Difference between revisions of "Shadow Master's Hatred (3.5e Maneuver)"
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Luigifan18 (talk | contribs) (Project #164... Yeah, as soon as Complete Epic's ready for it, I think this is becoming an epic maneuver.) |
Luigifan18 (talk | contribs) (Sneak attack die scaling (which is actually a reduction until you reach level 40)) |
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Line 12: | Line 12: | ||
|desc=Shadow, Evil | |desc=Shadow, Evil | ||
|lvl=9 | |lvl=9 | ||
− | |prereq= | + | |prereq=Eight Shadow Hand maneuvers |
|initiation=swift | |initiation=swift | ||
|range=Personal | |range=Personal | ||
Line 21: | Line 21: | ||
|summary=Become invisible in shadowy or dark areas, gain devastating sneak attacks, and instantly turn your victims into your undead slaves. | |summary=Become invisible in shadowy or dark areas, gain devastating sneak attacks, and instantly turn your victims into your undead slaves. | ||
|fluff=At last... I have returned to take my revenge on the Temple of the Nine Swords! The ancient masters will bow down to me! And all those who doubt the efficacy of the Shadow Hand discipline will '''die'''! | |fluff=At last... I have returned to take my revenge on the Temple of the Nine Swords! The ancient masters will bow down to me! And all those who doubt the efficacy of the Shadow Hand discipline will '''die'''! | ||
− | |text=While in this stance, you are virtually impossible to see in anything other than bright illumination; you are treated as being invisible, like the spell. In addition, you gain | + | |text=While in this stance, you are virtually impossible to see in anything other than bright illumination; you are treated as being invisible, like the spell. In addition, you gain 1 sneak attack die per five initiator levels (which, being invisible for all intents and purposes, you'll probably be able to use with every attack). Finally, all creatures that you kill are instantly raised as shadows under your control, but look no different from their previous selves; a Spot check followed by a Sense Motive check, both against a DC of 19 + your initiator level + your Dexterity modifier, is necessary for a creature to realize what happened. |
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 18:34, 30 November 2012
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Shadow Hand (Stance) [Shadow, Evil] | |
Level: | 9 |
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Prerequisite: | Eight Shadow Hand maneuvers |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | Stance |
Saving Throw: | See text |
While in this stance, you are virtually impossible to see in anything other than bright illumination; you are treated as being invisible, like the spell. In addition, you gain 1 sneak attack die per five initiator levels (which, being invisible for all intents and purposes, you'll probably be able to use with every attack). Finally, all creatures that you kill are instantly raised as shadows under your control, but look no different from their previous selves; a Spot check followed by a Sense Motive check, both against a DC of 19 + your initiator level + your Dexterity modifier, is necessary for a creature to realize what happened.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Shadow Hand
Luigifan18v |
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Facts about "Shadow Master's Hatred (3.5e Maneuver)"
Article Balance | Very High + |
Author | Luigifan18 + |
Descriptor | Shadow + and Evil + |
Discipline | Shadow Hand + |
Identifier | 3.5e Maneuver + |
Level | 9 + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
Summary | Become invisible in shadowy or dark areas, gain devastating sneak attacks, and instantly turn your victims into your undead slaves. + |
Title | Shadow Master's Hatred + |
Type | Stance + |