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| + | == [[Marshal (3.5e Class)|Marshal]] 5/[[SRD:War Mind|Warmind]] 5 == |
− | {{author
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− | |author_name=Aarnott
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− | |date_created= | |
− | |status= | |
− | |balance=Rogue
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− | }}
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− | <div class="blank">
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− | {{#set:Summary=
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− | |Length=5
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− | |Minimum Level=6
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− | |Base Attack Bonus Progression=Moderate
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− | |Fortitude Save Progression=Poor
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− | |Reflex Save Progression=Good
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− | |Will Save Progression=Good
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− | |Class Ability=Other
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− | |Class Ability Progression=Other
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− | }}
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− | {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
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− | </div>
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− | <!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
| + | '''Idea:''' Use the Marshal's Stand your Ground + the War Mind's Hustle power to be able to put up a crapton of temp HP each round. |
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− | == Ninja of the Ebon Shadow ==
| + | '''GW's Point Buy, 20 points:''' 9 Str, 14 Con, 12 Dex, 10 Int, 14 Wis, 16 Cha |
| | | |
− | {{quote
| + | '''After Balanced Wealth:''' 12 Str, 20 Con, 16 Dex, 13 Int, 18 Wis, 24 Cha |
− | |I once saw a Ninja of the Ebon Shadow.
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− | |orig=Billy Bucktooth, town drunk and compulsive liar
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− | }}
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− | Ninjas of the Ebon Shadow are masters of stealth. They are known and respected for their abilities to use shadow magic to protect them from magical detection and fool the senses.
| + | '''HP (with average HP/HD):''' 103 = 8 (marshal level 1) + 18 (marshal 4) + 27 (warmind 5) + 50 (bonus) |
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− | ===Becoming a Ninja of the Ebon Shadow=== | + | '''HP (with max HP/HD):''' 140 = 8 (marshal level 1) + 32 (marshal 4) + 50 (warmind 5) + 50 (bonus) |
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− | [[SRD:Rogue|Rogues]] typically train to become Ninjas of the Ebon Shadow because of their extensive training in stealth. There are a variety of classes that may become a member and organizations of these ninjas often use the diversity of the backgrounds of their members to a full advantage.
| + | '''Feats''' |
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− | Ninjas of the Ebon Shadow benefit from ability scores that rogues favor and they are just as adaptable and diverse.
| + | * 1 - Spiritual Weapon (Charisma, Spiked Chain), EWP(Spiked Chain) |
| + | * 3 - Goad |
| + | * 6 - Frightful Presence |
| + | * 9 - ? |
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− | {| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
| + | '''Highlights''' |
− | |+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
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− | |-
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− | ! Base Attack Bonus:
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− | | +3
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− | |-
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− | ! Skills:
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− | | [[SRD:Hide Skill|Hide]] 8 ranks, [[SRD:Move Silently Skill|Move Silently]] 5 ranks.
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− | |-
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− | ! Special:
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− | | Must have spent at least 1 day in the [[SRD:Plane of Shadow|Plane of Shadow]].
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− | |}
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− | {| class="zebra d20"
| + | *PP: 30 = 20 (warmind 5) + 10 (bonus) |
− | |+ <div>{{Anchor|Table: The Ninja of the Ebon Shadow}}</div>
| + | *Battle Order Points: 9 = 2 (class level /2) + 7 (cha mod) |
− | <p>Hit Die: d6</p>
| + | *Stand your ground temp HP: 44 = 2 * (10 (character level) + 5 (class level) + 7 (cha mod)) |
− | |-
| + | **Option 1: One target = 44 HP, 1 BO point |
− | ! rowspan="2" | Level
| + | **Option 2: Two targets, no hustle = 88 HP, 3 BO points |
− | ! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
| + | **Option 3: Two targets, hustle = 88 HP, 2 BO points, 3 PP |
− | ! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
| + | **Option 4: Three targets = 132 HP, 4 BO points, 3 PP |
− | ! rowspan="2" | Special
| + | **Option 4: Four targets = 176 HP, 6 BO points, 3 PP |
− | |-
| + | * BAB +8/+3 |
− | ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
| + | ** +2 Spiked Chain wielded |
− | |-
| + | ** Attack routine is +17/+12 (2d4 + 13), sweeping strike |
− | | 1st || +0 || +0 || +2 || +2
| + | ** This does 68 damage average, if there are sweeping strike targets and all attacks hit |
− | | class="left" | [[#Shadow Pool|Shadow Pool]], [[#Nondetection|Nondetection]], [[#Secrets of the Ebon Shadow|Secrets of the Ebon Shadow]]
| + | ** +1 to attacks whenever he uses BO points, which should be most of the time |
− | |-
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− | | 2nd || +1 || +0 || +3 || +3
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− | | class="left" | [[#Undetectable Alignment|Undetectable Alignment]]
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− | |-
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− | | 3rd || +2 || +1 || +3 || +3
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− | | class="left" | [[#Void Being|Void Being]]
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− | |-
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− | | 4th || +3 || +1 || +4 || +4
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− | | class="left" | [[#Hide Auras|Hide Auras]]
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− | |-
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− | | 5th || +3 || +1 || +4 || +4
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− | | class="left" | [[#Shadowed Mind|Shadowed Mind]]
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− | |- class="noalt"
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− | | colspan="42" class="skill" |
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− | '''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level).'''<br/>
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− | {{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
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− | {{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
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− | {{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
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− | {{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
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− | {{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
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− | {{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
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− | {{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
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− | {{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
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− | {{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
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− | {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]) (the planes),
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− | {{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
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− | {{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
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− | {{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
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− | {{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
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− | {{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
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− | {{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
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− | {{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
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− | {{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
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− | {{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
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− | {{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
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− | {{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
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− | |}
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| | | |
− | ====Class Features====
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− | All of the following are class features of the Ninja of the Ebon Shadow.
