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Legendary Bear (3.5e Monster)

334 bytes added, 20:26, 19 September 2013
Added a defender ability.
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== Note == This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR. {{:User:Aarnott/Monster Balance Disclaimer}}
== Legendary Bear ==
|san6=Call of the Wild ([[Su]])
|sad6=Legendary bear bears almost always live with a group of other bears. The most common group size is 3 [[Dire Bear (3.5e Monster)|Dire Bears]]s, not including children and other non-combatants, but other group sizes do exist. If a legendary bear is encountered without his group, he may call any number of them to his aid as a full-round action. This results in the combatants being teleported into any unoccupied squares of his choice within 120ft. These creatures can begin acting at the end of the legendary bear's next turn and are flat-footed until then. These creatures are not summons, and increase the EL appropriately. |san7=Challenge ([[Su]])|sad7=Legendary bears will challenge other creatures by locking eye contact with them. As a move action against a target within 200 ft. or whenever it hits with an attack, the legendary bear may mark a target as its challenge target. It may only have a single challenge target at a time. The challenge target must make a Will save DC 22 each round or else be [[SRD:Shaken|Shaken]] until their next turn. If the creature makes an attack that does not include the legendary bear as a target, the creature must make another Will save DC 22 or else be [[SRD:Shaken|Shaken]] or [[SRD:Frightened|Frightened]] if it was already shaken.
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[[Category:Monster]]
 
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