Difference between revisions of "Boatman of Styx (3.5e Prestige Class)"
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− | {{ | + | <noinclude>{{author |
− | | | + | |author_name=Frank and K |
− | + | |date_created=2006 | |
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|status=Complete | |status=Complete | ||
|editing=Spelling and grammar only | |editing=Spelling and grammar only | ||
− | | | + | |balance=Rogue |
− | | | + | |img=Boatman killer resized.jpg |
− | | | + | }} |
− | | | + | <div class="blank"> |
+ | {{#set:Summary=A ship captain on the River Styx | ||
+ | |Length=10 | ||
+ | |Minimum Level=5 | ||
+ | |Base Attack Bonus Progression=Moderate | ||
+ | |Fortitude Save Progression=Good | ||
+ | |Reflex Save Progression=Good | ||
+ | |Will Save Progression=Poor | ||
+ | |Class Ability=Sneak Attack | ||
+ | |Class Ability Progression=Full | ||
}} | }} | ||
+ | {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} | ||
+ | </div> | ||
− | ==Boatman of Styx== | + | ==Boatman of Styx==</noinclude><includeonly>===Boatman of Styx===</includeonly> |
The River Styx is a planar path winding its way along the Lower Planes servicing the myriad planes of evil, and its waters rob mortals and immortals of their memories. Ferrymen ply these waters, offering safe passage and travel between the planes, but most are con-men looking to make a quick silver, predators in disguise, or well-meaning fools. Few beings know the truly safe routes along the River Styx, thus earning the tile of boatmen, and even fewer have accepted its nature into their very body. | The River Styx is a planar path winding its way along the Lower Planes servicing the myriad planes of evil, and its waters rob mortals and immortals of their memories. Ferrymen ply these waters, offering safe passage and travel between the planes, but most are con-men looking to make a quick silver, predators in disguise, or well-meaning fools. Few beings know the truly safe routes along the River Styx, thus earning the tile of boatmen, and even fewer have accepted its nature into their very body. | ||
− | ===Becoming a Boatman of Styx=== | + | <noinclude>===Becoming a Boatman of Styx===</noinclude><includeonly>====Becoming a Boatman of Styx====</includeonly> |
− | {| class=" | + | {| class="dragon monstats" cellspacing="0" cellpadding="0" |
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements | |+ style="font-size: larger; white-space: nowrap;" | Entry Requirements | ||
|- | |- | ||
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|- | |- | ||
! Feats: | ! Feats: | ||
− | | | + | | [[SRD:Quick Draw|Quick Draw]]. |
|- | |- | ||
! Sneak Attack: | ! Sneak Attack: | ||
Line 46: | Line 44: | ||
|} | |} | ||
− | {| class=" | + | {| class="zebra d20" |
− | |+ <div>{{ | + | |+ <div>{{Anchor|Table: The Boatman of Styx}}</div> |
<p>Hit Die: d8</p> | <p>Hit Die: d8</p> | ||
|- | |- | ||
Line 56: | Line 54: | ||
|- | |- | ||
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ||
− | |- | + | |- |
| 1st || +0 || +2 || +2 || +0 | | 1st || +0 || +2 || +2 || +0 | ||
− | | class="left" | Safe Passage, Stygian Blood | + | | class="left" | [[#Safe Passage|Safe Passage]], [[#Stygian Blood|Stygian Blood]] |
− | |- | + | |- |
| 2nd || +1 || +3 || +3 || +0 | | 2nd || +1 || +3 || +3 || +0 | ||
− | | class="left" | River-born, Sneak Attack +1d6 | + | | class="left" | [[#River-born|River-born]], [[#Sneak Attack|Sneak Attack]] +1d6 |
− | |- | + | |- |
| 3rd || +2 || +3 || +3 || +1 | | 3rd || +2 || +3 || +3 || +1 | ||
− | | class="left" | Stygian Tears | + | | class="left" | [[#Stygian Tears|Stygian Tears]] |
− | |- | + | |- |
| 4th || +3 || +4 || +4 || +1 | | 4th || +3 || +4 || +4 || +1 | ||
− | | class="left" | River-marked, Sneak Attack +2d6 | + | | class="left" | [[#River-marked|River-marked]], [[#Sneak Attack|Sneak Attack]] +2d6 |
− | |- | + | |- |
| 5th || +3 || +4 || +4 || +1 | | 5th || +3 || +4 || +4 || +1 | ||
− | | class="left" | Kiss of Lethe | + | | class="left" | [[#Kiss of Lethe|Kiss of Lethe]] |
− | |- | + | |- |
| 6th || +4 || +5 || +5 || +2 | | 6th || +4 || +5 || +5 || +2 | ||
