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User:Rithaniel/Planetwisted (3.5e Template)

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Tarkisflux moved page Planetwisted (3.5e Template) to User:Rithaniel/Planetwisted (3.5e Template) without leaving a redirect: comm opp
|author_name=Rithaniel
|date_created=September 4, 2009
|status=WIPComplete|balance=Unquantifiable
}}
== Creating a Planetwisted ==
Planetwisted is an acquired template that can be applied to any creature that has either spent an extreme ammount amount of time upon a different plane of existanceexistence, or undergone a ritual to expose their body to raw planar forces. Should someone wish to make themselves a planetwisted via a ritual, it is suggested that, for every +1 LA of the template, it costs either 3000 xp (the cost buy off the LA) or 15,000g (x5 the cost of XP). Of course, a plot or quest to obtain the template may be required. You may choose as many benefits or penalties from the list of modifications below as you wish. The visual appearance of a planetwisted always varies.
All of the effects given below are [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] abilities, unless otherwise noted. At the end of each modification description, there is a cost listed, with the unit ''p''. These cost are what determine the cost of this template, as detailed below.
=== Minor Benefits ===
The following are all minor modifacations modifications that heighten a character's physical abilities. Please note that a character cannot take a number of benefits so that the total positive ''p'' value of this template would be greater than (half their [[SRD:Hit Dice|HD]] (rounded down) + 95).
'''{{Anchor|Swift Footed:}}''' You gain a +10 foot increase to your [[SRD:Movement Speed|land speed]]. This modification can be taken multiple times, and it's effects stack. Though, this template cannot add more than +30 feet to a characters [[SRD:Movement Speed|land speed]]. ''Cost: 1p''
'''{{Anchor|Increased Ability:}}''' You gain a +2 bonus to one of your ability scores. This modification can be selected multiple times, and it's effects stack, but it cannot grant more than a +4 2 bonus to any single ability score. ''Cost: 1p''
'''{{Anchor|Eternally Rested:}}''' You no longer require sleep to survive. ''Cost: 1p''
'''{{Anchor|Bonus Feat:}}''' You gain a bonus feat. You may only select this modification once. ''Cost: 2p''
'''{{Anchor|Extreme Awareness:}}''' You gain [[SRD:Blindsight and Blindsense#Blindsight ({{Ex)}}|Blindsight]] out to 20 ft. ''Cost: 2p''
'''{{Anchor|Pulse Sight:}}''' You gain [[SRD:Tremorsense|Tremorsense]] out to 40 ft. ''Cost: 2p''
'''{{Anchor|Aquatic:}}''' You gain fins, powerful leg muscles that can propel you forward extremely quickly, and gills, granting you a swim speed equal to (your [[SRD:Movement Speed|land speed]]−10 feet), and the ability to breath underwater without a problem. At 5 HD, this swim speed improves to (your [[SRD:Movement Speed|land speed]]). At 10 HD, this swim speed improves to (your [[SRD:Movement Speed|land speed]]+10 feet). ''Cost: 2p''
'''{{Anchor|Infernal Wound}} ([[SRD:Su|Su]]):''' The damage you deal with manufactured weapons causes a persistent wound. A creature injured by a manufactured weapon you use loses 2 additional [[SRD:Hit Points|hit points]] each [[SRD:Round|round]]. The wound does not [[SRD:Heal|heal]] naturally and resists [[SRD:Heal|healing]] [[SRD:Creature Spells and Powers#Spells|spells]]. The continuing hit point loss can be stopped by a [[SRD:Heal Skill|Heal]] check, a ''cure'' spell, or a ''[[SRD:Heal|heal]]'' spell. However, a character attempting to cast a ''cure'' spell or a ''[[SRD:Heal|heal]]'' spell on a creature damaged by a manufactured weapon you use must succeed on a [[SRD:Caster Level|caster level]] check, or the spell has no effect on the injured character. A successful [[SRD:Heal Skill|Heal]] check automatically stops the continuing hit point loss as well as restoring [[SRD:Hit Points|hit points]]. The infernal wound is a [[SRD:Supernatural Ability|supernatural ability]] of you, not of the weapon you use. The check [[SRD:DC|DCs]] are (10 + half your [[SRD:Hit Dice|HD]] + your [[SRD:Constitution|Con]] modifier). Only one Infernal Wound may be applied - once it is removed you may cause another one. ''Cost: 2p''
'''Tongues ([[SRD:Su|Su]]):''' You can speak with any creature that has a [[SRD:Speak Language Skill|language]], as though using a ''[[SRD:Tongues|tongues]]'' spell ([[SRD:Caster Level|caster level]] equal to your [[SRD:Hit Dice|Hit Dice]]). This ability is always active. ''Cost: 2p''
=== Major Benefits ===
The following are all major modifacations modifications that heighten a characters physical abilities. A character may only have a single major positive modification per ''10p'' worth of modifacationsmodifications. Please note that a character cannot take a number of benefits so that the total positive ''p'' value of this template would be greater than (half their [[SRD:Hit Dice|HD]] (rounded down) + 95).
