Difference between revisions of "Fortify Critical Wounds (3.5e Maneuver)"

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|dur=Instantaneous
 
|dur=Instantaneous
 
|save=
 
|save=
|summary=Fix up a significant wound.
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|summary=Fix up a large wound.
|fluff=With but a moment's thought, you repair your damaged body.
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|fluff=With but a moment's thought, you repair your damaged body a lot.
 
|text=As a swift action, you heal yourself for 4d6+your initiator level hit points. This healing is capped at 4d6+20 hp at initiator level 20.
 
|text=As a swift action, you heal yourself for 4d6+your initiator level hit points. This healing is capped at 4d6+20 hp at initiator level 20.
  

Revision as of 03:06, 23 November 2012

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Author: Luigifan18 (talk)
Date Created: November 22, 2012
Status: Needs review
Editing: Clarity edits only please
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Fortify Critical Wounds
Organic Repast (Boost, Counter)
Level: 4
Initiation Action: 1 swift or immediate action; see text
Range: Personal
Target: You
Duration: Instantaneous
With but a moment's thought, you repair your damaged body a lot.

As a swift action, you heal yourself for 4d6+your initiator level hit points. This healing is capped at 4d6+20 hp at initiator level 20.

Alternatively, you may heal yourself for 3d6+your initiator level hit points as an immediate action. The initiator level cap is still 20 when the maneuver is initiated in this fashion.

A xenotheric creature can add 1 die to its healing amount by spending a bio-energy charge.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesOrganic Repast

Luigifan18's Homebrew (383 Articles)
Luigifan18v [Expand]
Article BalanceModerate +
AuthorLuigifan18 +
DescriptorX-Discipline +
DisciplineIdeal Heart + and Organic Repast +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryFix up a large wound. +
TitleFortify Critical Wounds +
TypeBoost, Counter +