Difference between revisions of "Spellbane (3.5e Class)"
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====Class Features==== | ====Class Features==== | ||
− | All of the following are class features of the | + | All of the following are class features of the Spellbane. |
− | '''Weapon and Armor Proficiency:''' | + | '''Weapon and Armor Proficiency:''' A Spellbane is proficient with all simple and martial weapons. He is limited to light armor and light shields. |
− | '''{{ | + | '''{{Darkstalker}}:''' At first level a Spellbane gains the Darkstalker feat (Lords of Madness) as a bonus feat. |
− | + | '''{{Anchor|Detect Magic}} {{Ex}}:''' At first level a Spellbane gains the ability to cast detect magic at will, though as an extraordinary ability. His caster level is equal to his Spellbane level. | |
− | 1st | + | '''{{Anchor|Further Training}} {{Ex}}:''' The training that Spellbanes undergo can vary, based on the individual. At 1st level, then at every even level, a Spellbane may chose one option from the Further Training list below, advancing his training in a way that makes sense for his particular style, environment, etc. Beginning at tenth level, a Spellbane may choose from the advanced training list, instead, though he does not have to. |
− | + | FURTHER TRAINING: | |
+ | --Gain Trapfinding, as a Rogue | ||
+ | --Gain Track as a bonus feat | ||
+ | --Gain a familiar as a wizard, with an effective wizard level equal to half your Spellbane level | ||
+ | --Gain an animal companion as a druid with an effective druid level equal to half your Spellbane level | ||
+ | --Designate any skill to become a class skill (can be taken more than once) | ||
+ | --Add your INT modifier as a permanent bonus to one skill (Can be taken more than once) | ||
+ | --Gain the ability to cast 2 1st level spells from the wizard/sorcerer spell list (or any spell list approved by the DM) once a day each. Your caster level is your Spellbane level. (can only be taken once) | ||
+ | --Gain a +1 bonus to all saves (can be taken more than once) | ||
+ | --Gain Uncanny dodge as a barbarian | ||
− | + | ADVANCED FURTHER TRAINING | |
− | + | --Gain Fast Healng 1 (can be taken multiple times, increasing FH by 1 each time) | |
− | + | --Gain DR 1/-- (can be taken multiple times, increasing DR/-- by 1 each time) | |
− | + | --Gain Spell Reflection class ability (Complete Mage) | |
− | + | --Gain Hide in Plain Sight as a Ranger | |
− | + | --Gain Slippery Mind as a Rogue | |
− | + | --Gain the ability to cast 2 2nd level spells form the wizard/sorcerer spell list (or any spell list approved by the DM) once a day each. Your caster level is your Spellbane level. (can only be taken once) | |
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'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information-> | '''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information-> |
Revision as of 19:16, 17 April 2013
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A lightly-armored warrior who specializes in combating spell casters
Contents
Spellbane
The spellbane focuses on engaging and neutralizing enemy spell casters -- killing them if he can, but at the very least rendering them ineffective during combat.
Making a Spellbane
INT and DEX are probably the most important abilities for any spellbane, with the importance of other abilities dependent upon build. While the Spellbane is not a weakling, he is not a front-line fighter. He operates best with a party whose make up leaves him free to focus on spell casters, rather than try to hold the line or guard weaker members of the party.
Races: Any
Alignment: Any
Starting Gold: As a fighter.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +2 | Dark Stalker, Detect Magic, Further Training | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +3 | Further Training, Arcane Defense | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +3 | Fast Movement, Quick Thinker | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +4 | Seen That Spell (5%), Further Training, Evasion | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +4 | Bonus Feat, Dispel | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +5 | +5 | Mageslayer, Further Training | ||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +5 | +5 | Freedom of Movement 1/day, Increased Threat Range (+5) | ||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +6 | +6 | Spell Resistance 15, Seen That Spell (10%), Further Training | ||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +6 | +6 | Anti-Magic, Energy Resistance 10 | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +7 | +7 | Bonus Feat, Further Training (Advanced Further Training) | ||||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +7 | +7 | Arcane Sight | ||||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +8 | +8 | Seen That Spell (15%), Further Training | ||||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +8 | +8 | Improved Evasion, Freedom of Movement 2/day | ||||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +9 | +9 | Fly 1/day, Further Training | ||||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +9 | +9 | Bonus Feat, Increased Threat Range (+10) | ||||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +10 | +10 | Seen That Spell (20%), Further Training | ||||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +10 | +10 | True Seeing | ||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +11 | +11 | Energy Resistance 20, Further Training | ||||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +11 | +11 | Fly 2/day, Spell Resistance 25 | ||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +12 | +12 | Bonus Feat, Seen That Spell (25%), Further Training | ||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Spellbane.
Weapon and Armor Proficiency: A Spellbane is proficient with all simple and martial weapons. He is limited to light armor and light shields.
Template:Darkstalker: At first level a Spellbane gains the Darkstalker feat (Lords of Madness) as a bonus feat.
Detect Magic (Ex): At first level a Spellbane gains the ability to cast detect magic at will, though as an extraordinary ability. His caster level is equal to his Spellbane level.
Further Training (Ex): The training that Spellbanes undergo can vary, based on the individual. At 1st level, then at every even level, a Spellbane may chose one option from the Further Training list below, advancing his training in a way that makes sense for his particular style, environment, etc. Beginning at tenth level, a Spellbane may choose from the advanced training list, instead, though he does not have to.
FURTHER TRAINING: --Gain Trapfinding, as a Rogue --Gain Track as a bonus feat --Gain a familiar as a wizard, with an effective wizard level equal to half your Spellbane level --Gain an animal companion as a druid with an effective druid level equal to half your Spellbane level --Designate any skill to become a class skill (can be taken more than once) --Add your INT modifier as a permanent bonus to one skill (Can be taken more than once) --Gain the ability to cast 2 1st level spells from the wizard/sorcerer spell list (or any spell list approved by the DM) once a day each. Your caster level is your Spellbane level. (can only be taken once) --Gain a +1 bonus to all saves (can be taken more than once) --Gain Uncanny dodge as a barbarian
ADVANCED FURTHER TRAINING --Gain Fast Healng 1 (can be taken multiple times, increasing FH by 1 each time) --Gain DR 1/-- (can be taken multiple times, increasing DR/-- by 1 each time) --Gain Spell Reflection class ability (Complete Mage) --Gain Hide in Plain Sight as a Ranger --Gain Slippery Mind as a Rogue --Gain the ability to cast 2 2nd level spells form the wizard/sorcerer spell list (or any spell list approved by the DM) once a day each. Your caster level is your Spellbane level. (can only be taken once)
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic <-class name->
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Article Balance | Moderate + |
Author | Somehownotsingle + |
Base Attack Bonus Progression | Good + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Rated By | Phil Umbras + |
Rating | Rating Pending + |
Reflex Save Progression | Good + |
Skill | Balance +, Climb +, Craft +, Disable Device +, Hide +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Profession +, Search +, Spellcraft +, Spot +, Survival +, Swim +, Tumble +, Use Magic Device + and Use Rope + |
Skill Points | 6 + |
Summary | A lightly-armored warrior who specializes in combating spell casters + |
Title | Spellbane + |
Will Save Progression | Good + |