Difference between revisions of "Conductive Spell Essence (3.5e Feat)"
From Dungeons and Dragons Wiki
m (Text replace - "Category:3.5e" to "Category:3.5e ") |
m (Text replace - "Category:3.5e [[" to "[[Category:3.5e]] [[") |
||
Line 21: | Line 21: | ||
---- | ---- | ||
{{3.5e Grim Feats Breadcrumb}} | {{3.5e Grim Feats Breadcrumb}} | ||
− | [[Category:3.5e]] | + | [[Category:3.5e]] |
[[Category:User]] | [[Category:User]] | ||
[[Category:Feat]] | [[Category:Feat]] | ||
{{Navboxes}} | {{Navboxes}} |
Latest revision as of 20:10, 22 April 2014
| |||||||||
| |||||||||
Rate this article Discuss this article |
Conductive Spell Essence [Grim]
Prerequisites: Grim TransformationBenefit: You gain a +2 bonus on Heal checks. In addition, add the following spells to the grim spell list:
2nd— cure light wounds, inflict light wounds
3rd— cure moderate wounds, inflict moderate wounds
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Grim Feats
Facts about "Conductive Spell Essence (3.5e Feat)"
Article Balance | High + |
Author | Ganteka Future + |
Identifier | 3.5e Feat + |
Prerequisite | Grim Transformation + |
Rating | Undiscussed + |
Summary | You gain healing and harming-themed spells to your grim spell list plus a bonus to Heal. + |
Title | Conductive Spell Essence + |
Type | Grim + |