Difference between revisions of "Surge Fighter (3.5e Class)"

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''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
  
====<-Sample race of your choice-> <-class name-> Starting Package====
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====Human Surge Fighter Starting Package====
  
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
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'''Weapons:''' Longsword.
  
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
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'''Gold:''' <-Starting gold using this package.->.
 
'''Gold:''' <-Starting gold using this package.->.
  
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
 
===Campaign Information===
 
===Campaign Information===
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====Surge Fighters in the World====
====<-pluralized class name-> in the World====
 
  
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
  
<-Where characters of this class fit in a d20 world.->
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Surge fighters play much the same role in the world as fighters.
  
'''Daily Life:''' <-day in the life of a character of this class->.
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'''Daily Life:''' Surge fighters live in much the same way as fighters. They constantly train to maintain their combat skill.
  
'''Notables:''' <-notable NPCs of this class->.
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<!--'''Notables:''' <-notable NPCs of this class->.-->
  
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
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'''Organizations:''' Surge fighters don't have organizations of their own. They congregate in the same places as regular fighters.
  
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
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'''NPC Reactions:''' NPCs react to surge fighters much like they do to normal fighters, in part because they can't really be told apart at a glance.
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====Surge Fighters in the Game====
====<-pluralized class name-> in the Game====
 
  
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
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Surge fighters are just like fighters, except with a wizard-like ability to serve as a trump card.
  
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
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''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.->.
 
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.->.
  
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<references/>
 
 
 
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{{3.5e Base Classes Breadcrumb}}
 
{{3.5e Base Classes Breadcrumb}}

Revision as of 18:14, 27 August 2013

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Author: Luigifan18 (talk)
Date Created: August 27, 2013
Status: Just started
Editing: Clarity edits only please
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A variant fighter who gets half as many feats as normal, but more than makes up for it with powerful combat surges that enable him to be the direct martial equivalent of a wizard. 20 1 Good Good Poor Poor Other Full



Surge Fighter

Fighters are the epitome of physical combat, whose massive repertoire of feats enable them to meet any challenge. They don't need no stinkin' class features to be as good as any other base class. Well, at least, that's what the Player's Handbook proclaims. In practice, the feats are so weak, and spellcasting so powerful, that everyone but the monk (a.k.a. the personification of useless) leaves the fighter choking on their dust by 9th level. Enter the surge fighter. With just one core class feature - the combat surge - the surge fighter takes the concept of the fighter and makes it something that makes even a wizard soil himself in fear at the prospect of confronting it.

Making a Surge Fighter

The surge fighter plays much the same role in combat as the regular fighter, with the exception of surge points. Surge points enable the surge fighter to drastically boost his power for a glorious moment, rivaling the efficacy of any spell or power. But just like spell slots and power points, surge points are finite. If the surge fighter does not ration them carefully and use them only as needed, then he will soon run out - and when that happens, he's just an ordinary fighter with half as many feats. Which pretty much equals "laughingstock" in the D&D world.

Surge fighters play the same role in an adventuring party as the regular fighter; they are the frontman, the guy who gets up in the enemy's face to dish out damage and keep them busy while his companions perform their own jobs (wizards nuke, clerics heal, rogues stab guys in the back, et cetera, et cetera). The surge fighter is simply really, really good at it as long as he still has surge points. The surge fighter is flexible, though (albeit not quite as much as a normal fighter), and can play any melee or ranged combat role with ease.

Abilities: Like a regular fighter, the surge fighter's most important qualities are Strength and Constitution, to help him deal and take lots of damage. Dexterity is also important for AC and Reflex saves, but is even more important if the surge fighter decides to be a ranged attacker.

Races: Any race that can be a fighter can be a surge fighter. Any class whose favored class is fighter also favors surge fighter.

Alignment: Any.

Starting Gold: Same as fighter.

Starting Age: As fighter.

Table: The Surge Fighter

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Surge
Points/Day
Fort Ref Will
1st + + + + Surge Points, Surge of Accuracy, Surge of Power, Surge of Force 8
2nd + + + + <-any class features gained at this level-> 16
3rd + + + + <-any class features gained at this level-> 24
4th + + + + <-any class features gained at this level-> 32
5th + + + + Surge of Airtime 40
6th + + + + <-any class features gained at this level-> 48
7th + + + + <-any class features gained at this level-> 56
8th + + + + <-any class features gained at this level-> 64
9th + + + + <-any class features gained at this level-> 72
10th + + + + <-any class features gained at this level-> 80
11th + + + + <-any class features gained at this level-> 88
12th + + + + <-any class features gained at this level-> 96
13th + + + + <-any class features gained at this level-> 104
14th + + + + <-any class features gained at this level-> 112
15th + + + + <-any class features gained at this level-> 120
16th + + + + <-any class features gained at this level-> 128
17th + + + + Surge of Death 136
18th + + + + <-any class features gained at this level-> 144
19th + + + + <-any class features gained at this level-> 152
20th + + + + <-any class features gained at this level-> 160

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iajitsu Focus (), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->

<span id="Table: <-class name-> Spells Known">Table: <-class name-> Spells Known</span>
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:

0—<-powers, powers, powers->

1st—<-powers, powers, powers->

2nd—<-powers, powers, powers->

3rd—<-powers, powers, powers->

4th—<-powers, powers, powers->

5th—<-powers, powers, powers->

6th—<-powers, powers, powers->

7th—<-powers, powers, powers->

8th—<-powers, powers, powers->

9th—<-powers, powers, powers->

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

Human Surge Fighter Starting Package

Weapons: Longsword.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information

Surge Fighters in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

Surge fighters play much the same role in the world as fighters.

Daily Life: Surge fighters live in much the same way as fighters. They constantly train to maintain their combat skill.


Organizations: Surge fighters don't have organizations of their own. They congregate in the same places as regular fighters.

NPC Reactions: NPCs react to surge fighters much like they do to normal fighters, in part because they can't really be told apart at a glance.


Surge Fighters in the Game

Surge fighters are just like fighters, except with a wizard-like ability to serve as a trump card.

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



Back to Main Page3.5e HomebrewClassesBase Classes

Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceVery High +
AuthorLuigifan18 +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByLeziad +, Eiji-kun + and Ganteka Future +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Iajitsu Focus +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Perform +, Psicraft +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Truespeak +, Tumble +, Use Magic Device +, Use Psionic Device + and Use Rope +
Skill Points2 +
SummaryA variant fighter who gets half as many feats as normal, but more than makes up for it with powerful combat surges that enable him to be the direct martial equivalent of a wizard. +
TitleSurge Fighter +
Will Save ProgressionPoor +