| + | == Knight 4/Marshal 6 == |
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− | '''{{Anchor|Shadow Pool}}:''' Ninjas of the Ebon Shadow are able to tap into the vast powers of the plane of shadow and use those powers to augment their stealth and strikes. You have access to a pool of shadow points with a maximum size equal to half your ranks in the [[SRD:Hide Skill|hide skill]]. You use these shadow points to use class abilities. | + | '''Idea:''' Use the Marshal's Stand your Ground + the Knight's Test of Mettle to draw enemies to attack you and have the damage get soaked up by temp HP. |
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− | If you are in an area with shadowy illumination or darker (including magical darkness), you can spend a standard action to recover all of your shadow points.
| + | '''GW's Point Buy, 20 points:''' 13 Str, 14 Con, 14 Dex, 10 Int, 8 Wis, 16 Cha |
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− | '''{{Anchor|Nondetection}} ([[Su]]):''' Ninjas of the Ebon Shadow are taught, as part of joining the secret society how to protect themselves from being magically watched and instead remain hidden in the shadows. You are continually under the effects of a ''[[SRD:Nondetection|Nondetection]]'' spell. | + | '''After Balanced Wealth:''' 16 Str, 20 Con, 19 Dex, 13 Int, 11 Wis, 24 Cha |
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− | '''{{Anchor|Secrets of the Ebon Shadow}} ([[Su]]):''' At each class level, you can mimic certain spells or gain benefits by using shadow points. You can only use an ability that has a shadow point cost less than or equal to your Ninja of the Ebon Shadow class level. The DCs of these effects are 10 + 1/2 your HD + your intelligence modifier. | + | '''HP (with average HP/HD):''' 108 = 12 (knight level 1) + 19 (knight 3) + 27 (marshal 6) + 50 (bonus) |
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− | {| class="zebra d20"
| + | '''HP (with max HP/HD):''' 146 = 12 (knight level 1) + 36 (knight 3) + 48 (marshal 6) + 50 (bonus) |
− | |-
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− | |+'''Table: Secrets of the Ebon Shadow'''
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− | |-
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− | !Shadow Point Cost
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− | ! align="left" | Ability
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− | ! align="left" | Effect
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− | |-
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− | |1
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− | | align="left" | Cloak of Shadows
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− | | align="left" | As an immediate action, you gain the effects of the ''[[SRD:Blur|blur]]'' spell. This ability lasts until the end of your next turn. If you already have a miss chance due to concealment and you are in an area of darkness or shadowy illumination, increase the miss chance by 20%.
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− | |-
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− | |1
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− | | align="left" | Penumbral Curtain
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− | | align="left" | As a standard action, you or an object you are carrying magically darkens a 20ft. radius around it to shadowy illumination (if it were brighter) as the ''[[SRD:Darkness|darkness]]'' spell. This effect lasts for 10 rounds and counts as a [[SRD:Darkness Effect|darkness effect]] created by a spell of 2nd level.
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− | |-
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− | |1
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− | | align="left" | Ebon Sight
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− | | align="left" | As a swift action, you are able to see clearly in all forms of darkness including magical darkness. This effect lasts for 3 rounds.
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− | |-
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− | |1
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− | | align="left" | Shadow Strike
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− | | align="left" | As a swift action, you deal +1d6 sneak attack damage. This ability lasts until the start of your next turn.
