Difference between revisions of "Blood Mark (3.5e Maneuver)"
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Latest revision as of 19:59, 22 April 2014
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Wild Moon (Counter) | |
Level: | 5 |
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Prerequisite: | Needs one Wild Moon maneuver |
Initiation Action: | Immediate Action |
Range: | Touch |
Target: | One Creature |
Duration: | 1 day/level |
Saving Throw: | Will negates |
As you slash your opponent, the blood seems to form a pattern on their chest and stains their skin. Now they can't escape you.
If you wound a creature with at least 1 point of damage that draws blood (typically slashing or piercing damage), you may initiate this maneuver to curse them. Their bodies will release a spiritual miasma which your senses can follow, ultimately revealing their location. They must make a Will save or become easy to track down with your supernatural senses. You always know the direction and distance to the cursed target at all times, no matter how far away. If they move to another plane, you know which plane they went to but you do not know their direction and distance until you get on the same plane. If the target is under the effect of spells such as nondetection the initiator must make a level check (1d20 + initiator level) against DC 11 + the caster level of nondetection. Applying nondetection, mind blank and similar spells after the fact do not help.
While you always know where they are, they always know where you are, but only when you are within 60 feet. They cannot determine direction, but they can determine distance. Their skin begins to burn where the mark was formed, though this pain does not cause any penalties.
Remove curse with a caster level higher than your initiator level, or other spells and effects which remove curses can dispel this maneuver.
This is a supernatural maneuver.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Wild Moon
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