− | | class="left" | Eternal Boatman, Sneak Attack +3d6 | + | | class="left" | ''[[#Eternal Boatman|Eternal Boatman]]'', [[#Sneak Attack|Sneak Attack]] +3d6 |
− | |- | + | |- |
| 7th || +5 || +5 || +5 || +2 | | 7th || +5 || +5 || +5 || +2 | ||
− | | class="left" | Bonus Feat | + | | class="left" | [[#Bonus Feat|Bonus Feat]] |
− | |- | + | |- |
| 8th || +6 || +6 || +6 || +2 | | 8th || +6 || +6 || +6 || +2 | ||
− | | class="left" | Knowledgeable, Sneak Attack +4d6 | + | | class="left" | [[#Knowledgeable|Knowledgeable]], [[#Sneak Attack|Sneak Attack]] +4d6 |
− | |- | + | |- |
| 9th || +6 || +6 || +6 || +3 | | 9th || +6 || +6 || +6 || +3 | ||
− | | class="left" | Stygian Tributary | + | | class="left" | ''[[#Stygian Tributary|Stygian Tributary]]'' |
− | |- | + | |- |
| 10th || +7 || +7 || +7 || +3 | | 10th || +7 || +7 || +7 || +3 | ||
− | | class="left" | Xirfilstyx Dance, Sneak Attack +5d6 | + | | class="left" | [[#Xirfilstyx Dance|Xirfilstyx Dance]], [[#Sneak Attack|Sneak Attack]] +5d6 |
|} | |} | ||
− | '''Class Skills (6 + [[Int]] modifier per level)'''<br/> | + | '''Class Skills ([[Skill Points::6]] + [[Int]] modifier per level)'''<br/> |
− | Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge ( | + | {{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]), |
+ | {{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]), | ||
+ | {{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]), | ||
+ | {{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]), | ||
+ | {{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]), | ||
+ | {{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]), | ||
+ | {{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]), | ||
+ | {{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]), | ||
+ | {{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]), | ||
+ | {{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]), | ||
+ | {{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]), | ||
+ | {{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]), | ||
+ | {{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]), | ||
+ | {{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]), | ||
+ | {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (The Planes) ([[SRD:Intelligence|Int]]), | ||
+ | {{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]) | ||
+ | {{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]), | ||
+ | {{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]), | ||
+ | {{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]), | ||
+ | {{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]), | ||
+ | {{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]), | ||
+ | {{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]), | ||
+ | {{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]), | ||
+ | {{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]), | ||
+ | {{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]), | ||
+ | {{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]). | ||
− | ====Class Features==== | + | <noinclude>====Class Features====</noinclude><includeonly>=====Class Features=====</includeonly> |
'''Weapon and Armor Proficiency:''' A Boatman of Styx gains proficiency in the Long Staff, but does not gain any other weapon or armor proficiency. | '''Weapon and Armor Proficiency:''' A Boatman of Styx gains proficiency in the Long Staff, but does not gain any other weapon or armor proficiency. | ||
− | '''Safe Passage (Su):''' At 1st level, the Boatman of Styx learns to navigate the River Styx. When leading a boat or ship, the Boatman can lead a craft to any other planar location that contains some portion of the River Styx. This journey takes 1d6 hours, and is uneventful | + | '''{{Anchor|Safe Passage}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 1st level, the Boatman of Styx learns to navigate the River Styx. When leading a boat or ship, the Boatman can lead a craft to any other planar location that contains some portion of the River Styx. This journey takes 1d6 hours, and is uneventful. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | '''Stygian | + | '''{{Anchor|Stygian Blood}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, the Boatman of Styx has absorbed small amounts of the River Styx into his blood, and from this point forward he is immune to mind-affecting effects and the effects of the River Styx. |
