Difference between revisions of "Surge Fighter (3.5e Class)"
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''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->. | ''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->. | ||
− | ==== | + | ====Human Surge Fighter Starting Package==== |
− | '''Weapons:''' | + | '''Weapons:''' Longsword. |
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier. | '''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier. | ||
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'''Gold:''' <-Starting gold using this package.->. | '''Gold:''' <-Starting gold using this package.->. | ||
− | |||
===Campaign Information=== | ===Campaign Information=== | ||
− | |||
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION | <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION | ||
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REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION --> | REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION --> | ||
− | + | ====Surge Fighters in the World==== | |
− | ==== | ||
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}} | {{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}} | ||
− | + | Surge fighters play much the same role in the world as fighters. | |
− | '''Daily Life:''' | + | '''Daily Life:''' Surge fighters live in much the same way as fighters. They constantly train to maintain their combat skill. |
− | '''Notables:''' <-notable NPCs of this class->. | + | <!--'''Notables:''' <-notable NPCs of this class->.--> |
− | '''Organizations:''' | + | '''Organizations:''' Surge fighters don't have organizations of their own. They congregate in the same places as regular fighters. |
− | '''NPC Reactions:''' | + | '''NPC Reactions:''' NPCs react to surge fighters much like they do to normal fighters, in part because they can't really be told apart at a glance. |
− | |||
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REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION --> | REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION --> | ||
− | + | ====Surge Fighters in the Game==== | |
− | ==== | ||
− | + | Surge fighters are just like fighters, except with a wizard-like ability to serve as a trump card. | |
'''Adaptation:''' <-Possible variant conceptions of this class.->. | '''Adaptation:''' <-Possible variant conceptions of this class.->. | ||
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''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->. | ''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->. | ||
− | + | <references/> | |
− | |||
---- | ---- | ||
{{3.5e Base Classes Breadcrumb}} | {{3.5e Base Classes Breadcrumb}} |
Revision as of 18:14, 27 August 2013
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A variant fighter who gets half as many feats as normal, but more than makes up for it with powerful combat surges that enable him to be the direct martial equivalent of a wizard. 20 1 Good Good Poor Poor Other Full
Contents
Surge Fighter
Fighters are the epitome of physical combat, whose massive repertoire of feats enable them to meet any challenge. They don't need no stinkin' class features to be as good as any other base class. Well, at least, that's what the Player's Handbook proclaims. In practice, the feats are so weak, and spellcasting so powerful, that everyone but the monk (a.k.a. the personification of useless) leaves the fighter choking on their dust by 9th level. Enter the surge fighter. With just one core class feature - the combat surge - the surge fighter takes the concept of the fighter and makes it something that makes even a wizard soil himself in fear at the prospect of confronting it.
Making a Surge Fighter
The surge fighter plays much the same role in combat as the regular fighter, with the exception of surge points. Surge points enable the surge fighter to drastically boost his power for a glorious moment, rivaling the efficacy of any spell or power. But just like spell slots and power points, surge points are finite. If the surge fighter does not ration them carefully and use them only as needed, then he will soon run out - and when that happens, he's just an ordinary fighter with half as many feats. Which pretty much equals "laughingstock" in the D&D world.
Surge fighters play the same role in an adventuring party as the regular fighter; they are the frontman, the guy who gets up in the enemy's face to dish out damage and keep them busy while his companions perform their own jobs (wizards nuke, clerics heal, rogues stab guys in the back, et cetera, et cetera). The surge fighter is simply really, really good at it as long as he still has surge points. The surge fighter is flexible, though (albeit not quite as much as a normal fighter), and can play any melee or ranged combat role with ease.
Abilities: Like a regular fighter, the surge fighter's most important qualities are Strength and Constitution, to help him deal and take lots of damage. Dexterity is also important for AC and Reflex saves, but is even more important if the surge fighter decides to be a ranged attacker.
Races: Any race that can be a fighter can be a surge fighter. Any class whose favored class is fighter also favors surge fighter.
Alignment: Any.
Starting Gold: Same as fighter.
Starting Age: As fighter.
