Only intended reader can decipher. | ||
* [[SRD:Good Hope|Good Hope]]<sup>1</sup>: Subjects gain +2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks. | * [[SRD:Good Hope|Good Hope]]<sup>1</sup>: Subjects gain +2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks. | ||
− | |||
* [[Curse of the Annoying Speech Impediment (3.5e Spell)]]: You doom someone to speak in an annoying way. | * [[Curse of the Annoying Speech Impediment (3.5e Spell)]]: You doom someone to speak in an annoying way. | ||
* [[Burden (3.5e Spell)]]: Weighs the target down with a magical load. | * [[Burden (3.5e Spell)]]: Weighs the target down with a magical load. | ||
Line 92: | Line 92: | ||
*Polymorph: [[SRD:Polymorph|Polymorph]], [[SRD:Baleful Polymorph|Baleful Polymorph]], | *Polymorph: [[SRD:Polymorph|Polymorph]], [[SRD:Baleful Polymorph|Baleful Polymorph]], | ||
*Illusion: [[SRD:Project Image|Project Image]] (7), [[SRD:Mirror Image|Mirror Image]] (3), [[SRD:Programmed Image|Programmed Image]] (6) | *Illusion: [[SRD:Project Image|Project Image]] (7), [[SRD:Mirror Image|Mirror Image]] (3), [[SRD:Programmed Image|Programmed Image]] (6) | ||
− | *Other: [[SRD:Daylight|Daylight]], [[SRD:Heroism|Heroism]], [[SRD:Forbiddance|Forbiddance]], [[SRD:Waves of Exhaustion|Waves of Exhaustion]](7), [[SRD:Symbol of Weakness|Symbol of Weakness]](7), [[SRD:Scintillating Pattern|Scintillating Pattern]](7), [[SRD:Insanity|Insanity]](7), [[SRD:Brain Spider|Brain Spider]](7), [[Blood Brotherhood (3.5e Spell)]](5), [[SRD:Repulsion|Repulsion]](6) | + | *Other: [[SRD:Daylight|Daylight]], [[SRD:Heroism|Heroism]], [[SRD:Forbiddance|Forbiddance]], [[SRD:Waves of Exhaustion|Waves of Exhaustion]](7), [[SRD:Symbol of Weakness|Symbol of Weakness]](7), [[SRD:Scintillating Pattern|Scintillating Pattern]](7), [[SRD:Insanity|Insanity]](7), [[SRD:Brain Spider|Brain Spider]](7), [[Blood Brotherhood (3.5e Spell)]](5), [[SRD:Repulsion|Repulsion]](6), [[SRD:Dispel Magic|Dispel Magic]](3) |
*Interesting Powers:[[SRD:Catapsi|Catapsi]], [[SRD:Shatter Mind Blank|Shatter Mind Blank]], [[SRD:Form of Doom|Form of Doom]], | *Interesting Powers:[[SRD:Catapsi|Catapsi]], [[SRD:Shatter Mind Blank|Shatter Mind Blank]], [[SRD:Form of Doom|Form of Doom]], | ||
*Alignment: Alignment Shift (permanent): Turn one creature [[Turn To The Abyss (3.5e Spell)|CE]], [[Visions of Rebirth (3.5e Spell)|CG]], [[Path of Diabolism (3.5e Spell)|LE]], [[Celestial Epiphany (3.5e Spell)|LG]]<sup>3</sup> | *Alignment: Alignment Shift (permanent): Turn one creature [[Turn To The Abyss (3.5e Spell)|CE]], [[Visions of Rebirth (3.5e Spell)|CG]], [[Path of Diabolism (3.5e Spell)|LE]], [[Celestial Epiphany (3.5e Spell)|LG]]<sup>3</sup> | ||
--> | --> |
Revision as of 21:14, 10 November 2012
Contents
Sage Spells
2nd-Level Sage Spells
- Whispering Wind: Sends a short message 1 mile/level.
- Ventriloquism: Throws voice for 1 min./level.
- Touch of Idiocy1: Subject takes 1d6 points of Int, Wis, and Cha damage.
- Status: Monitors condition, position of allies.
- Silence: Negates sound in 20-ft. radius.
- Sanctuary: Opponents can’t attack you, and you can’t attack.
- Phantom Trap: Makes item seem trapped.
- Minor Image: As silent image, plus some sound.
- Magic Mouth: Speaks once when triggered.
- Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
- Hideous Laughter: Subject loses actions for 1 round/level.
- Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
- Detect Thoughts: Allows “listening” to surface thoughts.
- Disguise Self: Changes your appearance.
- Darkness: 20-ft. radius of supernatural shadow.
- Comprehend Languages: You understand all spoken and written languages.
- Calm Emotions: Calms creatures, negating emotion effects.
3rd-Level Sage Spells
- Tongues: Speak any language.
- Telepathic Bond: Link lets allies communicate.
- Suggestion: Compels subject to follow stated course of action.
- Speak with Dead: Corpse answers one question/two levels.
- Sibling Rivalry (3.5e Spell): Target grows jealous of allies and attacks them.
- Ray of Exhaustion: Ray makes subject exhausted.
- Rage: Subjects gain +2 to Str and Con, +1 on Will saves, –2 to AC.
- Misdirection: Misleads divinations for one creature or object.
- Major Image: As silent image, plus sound, smell and thermal effects.
- Illusory Script: Only intended reader can decipher.
- Good Hope1: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
- Curse of the Annoying Speech Impediment (3.5e Spell): You doom someone to speak in an annoying way.
- Burden (3.5e Spell): Weighs the target down with a magical load.
- Blindness/Deafness1: Makes subject blinded or deafened.
4th-Level Sage Spells
- Zone of Silence: Keeps eavesdroppers from overhearing conversations.
- Secure Shelter: Creates sturdy cottage.
- Schizophrenia (3.5e Spell)1: Target suffers conditions similar to schizophrenia.
- Rainbow Pattern: Lights fascinate 24 HD of creatures.
- Plant of Madness (3.5e Spell): You enchant a plant with the ability to bestow confusion on all who sleep near it.
- Modify Memory: Changes 5 minutes of subject’s memories.
- Memorize (3.5e Spell): Memorizes an arcane spell cast, and allows the caster to reproduce its effects.
- Mask of Forbidden Horror (3.5e Spell): Creatures best not look at you, lest they gaze into an endless paradox which taxes the brain and sickens the body.
- Mark of Justice: Designates action that will trigger curse on subject.
- Last Rites (3.5e Spell): Choose the afterlife the dead character goes to.
- Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
- Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
- Fear: Subjects within cone flee for 1 round/level.
- Discern Lies: Reveals deliberate falsehoods.
- Crushing Despair1: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
- Confusion: Subjects behave oddly for 1 round/level.
- Charm Monster: Makes monster believe it is your ally.
5th-Level Sage Spells
- Waves of Fatigue: Several targets become fatigued.
- Symbol of Pain: Triggered rune wracks nearby creatures with pain.
- Seeming1: Changes appearance of one person per two levels.
- Rotfinger (3.5e Spell): The target magically ages and rots away, sustaining penalties to physical ability scores and possibly even dying.
- Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
- Phantasmal Assassin (3.5e Spell)1: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information.
- Persistent Image: As major image, but no concentration required.
- Nightmare: Sends vision dealing 1d10 damage, fatigue.
- Mirage Arcana: As hallucinatory terrain, plus structures.
- Mind Fog1: Subjects in fog get –10 to Wis and Will checks.
- False Vision: Fools scrying with an illusion.
- Enervation: Subject gains 1d4 negative levels.
- Dispel Chaos, Evil, Good, or Law2: +4 bonus against attacks.
- Curse of Crumbling Conviction (3.5e Spell): Target becomes indifferent to everything, and becomes easily persuaded by new outlooks.
- Break Enchantment1: Frees subjects from enchantments, alterations, curses, and petrification.
- Atonement1: Removes burden of misdeeds from subject.
6th-Level Sage Spells
- Veil1: Changes appearance of group of creatures.
- True Seeing1: Lets you see all things as they really are.
- Symbol of Fear: Triggered rune panics nearby creatures.
- Suggestion, Mass: As suggestion, plus one subject/level.
- Probe Thoughts: Read subject’s memories, one question/ round.
- Permanent Image: Includes sight, sound, and smell.
- Morality Test (3.5e Spell): The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.
- Mislead1: Turns you invisible and creates illusory double.
- Irresistible Dance: Forces subject to dance.
- Eyebite: Target becomes panicked, sickened, or comatose.
- Contact Other Plane: Lets you ask question of extraplanar entity.
Notes
- 1. Spells that limit other sage – should a sage cross a sage.
- 2 A sage can only select one.