− | '''River- | + | '''{{Anchor|River-born}}:''' At 2nd level, the Boatman of Styx gains a swim speed of 60', and he may take 10 on any Swim check. He also does not need to breathe while submersed in water. |
− | ''' | + | '''{{Anchor|Sneak Attack}}:''' A Boatman of Styx gains an additional die of Sneak Attack at every even numbered level. |
− | ''' | + | '''{{Anchor|Stygian Tears}}:''' At 3rd level, the Boatman of Styx's tears gain the effects of the River Styx. He may collect up to one vial of tears per day. Being struck by a vial of these tears has the same effects as an exposure to the waters of the River Styx (DM's option). If kept stoppered, these vials of tears last indefinitely. |
− | ''' | + | '''{{Anchor|River-marked}}:''' At 4th level, the Boatman of Styx's continues exposure to the River Styx grants a +8 to Swim checks, a +6 to Disguise checks, and a +4 to Bluff checks. |
− | ''' | + | '''{{Anchor|Kiss of Lethe}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 5th level, the Boatman of Styx may kiss an enemy on an opposed Grapple check. This kiss has the same effects as an exposure to the River Styx (DMs option). |
− | ''' | + | '''''{{Anchor|Eternal Boatman}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 6th level, the Boatman of Styx may summon a normal wooden boat once per day. This boat is large enough to carry the Boatman and up to eight Medium sized passengers. This boat lasts 24 hours, then falls apart into pieces of rotted wood. |
− | ''' | + | '''{{Anchor|Bonus Feat}}:''' At 7th level, the Boatman of Styx gains a bonus feat. He must meet any prerequisites of this feat to choose it. |
− | + | '''{{Anchor|Knowledgeable}}:''' At 8th level, the Boatman of Styx has absorbed a critical mass of memories from swimming in the River Styx. He always has at least 10 ranks in all Knowledges, and may expend skill points to raise these Knowledges as if they were class skills. The Boatman also gains the ability to speak, read, and write any language. | |
− | [ | + | '''''{{Anchor|Stygian Tributary}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 9th level, the Boatman of Styx learns a secret about the River Styx: it sometimes touches rivers on planes other than the Lower Planes. Once per day, a Boatman of Styx may cast ''[[SRD:Gate|gate]]'' (travel version only) as a spell-like ability, but only while standing on a boat in a river. This portal leads to any other river on any plane. |
+ | '''{{Anchor|Xirfilstyx Dance}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 10th level, the Boatman of Styx has studied these fiends of the River Styx and learned a secret fighting art. Any creature struck a Boatman of Styx's sneak attack must make a Will save or be dazed for 1d4 rounds. Any affected creature does not remember any events while dazed. | ||
+ | <noinclude> | ||
---- | ---- | ||
− | {{ | + | {{3.5e Prestige Classes Breadcrumb}}<br/> |
{{3.5e Tome of Fiends Breadcrumb}} → [[Tome of Fiends (3.5e Sourcebook)/Fiends with Class|Fiends with Class]] | {{3.5e Tome of Fiends Breadcrumb}} → [[Tome of Fiends (3.5e Sourcebook)/Fiends with Class|Fiends with Class]] | ||
− | [[Category: | + | |
+ | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Tome]] | [[Category:Tome]] | ||
[[Category:Class]] | [[Category:Class]] | ||
[[Category:Prestige Class]] | [[Category:Prestige Class]] | ||
− | + | </noinclude> | |
− | + | ||
+ | {{Navboxes}} |
Latest revision as of 19:54, 22 April 2014
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Boatman of Styx
The River Styx is a planar path winding its way along the Lower Planes servicing the myriad planes of evil, and its waters rob mortals and immortals of their memories. Ferrymen ply these waters, offering safe passage and travel between the planes, but most are con-men looking to make a quick silver, predators in disguise, or well-meaning fools. Few beings know the truly safe routes along the River Styx, thus earning the tile of boatmen, and even fewer have accepted its nature into their very body.
