Difference between revisions of "Conductive Spell Essence (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Text replace - "Category:3.5e" to "Category:3.5e ")
m (Text replace - "Category:3.5e [[" to "[[Category:3.5e]] [[")
 
Line 21: Line 21:
 
----
 
----
 
{{3.5e Grim Feats Breadcrumb}}
 
{{3.5e Grim Feats Breadcrumb}}
[[Category:3.5e]]  
+
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Feat]]
 
[[Category:Feat]]
  
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 20:10, 22 April 2014

Homebrew.png
Author: Ganteka Future (talk)
Date Created: 29 November 2009
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Conductive Spell Essence [Grim] Prerequisites: Grim TransformationBenefit: You gain a +2 bonus on Heal checks. In addition, add the following spells to the grim spell list:
2nd— cure light wounds, inflict light wounds
3rd— cure moderate wounds, inflict moderate wounds



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGrim Feats

Article BalanceHigh +
AuthorGanteka Future +
Identifier3.5e Feat +
PrerequisiteGrim Transformation +
RatingUndiscussed +
SummaryYou gain healing and harming-themed spells to your grim spell list plus a bonus to Heal. +
TitleConductive Spell Essence +
TypeGrim +