Level | Base Attack Bonus |
Saving Throws | Special | Surge Points/Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | + | + | + | + | Surge Points, Surge of Accuracy, Surge of Power, Surge of Force | 8 | |||||||||||||||||||||||||||||||||||
2nd | + | + | + | + | <-any class features gained at this level-> | 16 | |||||||||||||||||||||||||||||||||||
3rd | + | + | + | + | <-any class features gained at this level-> | 24 | |||||||||||||||||||||||||||||||||||
4th | + | + | + | + | <-any class features gained at this level-> | 32 | |||||||||||||||||||||||||||||||||||
5th | + | + | + | + | Surge of Airtime | 40 | |||||||||||||||||||||||||||||||||||
6th | + | + | + | + | <-any class features gained at this level-> | 48 | |||||||||||||||||||||||||||||||||||
7th | + | + | + | + | <-any class features gained at this level-> | 56 | |||||||||||||||||||||||||||||||||||
8th | + | + | + | + | <-any class features gained at this level-> | 64 | |||||||||||||||||||||||||||||||||||
9th | + | + | + | + | <-any class features gained at this level-> | 72 | |||||||||||||||||||||||||||||||||||
10th | + | + | + | + | <-any class features gained at this level-> | 80 | |||||||||||||||||||||||||||||||||||
11th | + | + | + | + | <-any class features gained at this level-> | 88 | |||||||||||||||||||||||||||||||||||
12th | + | + | + | + | <-any class features gained at this level-> | 96 | |||||||||||||||||||||||||||||||||||
13th | + | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | 104 | |||||||||||||||||||||||||
14th | + | + | + | + | <-any class features gained at this level-> | 112 | |||||||||||||||||||||||||||||||||||
15th | + | + | + | + | <-any class features gained at this level-> | 120 | |||||||||||||||||||||||||||||||||||
16th | + | + | + | + | <-any class features gained at this level-> | 128 | |||||||||||||||||||||||||||||||||||
17th | + | + | + | + | Surge of Death | 136 | |||||||||||||||||||||||||||||||||||
18th | + | + | + | + | <-any class features gained at this level-> | 144 | |||||||||||||||||||||||||||||||||||
19th | + | + | + | + | <-any class features gained at this level-> | 152 | |||||||||||||||||||||||||||||||||||
20th | + | + | + | + | <-any class features gained at this level-> | 160 | |||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | — | — | — | — | — | — | — | — | — | — |
2nd | — | — | — | — | — | — | — | — | — | — |
3rd | — | — | — | — | — | — | — | — | — | — |
4th | — | — | — | — | — | — | — | — | — | — |
5th | — | — | — | — | — | — | — | — | — | — |
6th | — | — | — | — | — | — | — | — | — | — |
7th | — | — | — | — | — | — | — | — | — | — |
8th | — | — | — | — | — | — | — | — | — | — |
9th | — | — | — | — | — | — | — | — | — | — |
10th | — | — | — | — | — | — | — | — | — | — |
11th | — | — | — | — | — | — | — | — | — | — |
12th | — | — | — | — | — | — | — | — | — | — |
13th | — | — | — | — | — | — | — | — | — | — |
14th | — | — | — | — | — | — | — | — | — | — |
15th | — | — | — | — | — | — | — | — | — | — |
16th | — | — | — | — | — | — | — | — | — | — |
17th | — | — | — | — | — | — | — | — | — | — |
18th | — | — | — | — | — | — | — | — | — | — |
19th | — | — | — | — | — | — | — | — | — | — |
20th | — | — | — | — | — | — | — | — | — | — |
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic <-class name->
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
Human Surge Fighter Starting Package
Weapons: Longsword.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Campaign Information
Surge Fighters in the World
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
Surge fighters play much the same role in the world as fighters.
Daily Life: Surge fighters live in much the same way as fighters. They constantly train to maintain their combat skill.
Organizations: Surge fighters don't have organizations of their own. They congregate in the same places as regular fighters.
NPC Reactions: NPCs react to surge fighters much like they do to normal fighters, in part because they can't really be told apart at a glance.
Surge Fighters in the Game
Surge fighters are just like fighters, except with a wizard-like ability to serve as a trump card.
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Luigifan18v |
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Article Balance | Very High + |
Author | Luigifan18 + |
Base Attack Bonus Progression | Good + |
Class Ability | Other + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rated By | Leziad +, Eiji-kun + and Ganteka Future + |
Rating | Rating Pending + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Iajitsu Focus +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Perform +, Psicraft +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Truespeak +, Tumble +, Use Magic Device +, Use Psionic Device + and Use Rope + |
Skill Points | 2 + |
Summary | A variant fighter who gets half as many feats as normal, but more than makes up for it with powerful combat surges that enable him to be the direct martial equivalent of a wizard. + |
Title | Surge Fighter + |
Will Save Progression | Poor + |