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− | |-
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− | |2
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− | | align="left" | Greater Penumbral Curtain
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− | | align="left" | As a standard action, you or an object you are carrying magically darkens a 20ft. radius around it to shadowy illumination (if it were brighter) as the ''[[SRD:Deeper Darkness|deeper darkness]]'' spell. This effect lasts for 10 rounds and counts as a [[SRD:Darkness Effect|darkness effect]] created by a spell of 3rd level.
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− | |-
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− | |2
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− | | align="left" | Footsteps of Shadows
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− | | align="left" | As a standard action, you gain the effects of a ''[[SRD:Silence|silence]]'' spell, but it affects only yourself and your gear. This effect lasts 3 rounds.
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− | |-
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− | |2
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− | | align="left" | Fade to Black
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− | | align="left" | As a standard action, you gain the effects of the ''[[SRD:Invisibility (Spell)|invisibility]]'' spell. You can only activate this ability when you are in darkness or shadowy illumination and it lasts 5 rounds (or until discharged).
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− | |-
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− | |2
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− | | align="left" | Quiet Death
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− | | align="left" | As a swift action, you can make any projectiles or ammunition you use this round act as if it were under the effect of a ''[[SRD:Silence|silence]]'' spell.
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− | |-
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− | |3
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− | | align="left" | Shadow Jump
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− | | align="left" | As a move action, you can ''[[SRD:Dimension Door|dimension door]]'' to and from shadowy illumination or darkness. Unlike dimension door, you can continue to act after you finish teleporting.
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− | |-
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− | |3
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− | | align="left" | Improved Shadow Strike
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− | | align="left" | As a swift action, you deal +2d6 sneak attack damage. This effect lasts until the start of your next turn. If you hit and deal sneak attack damage during this time, recover 1 shadow point (but only 1 point per usage of this ability).
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− | |-
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− | |3
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− | | align="left" | Umbral Curtain
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− | | align="left" | As a standard action, you can create the effects of the ''[[SRD:Blacklight|blacklight]]'' on yourself or a point in space within 50ft. (with a will save to ignore the effects as the spell), except that you are unable to see in the area (unless you use Ebon sight). These effects last until the end of your next turn.
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− | |-
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− | |4
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− | | align="left" | Improved Fade to Black
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− | | align="left" | As a standard action, you gain the effects of the ''[[SRD:Greater Invisibility|greater invisibility]]'' spell. You can only activate this ability when you are in darkness or shadowy illumination and it lasts 5 rounds, but costs 1 shadow point at the start of each of your turns or else it is discharged.
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− | |-
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− | |4
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− | | align="left" | Improved Ebon Sight
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− | | align="left" | As a swift action, you are able to see clearly in all forms of darkness including magical darkness. This effect lasts for 10 minutes.
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− | |-
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− | |5
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− | | align="left" | Greater Shadow Strike
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− | | align="left" | As a swift action, you deal +3d6 sneak attack damage. This effect lasts until the start of your next turn. If you hit and deal sneak attack damage during this time, recover 1 shadow point (maximum 2 points per usage of this ability).
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− | |-
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− | |5
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− | | align="left" | Umbral Strike
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− | | align="left" | As a free action, you can make all melee attacks until your next turn as touch attacks instead (dealing your normal damage) as long as you are in darkness or shadowy illumination.
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− | |}
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− | '''{{Anchor|Undetectable Alignment}} ([[Su]]):''' At 2nd level, you are continually under the effect of a ''[[SRD:Undetectable Alignment|Undetectable Alignment]]'' spell.
| + | * 1 - Spiritual Weapon (Charisma, Spiked Chain), EWP(Spiked Chain), Combat Reflexes (flaw), Stand Still (flaw) |
| + | * 2 - Mounted Combat (bonus) |
| + | * 3 - Hold the line |
| + | * 6 - Mage Slayer |
| + | * 9 - Blind Fight |
| + | * 12 - Pierce Magical Concealment (not this level yet) |
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− | '''{{Anchor|Void Being}} ([[Su]]):''' Upon reaching 3rd level, you are protected from all devices, powers, and spells that reveal location. This ability protects against information gathering by divination spells or effects that reveal location. The ability even foils limited wish, miracle, and wish when they are used to gain information about your location (however, metafaculty can pierce this protective barrier). In the case of scrying that scans an area you are in, the effect works, but you are simply not detected. Remote viewing or scrying attempts that are targeted specifically on you do not work. Furthermore, magical sensors and traps, such as Explosive Runes, Glyph of Warding, or Symbol of Pain do not register, threaten, or harm you unless triggered by another creature. | + | '''Highlights''' |
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− | :<small>'''Note:''' "Borrowed" from [[User:Ghostwheel|Ghostwheel]]'s [[Trapsmith (3.5e Prestige Class)|Trapsmith]].</small> | + | * Battle Order Points: 10 = 3 (class level / 2) + 7 (cha mod) |
− | | + | * Stand your ground temp HP: 46 = 2 * (10 (character level) + 6 (class level) + 7 (cha mod)) |
− | '''{{Anchor|Hide Auras}} ([[Su]]):''' You can conceal the magic auras on yourself or any item in your possession as a free action as far as magical detection is concerned. Once an item leaves your possession it displays its auras in 5 rounds. You can also reveal any of the auras as a free action.