'''{{Anchor|Ageless:}}''' You no longer takes penalties to your ability scores for aging and no longer have a maximum age, allowing you to live forever. Bonuses to ability scores for aging still accrue. ''Cost: 4p''
'''{{Anchor|Inexorable Strength:}}''' Your physical body is judgement itself, and it seems that nothing can stop you. Any melee attack you make ignores [[SRD:Breaking and Entering#Hardness|hardness]] and [[SRD:Damage Reduction|damage reduction]]. ''Cost: 4p''
'''{{Anchor|Powerful Build}} ([[SRD:Ex|Ex]]):''' Your physical stature lets you function in many ways as if you were one [[SRD:Size Category|size category]] larger. Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during [[SRD:Grapple|grapple check]]s, [[SRD:Bull Rush|bull rush]] attempts, and [[SRD:Trip|trip]] attempts), you are treated as one size larger if doing so is advantageous to you. You are also considered to be one size larger when determining whether a creature’s special attacks based on size (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Swallow Whole|swallow whole]]) can affect you. You can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefits of this special quality stack with the effects of [[SRD:Powers|powers]], abilities, and [[SRD:Creature Spells and Powers#Spells|spells]] that change the subject’s [[SRD:Size Category|size category]]. ''Cost: 4p''
'''{{Anchor|Extra Arms:}}''' You gain an additional pair of arms. Your original arms (if any) are your primary arms, and add your full [[SRD:Strength|Strength]] modifier to [[SRD:Attack Damage|damage rolls]]. The new limbs are secondary limbs, and add only half of your [[SRD:Strength|Strength]] modifier to [[SRD:Attack Damage|damage rolls]] (unless you had no arms, in which case the arms created by the spell are primary arms). You also can qualify for [[SRD:Multiweapon Fighting|multiweapon fighting]] feats ''Cost: 5p''
'''{{Anchor|Wisp Form}} ([[SRD:Su|Su]]):''' You gain the ability to, as a [[SRD:Standard Action|standard action]], go ethereal as though by the effects of an ''[[SRD:Ethereal Jaunt|ethereal jaunt]]'' spell. This etherealness lasts a number of rounds equal to your [[SRD:Constitution|Constitution]] modifier, and can be used up to three times per day. ''Cost: 6p''
'''{{Anchor|Regeneration:}}''' Your body restores itself at a phenomenal rate, granting you [[SRD:Regeneration|regeneration]] equal to (1 + ¼ your [[SRD:Hit Dice|HD]]). When you gain this modifacationmodification, you must select two options from the following list as ways to bypass your [[SRD:Regeneration|regeneration]]. ''Cost: 7p''
*Chaotic-aligned damage
*Lawful-aligned damage
*Bludgeoning damage
*Slashing damage
*Peircing Piercing damage
*Damage from an adamantine weapon
*Damage from a cold iron weapon
*Damage from a silver weapon
=== Minor Penalties ===
The following are all minor modifications that lower a characters physical abilities. Please note that a character cannot take a number of penalties so that the total negative ''p'' value of this template would be greater than the total positive ''p'' value of this template(half their [[SRD:Hit Dice|HD]] (rounded down) + 3).
'''{{Anchor|Decreased Ability:}}''' You gain a −2 penalty to one of your ability scores. This modification can be selected multiple times, and it's effects stack, but it cannot impose more than a −4 penalty to any single ability score. ''Cost: −1p''
'''{{Anchor|Slow Footed:}}''' Your [[SRD:Movement Speed|land speed]] is decreased by 10 feet. This modification can be taken multiple times, and it's effects stack. Though, this template cannot lower a creatures [[SRD:Movement Speed|land speed]] beneath 10 feet. ''Cost: −1p''
'''{{Anchor|Slow Body:}}''' You no longer add any [[SRD:Ability Scores|ability score modifier]] to your [[SRD:Saving Throw#Reflex|Reflex]] save, unless it is negative in value. Bonuses from other sources, such as feats or class features, still applies. A character cannot take this modification unless they have at least a +1 modifier in [[SRD:Dexterity|Dexterity]]. ''Cost: −1p''
'''{{Anchor|Weak Mind:}}''' You no longer add any [[SRD:Ability Scores|ability score modifier]] to your [[SRD:Saving Throw#Will|Will]] save, unless it is negative in value. Bonuses from other sources, such as feats or class features, still applies. A character cannot take this modification unless they have at least a +1 modifier in [[SRD:Wisdom|Wisdom]]. ''Cost: −1p''
'''{{Anchor|Fragile Health:}}''' You no longer add any [[SRD:Ability Scores|ability score modifier]] to your [[SRD:Saving Throw#Fortitude|Fortitude]] save, unless it is negative in value. Bonuses from other sources, such as feats or class features, still applies. A character cannot take this modification unless they have at least a +1 modifier in [[SRD:Constitution|Constitution]]. ''Cost: −1p''
