Difference between revisions of "Better Full Attacks (3.5e Variant Rule)"
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Latest revision as of 19:55, 22 April 2014
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Better Full Attacks
Introduction[edit]
Full attacking is something which is really important for melee (and ranged) non-magical types in the later stages of the game. However, it is incredibly difficult to use, as full-round actions are very limiting in your maneuverability, and are easily debuffed (consider slow, for example). This means that high-level nonmagical types are robbed more and more as the levels rise, which given that they don't exactly get much from those levels anyway, seems more than a little unfair. It also biases choices towards archery, as it's much easier to get near (and stay near) a viable target at 100+ft as opposed to 5ft or so.
We need to do something to make full attacking better and most importantly easier.
Rule Mechanics[edit]
A full attack is a standard action. Happy birthday, fighters.
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