Difference between revisions of "Breath of Cold (3.5e Power)"

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(The chills of winter are chilly)
 
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|author_name=Foxwarrior
 
|author_name=Foxwarrior
 
|date_created=8/4/10
 
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|name=Breath of Cold
 
|name=Breath of Cold
 
|disc=Psychometabolism
 
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|dur=instantaneous
 
|dur=instantaneous
 
|tsea=a
 
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|subj=Medium (100' +10'/level) cone
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|save=Fortitude partial
 
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'''Augment:'''   
 
'''Augment:'''   
* You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule.
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* You can spend any number of additional power points to double the affected region for every 2 points spent. This does not follow D&D's multiplication rule.
* You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each ability score.
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* You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each of Strength, Dexterity, and Constitution.
* You can spend 3 additional power points to make the cone function as ''[[SRD:Gust of Wind|gust of wind]]'' for 1 round per two manifester levels.
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* You can spend 3 additional power points to make the cone function as a ''[[SRD:Gust of Wind|gust of wind]]'' with the cone's area and orientation, repeating the ''[[SRD:Gust of Wind|gust of wind]]'' effect every round for 1 round per two manifester levels.
 
* You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manifester levels.
 
* You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manifester levels.
 
* You can spend 2 additional power points to increase the durations of augments to Breath of Cold to 1 round/level, or 5 additional power points to increase the durations to 1 hour/level, or 10 additional power points to increase the durations to Permanent.
 
* You can spend 2 additional power points to increase the durations of augments to Breath of Cold to 1 round/level, or 5 additional power points to increase the durations to 1 hour/level, or 10 additional power points to increase the durations to Permanent.
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Latest revision as of 20:11, 22 April 2014

Homebrew.png
Author: Foxwarrior (talk)
Date Created: 8/4/10
Status: Slightly more done than that
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Breath of Cold
Psychometabolism [Cold]
Level: World Dominator 1
Display: Audible, Visual, Mental
Manifesting Time: Standard
Range: Emanates from self
Area: 40' cone
Duration: instantaneous
Saving Throw: Fortitude partial
Power Resistance: Yes
Power Points: 1


You breathe a cone of cold air, dealing 1d6 points of cold damage per manifester level to every creature in the region, with half damage on a successful Fortitude save.

Augment:

  • You can spend any number of additional power points to double the affected region for every 2 points spent. This does not follow D&D's multiplication rule.
  • You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each of Strength, Dexterity, and Constitution.
  • You can spend 3 additional power points to make the cone function as a gust of wind with the cone's area and orientation, repeating the gust of wind effect every round for 1 round per two manifester levels.
  • You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manifester levels.
  • You can spend 2 additional power points to increase the durations of augments to Breath of Cold to 1 round/level, or 5 additional power points to increase the durations to 1 hour/level, or 10 additional power points to increase the durations to Permanent.

For every 2 power points you spend augmenting Breath of Cold, the save DC increases by 1.


Back to Main Page3.5e HomebrewClass Ability ComponentsPowersWorld Dominator


Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
AuthorFoxwarrior +
DescriptorCold +
DisciplinePsychometabolism +
Identifier3.5e Power +
LevelWorld Dominator 1 +
RatingUnrated +
SummaryYou exhale a lot of cold air. +
TitleBreath of Cold +