| + | * Challenges 9/day all enemies in 100 ft. DC 19 (if 1/2 character level allowed, which it should be imo, DC 22) |
− | | + | ** With 3 BO points, he can soak 92 damage per round |
− | '''{{Anchor|Shadowed Mind}} ([[Su]]):''' At 5th level, you are protected from all devices, powers, and spells that would allow another creature to read your mind or emotions unless you otherwise allow it to. You also can make a second saving throw the round after you fail a saving throw against a mind-affecting spell or effect at the same DC as the original saving throw.
| + | * The Hold the line + spiked chain + stand still combo helps keep enemies stuck to him |
− | | + | * Mage slayer allows him to keep casters occupied |
− | | |
− | ===Campaign Information===
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− | | |
− | ====Playing a Ninja of the Ebon Shadow====
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− | | |
− | '''Combat:''' Ninjas of the Ebon Shadow are excellent infiltrators. They can use their abilities to sneak up on unsuspecting enemies and kill them before they have a chance to react. In a pitched battle, they often draw on their shadow abilities to help hide their allies and confuse their enemies with areas of darkness.
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− | | |
− | '''Advancement:''' Many Ninjas of the Ebon Shadow make great [[SRD:Assassin|Assassin]]s. Otherwise, they can benefit greatly from classes that improve sneak attack damage.
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− | | |
− | '''Resources:''' Ninjas of the Ebon Shadow form small groups and these groups have like-minded interests and goals. As a team, they will help each other as they can, but being part of a group also carries burdens of rival ninjas and opposed organizations.
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− | | |
− | ====Ninjas of the Ebon Shadow in the World==== | |
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− | {{quote|May darkness fall upon my enemies' eyes as the shadows consume the light. |orig=Weyoun, human ninja of the ebon shadow}}
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− | | |
− | Ninjas of the Ebon Shadow are excellent infiltrators. They organize themselves in small groups (or clans if you prefer), each with like-minded aspirations and world views. They take action to motivate their views (whether that be defending an ancient temple, or actively seeking out and destroying rival ninjas). All of their actions happen in the shadows and are very difficult to trace back to their groups.
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− | | |
− | '''NPC Reactions:''' NPCs are often wary of Ninjas of the Ebon Shadow. How can you trust someone who makes a point of hiding their actions? None the less, some NPCs are blessed by a group of these ninjas that protect their village and are thankful for the assistance. Other NPCs faintly whisper about friends that just suddenly disappeared in the night.
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− | | |
− | ====Ninja of the Ebon Shadow Lore====
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− | | |
− | Characters with ranks in Knowledge (local) can research Ninjas of the Ebon Shadow to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
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− | | |
− | {| class="zebra d20"
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− | |+ <-the appropriate skills->
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− | ! DC || class="left" | Result
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− | |-
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− | | 11 || class="left" | Ninjas fight all the time.
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− | |-
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− | | 16 || class="left" | Ninjas, like other mammals, can be mean OR totally awesome.
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− | |-
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− | | 21 || class="left" | Ninjas flip out and kill people for no reason at all.
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− | |-
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− | | 26 || class="left" | Ninjas are the ultimate paradox. On the one hand they don't give a crap, but on the other hand, ninjas are very careful and precise.
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− | |}
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− | | |
− | <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
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− | ====Ninjas of the Ebon Shadow in the Game====
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− | | |
− | <-How characters of this class fit in the game (PC and NPC) and what roles they play->
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− | '''Adaptation:''' <-Fitting this class in your campaign->
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− | '''Sample Encounter:''' <-DM placement for NPC of this class->
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− | ''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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− | REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
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− | <!--
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− | ----
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− | {{3.5e Prestige Classes Breadcrumb}}
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− | [[Category:3.5e]]
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− | [[Category:User]]
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− | [[Category:Class]]
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− | [[Category:Prestige Class]]
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− | -->
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