Becoming a Boatman of Styx
Skills: | Knowledge (The Planes) 8 ranks, Survival 4 ranks, Profession (boatman) 4 ranks. |
---|---|
Feats: | Quick Draw. |
Sneak Attack: | +2d6. |
Special: | Must have visited every Lower Plane via the River Styx, and lived at least one year on a boat on the River Styx. |
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will | |||
1st | +0 | +2 | +2 | +0 | Safe Passage, Stygian Blood |
2nd | +1 | +3 | +3 | +0 | River-born, Sneak Attack +1d6 |
3rd | +2 | +3 | +3 | +1 | Stygian Tears |
4th | +3 | +4 | +4 | +1 | River-marked, Sneak Attack +2d6 |
5th | +3 | +4 | +4 | +1 | Kiss of Lethe |
6th | +4 | +5 | +5 | +2 | Eternal Boatman, Sneak Attack +3d6 |
7th | +5 | +5 | +5 | +2 | Bonus Feat |
8th | +6 | +6 | +6 | +2 | Knowledgeable, Sneak Attack +4d6 |
9th | +6 | +6 | +6 | +3 | Stygian Tributary |
10th | +7 | +7 | +7 | +3 | Xirfilstyx Dance, Sneak Attack +5d6 |
Class Skills (6 + Int modifier per level)
Balance (Dex),
Bluff (Cha),
Climb (Str),
Craft (Int),
Decipher Script (Int),
Diplomacy (Cha),
Disable Device (Int),
Disguise (Cha),
Escape Artist (Dex),
Forgery (Int),
Gather Information (Cha),
Hide (Dex),
Intimidate (Cha),
Jump (Str),
Knowledge (The Planes) (Int),
Listen (Wis)
Move Silently (Dex),
Open Lock (Dex),
Search (Int),
Sense Motive (Wis),
Sleight of Hand (Dex),
Spot (Wis),
Swim (Str),
Tumble (Dex),
Use Magic Device (Cha),
Use Rope (Dex).
Class Features
Weapon and Armor Proficiency: A Boatman of Styx gains proficiency in the Long Staff, but does not gain any other weapon or armor proficiency.
Safe Passage (Su): At 1st level, the Boatman of Styx learns to navigate the River Styx. When leading a boat or ship, the Boatman can lead a craft to any other planar location that contains some portion of the River Styx. This journey takes 1d6 hours, and is uneventful.
Stygian Blood (Ex): At 1st level, the Boatman of Styx has absorbed small amounts of the River Styx into his blood, and from this point forward he is immune to mind-affecting effects and the effects of the River Styx.
River-born: At 2nd level, the Boatman of Styx gains a swim speed of 60', and he may take 10 on any Swim check. He also does not need to breathe while submersed in water.
Sneak Attack: A Boatman of Styx gains an additional die of Sneak Attack at every even numbered level.
Stygian Tears: At 3rd level, the Boatman of Styx's tears gain the effects of the River Styx. He may collect up to one vial of tears per day. Being struck by a vial of these tears has the same effects as an exposure to the waters of the River Styx (DM's option). If kept stoppered, these vials of tears last indefinitely.
River-marked: At 4th level, the Boatman of Styx's continues exposure to the River Styx grants a +8 to Swim checks, a +6 to Disguise checks, and a +4 to Bluff checks.
Kiss of Lethe (Su): At 5th level, the Boatman of Styx may kiss an enemy on an opposed Grapple check. This kiss has the same effects as an exposure to the River Styx (DMs option).
Eternal Boatman (Sp): At 6th level, the Boatman of Styx may summon a normal wooden boat once per day. This boat is large enough to carry the Boatman and up to eight Medium sized passengers. This boat lasts 24 hours, then falls apart into pieces of rotted wood.
Bonus Feat: At 7th level, the Boatman of Styx gains a bonus feat. He must meet any prerequisites of this feat to choose it.
Knowledgeable: At 8th level, the Boatman of Styx has absorbed a critical mass of memories from swimming in the River Styx. He always has at least 10 ranks in all Knowledges, and may expend skill points to raise these Knowledges as if they were class skills. The Boatman also gains the ability to speak, read, and write any language.
Stygian Tributary (Sp): At 9th level, the Boatman of Styx learns a secret about the River Styx: it sometimes touches rivers on planes other than the Lower Planes. Once per day, a Boatman of Styx may cast gate (travel version only) as a spell-like ability, but only while standing on a boat in a river. This portal leads to any other river on any plane.
Xirfilstyx Dance (Su): At 10th level, the Boatman of Styx has studied these fiends of the River Styx and learned a secret fighting art. Any creature struck a Boatman of Styx's sneak attack must make a Will save or be dazed for 1d4 rounds. Any affected creature does not remember any events while dazed.
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
Back to Main Page → 3.5e Homebrew → Sourcebooks → Tome of Fiends → Fiends with Class
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | High + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Sneak Attack + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Prestige Class + |
Length | 10 + |
Minimum Level | 5 + |
Rating | Undiscussed + |
Reflex Save Progression | Good + |
Skill | Balance +, Bluff +, Climb +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Search +, Sense Motive +, Sleight of Hand +, Spot +, Swim +, Tumble +, Use Magic Device + and Use Rope + |
Skill Points | 6 + |
Summary | A ship captain on the River Styx + |
Title | Boatman of Styx + |
Will Save Progression | Poor + |