'''{{Anchor|Distant MindedChill Body:}}:''' You gain a penalty to your [[SRD:InitiativeVulnerability to Energy|initiativevulnerability to fire]] equal to (1 + ¼ your . You cannot select this modification if you select the [[SRD:Hit Dice#Warm Body|HDwarm body]])modification. ''Cost: −2p1p''
'''{{Anchor|Magic MagnetWarm Body:}}''' You gain a penalty to your touch [[SRD:Armor ClassVulnerability to Energy|AC]] equal vulnerability to (2 + ¼ your [[SRD:Hit Dice|HDcold]]). This penalty applies to your normal You cannot select this modification if you select the [[SRD:Armor Class|AC]], but never applies to your flatfooted [[SRD:Armor Class#Chill Body|ACchill body]]modification. ''Cost: −2p1p''
'''{{Anchor|Flat feet:Distant Minded}}:''' You gain a −2 penalty to your flatfooted [[SRD:Armor ClassInitiative|ACinitiative]] equal to (2 + ¼ your [[SRD:Hit Dice|HD]]). This penalty applies to your normal [[SRD:Armor Class|AC]]modification can be selected multiple times, and it's effects stack, but never applies it cannot impose more than a −6 penalty to your touch [[SRD:Armor ClassInitiative|ACinitiative]]. ''Cost: −2p1p''
'''{{Anchor|Chill BodyMagic Magnet:}}''' You gain a penalty to your touch [[SRD:Armor Class|AC]] and your normal [[SRD:Vulnerability Armor Class|AC]] equal to Energy(2 + ¼ your [[SRD:Hit Dice|vulnerability to fireHD]]). You cannot select this modification if you select the This penalty never applies to your flatfooted [[#Warm BodySRD:Armor Class|warm bodyAC]] modification. ''Cost: −3p2p''
'''{{Anchor|Warm BodyFlat feet:}}''' You gain a penalty to your flatfooted [[SRD:Armor Class|AC]] and your normal [[SRD:Vulnerability Armor Class|AC]] equal to Energy(2 + ¼ your [[SRD:Hit Dice|vulnerability to coldHD]]). You cannot select this modification if you select the This penalty never applies to your touch [[#Chill BodySRD:Armor Class|chill bodyAC]] modification. ''Cost: −3p2p''
'''{{Anchor|InabilitySynthetic Life:}}''' You receive 2 fewer skill Your lifeforce has been sapped away, making it grow weak, insubstantial, and quick to flit away. Whenever you reach 0 hit points per , you die, outright, and your body is considered to be destroyed, requiring a ''[[SRD:True Resurrection|true resurrection]]'' spell, or a spell of similar power, in order to revive you. Additionally, if you die from dropping below 1 level than due to [[SRD:Energy Drain, Negative Levels, and Level Loss|negative levels]], you loose your soul as well as your life, requiring a ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]'' spell in order to be brought back to life. Also, when you are raised with a ''[[SRD:True Resurrection|true resurrection]]'' spell, you normally would (8 fewer for first lose a single level). An [[SRD:Undead Type|undead]] character cannot take this modification. ''Cost: −3p2p''
'''{{Anchor|Frail Body:}}''' All of your [[SRD:Hit Dice|HD]], both past and future, worsen by one step, to a minimum of d4. ''Cost: −3p''
=== Major Penalties ==='''{{Anchor|Phantasmagorical:}}''' The energies within your body were not anchored to you very well during the process that made you what you are, and seem to wink out of reality at times, leaving you with terrible forces flowing through your blood. At the beginning of each day, roll 1d2. On a roll of 1, you gain absolutely no benefits from this template for the day. You still take penalties from this template however, if any apply. This lasts for the entire day, and, at the beginning of the next day, you roll again. ''Cost: −3p''
The following '''{{Anchor|Death Pulled:}}''' Any and all hit points you recover are all major modifications split in half (rounded down, minimum 1), regardless of whether you are being healed by a negative energy effect, a positive energy effect, rest, due to the [[SRD:Fast Healing|fast healing quality]], or any other effect that lower a characters physical abilitiesrestores hp. A character may only have a single major negative modification per ''Cost: −10p3p'' '''{{Anchor|Error Prone:}}'' worth of modifacations' You muscles grow stiff, your mind sluggish, and your health frail as energies foreign to your body corrupt you slowly. Please note that a character cannot You take a number of penalties so that the total negative penalty on all [[SRD:Saving Throw|saves]] equal to (1 + ¼ [[SRD:Hit Dice|HD]]). ''Cost: −3p''p '' value of this template would be greater than the total positive '{{Anchor|Feeble Form:}}'p'' value Your body has become delicate, bending and breaking at the slightest attack. All damage dealt to you is doubled before being adjusted for [[SRD:Damage Reduction|Damage Reduction]] or any other form of this templateresistance to damage.''Cost: −4p''
=== Challenge Rating ===
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