Difference between revisions of "Almost Dead (3.5e Flaw)"
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Revision as of 19:54, 22 April 2014
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Almost Dead
You keep dying. Seriously, why are you so sickly? Stop dying.
Effect: At the start of each day you are affected by a random disease as per contagion, which bypasses any usual immunity or resistances to disease. You can have the ability damage cured, but it will come back after 1 hour. At the start of the next day the damage from the disease is removed, and a new disease is applied.
You're so sickly in fact you keep dying from it. Once per hour, or at the beginning of any stressful situation (such as combat) you have a 5% chance of simply dying. You're actually dead, but unlike normal death you can make a Fortitude save DC 15 + 1/2 HD once per hour to come back to life. If anyone tries to rouse you as a standard action you also get a saving throw. At the very least this "soft death" does count as resting.
Benefit: Any bonus feat for which you meet the prerequisites.
Special: In addition to the bonus feat, if you actually die (not due to this flaw) you have a 50% chance of it being a "soft death" you can recover from. You return to life at a minimum of 1 hp, 1 point in your ability scores, and at least 1 effective level remaining if you died from negative levels.
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