Difference between revisions of "Breath of Cold (3.5e Power)"
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|author_name=Foxwarrior | |author_name=Foxwarrior | ||
|date_created=8/4/10 | |date_created=8/4/10 | ||
− | |status= | + | |status=Slightly more done than that |
+ | |balance=Very High | ||
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− | {{Power | + | {{3.5e Power |
|name=Breath of Cold | |name=Breath of Cold | ||
|disc=Psychometabolism | |disc=Psychometabolism | ||
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|dur=instantaneous | |dur=instantaneous | ||
|tsea=a | |tsea=a | ||
− | |subj= | + | |subj=40' cone |
|save=Fortitude partial | |save=Fortitude partial | ||
|pr=Yes | |pr=Yes | ||
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'''Augment:''' | '''Augment:''' | ||
− | * You can spend any number of additional power points to double the affected region for | + | * You can spend any number of additional power points to double the affected region for every 2 points spent. This does not follow D&D's multiplication rule. |
− | * You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each | + | * You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each of Strength, Dexterity, and Constitution. |
− | * You can spend 3 additional power points to make the cone function as ''[[SRD:Gust of Wind|gust of wind]]'' for 1 round per two manifester levels. | + | * You can spend 3 additional power points to make the cone function as a ''[[SRD:Gust of Wind|gust of wind]]'' with the cone's area and orientation, repeating the ''[[SRD:Gust of Wind|gust of wind]]'' effect every round for 1 round per two manifester levels. |
* You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manifester levels. | * You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manifester levels. | ||
* You can spend 2 additional power points to increase the durations of augments to Breath of Cold to 1 round/level, or 5 additional power points to increase the durations to 1 hour/level, or 10 additional power points to increase the durations to Permanent. | * You can spend 2 additional power points to increase the durations of augments to Breath of Cold to 1 round/level, or 5 additional power points to increase the durations to 1 hour/level, or 10 additional power points to increase the durations to Permanent. | ||
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[[Category:Power]] | [[Category:Power]] | ||
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Latest revision as of 20:11, 22 April 2014
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Psychometabolism [Cold] | |
Level: | World Dominator 1 |
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Display: | Audible, Visual, Mental |
Manifesting Time: | Standard |
Range: | Emanates from self |
Area: | 40' cone |
Duration: | instantaneous |
Saving Throw: | Fortitude partial |
Power Resistance: | Yes |
Power Points: | 1 |
You breathe a cone of cold air, dealing 1d6 points of cold damage per manifester level to every creature in the region, with half damage on a successful Fortitude save.
Augment:
- You can spend any number of additional power points to double the affected region for every 2 points spent. This does not follow D&D's multiplication rule.
- You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each of Strength, Dexterity, and Constitution.
- You can spend 3 additional power points to make the cone function as a gust of wind with the cone's area and orientation, repeating the gust of wind effect every round for 1 round per two manifester levels.
- You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manifester levels.
- You can spend 2 additional power points to increase the durations of augments to Breath of Cold to 1 round/level, or 5 additional power points to increase the durations to 1 hour/level, or 10 additional power points to increase the durations to Permanent.
For every 2 power points you spend augmenting Breath of Cold, the save DC increases by 1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → World Dominator
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Facts about "Breath of Cold (3.5e Power)"
Author | Foxwarrior + |
Descriptor | Cold + |
Discipline | Psychometabolism + |
Identifier | 3.5e Power + |
Level | World Dominator 1 + |
Rating | Unrated + |
Summary | You exhale a lot of cold air. + |
Title | Breath of Cold + |