Difference between revisions of "Quickling (3.5e Race)"
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+ | |name= Quicklings | ||
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==Racial Traits== | ==Racial Traits== | ||
− | * [[3e Strength Score Adjustment::−2]] [[SRD:Strength|Strength]], [[3e Dexterity Score Adjustment::+8]] [[SRD:Dexterity|Dexterity]], [[3e Intelligence Score Adjustment::+2]] [[SRD:Intelligence|Intelligence]], [[3e Wisdom Score Adjustment::+2]] [[SRD:Wisdom|Wisdom]], [[3e Charisma Score Adjustment::+2]] [[SRD:Charisma|Charisma]]: Quicklings are monstrously quick, unmercifully cunning and beguiling, but they aren't as strong as a common man. | + | * [[3e Strength Score Adjustment::−2|3e Strength Score Adjustment::−2]] [[SRD:Strength|Strength]], [[3e Dexterity Score Adjustment::+8]] [[SRD:Dexterity|Dexterity]], [[3e Intelligence Score Adjustment::+2]] [[SRD:Intelligence|Intelligence]], [[3e Wisdom Score Adjustment::+2]] [[SRD:Wisdom|Wisdom]], [[3e Charisma Score Adjustment::+2]] [[SRD:Charisma|Charisma]]: Quicklings are monstrously quick, unmercifully cunning and beguiling, but they aren't as strong as a common man. |
* {{Property-Link|SRD:Fey Type|3e Creature Type|Fey}} | * {{Property-Link|SRD:Fey Type|3e Creature Type|Fey}} | ||
− | * {{Property-Link|SRD:Small|3e Size|Small}}: As small creatures, quicklings gain a +1 size bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks and a | + | * {{Property-Link|SRD:Small|3e Size|Small}}: As small creatures, quicklings gain a +1 size bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks and a −4 penalty on [[SRD:Grapple|grapple checks]]. Their lifting and carrying limits ¾ those of Medium characters. |
* Quickling [[base land speed]] is 80 feet. | * Quickling [[base land speed]] is 80 feet. | ||
*Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice:]] A quickling begins with four levels of [[SRD:Fey Type|fey]], which provide 4d6 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Saving Throw|Fortitude]] +1, [[SRD:Saving Throw|Reflex]] +4, and [[SRD:Saving Throw|Will]] +4. | *Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice:]] A quickling begins with four levels of [[SRD:Fey Type|fey]], which provide 4d6 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Saving Throw|Fortitude]] +1, [[SRD:Saving Throw|Reflex]] +4, and [[SRD:Saving Throw|Will]] +4. | ||
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* Speed Burst ([[SRD:Special Abilities Overview#Supernatural|Su]]): 2/day as a free action, a quickling can enter a state of frenzied speed. A speed burst lasts for a number of rounds equal to 3 + the character’s [[SRD:Dexterity|Dexterity]] modifier. He gains a supernatural ''[[haste]]'' effect, as the spell. A quickling can fly into a speed burst only once per encounter. A quickling gains another Speed Burst every 4 additional HD to a maximum of 6/day at 20 HD. | * Speed Burst ([[SRD:Special Abilities Overview#Supernatural|Su]]): 2/day as a free action, a quickling can enter a state of frenzied speed. A speed burst lasts for a number of rounds equal to 3 + the character’s [[SRD:Dexterity|Dexterity]] modifier. He gains a supernatural ''[[haste]]'' effect, as the spell. A quickling can fly into a speed burst only once per encounter. A quickling gains another Speed Burst every 4 additional HD to a maximum of 6/day at 20 HD. | ||
* Natural [[Invisibility]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A quickling is naturally invisible. It loses this invisibility during any round in which it attacks. A quickling can suppress this ability at will. | * Natural [[Invisibility]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A quickling is naturally invisible. It loses this invisibility during any round in which it attacks. A quickling can suppress this ability at will. | ||
− | * [[Spell-Like Ability]]: 1/ | + | * [[Spell-Like Ability]]: 1/day—''[[SRD:Dancing Lights|dancing lights]]'', ''[[SRD:Daze|daze]]'', ''[[SRD:Levitate|levitate]]'', ''[[SRD:Shatter|shatter]]'', and ''[[SRD:Ventriloquism|ventriloquism]]''. Caster level is equal to character level. The save [[DC]] is [[Charisma]]-based. |
* [[Automatic Languages]]: Common and Sylvan. [[Bonus Languages]]: Elven, Gnome, Halfling. | * [[Automatic Languages]]: Common and Sylvan. [[Bonus Languages]]: Elven, Gnome, Halfling. | ||
* [[Favored Class]]: [[3e Favored Class::Rogue]]. | * [[Favored Class]]: [[3e Favored Class::Rogue]]. | ||
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==Sprightling Racial Traits== | ==Sprightling Racial Traits== | ||
− | * | + | * −2 [[SRD:Strength|Strength]], +4 [[SRD:Dexterity|Dexterity]], −2 [[SRD:Constitution|Constitution]], −2 [[SRD:Charisma|Charisma]]: Agile, but weak and lacking any fey charm or grace. |
* [[SRD:Fey Type|Fey]] | * [[SRD:Fey Type|Fey]] | ||
− | * [[Small]]: As small creatures, sprightlings gain a +1 size bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks and a | + | * [[Small]]: As small creatures, sprightlings gain a +1 size bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks and a −4 penalty on [[SRD:Grapple|grapple checks]]. Their lifting and carrying limits ¾ those of Medium characters. |
* Sprightling [[base land speed]] is 40 feet: A quickling’s land speed is faster than the norm for his size by +20 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a [[SRD:Carrying Capacity|heavy load]]. Apply this bonus before modifying the sprightling’s speed because of any load carried or armor worn. | * Sprightling [[base land speed]] is 40 feet: A quickling’s land speed is faster than the norm for his size by +20 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a [[SRD:Carrying Capacity|heavy load]]. Apply this bonus before modifying the sprightling’s speed because of any load carried or armor worn. | ||
* Quickling Run ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Sprightlings gain the [[SRD:Run|Run]] feat. In addition, a sprightling can continue running without need to make [[SRD:Constitution Check|Constitution checks]] for tiring. Sprightlings gain an additional +4 bonus on [[SRD:Jump|Jump]] checks made with a running start. | * Quickling Run ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Sprightlings gain the [[SRD:Run|Run]] feat. In addition, a sprightling can continue running without need to make [[SRD:Constitution Check|Constitution checks]] for tiring. Sprightlings gain an additional +4 bonus on [[SRD:Jump|Jump]] checks made with a running start. | ||
* Hard to Catch ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Sprightlings gain a +4 bonus on [[SRD:Escape Artist Skill|Escape Artist]] skill checks. | * Hard to Catch ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Sprightlings gain a +4 bonus on [[SRD:Escape Artist Skill|Escape Artist]] skill checks. | ||
− | * [[Spell-Like Ability]]: 1/ | + | * [[Spell-Like Ability]]: 1/day—''[[dancing lights]]'', ''[[daze]]'', ''[[SRD:Expeditious Retreat|expeditious retreat]]'' (swift action). Caster level is equal to character level. The save [[DC]] is [[SRD:Charisma|Charisma]]-based. |
* [[Automatic Languages]]: Common and Sylvan. [[Bonus Languages]]: Elven, Gnome, Halfling. | * [[Automatic Languages]]: Common and Sylvan. [[Bonus Languages]]: Elven, Gnome, Halfling. | ||
* [[Favored Class]]: [[SRD:Rogue|Rogue]]. | * [[Favored Class]]: [[SRD:Rogue|Rogue]]. | ||
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==Vital Statistics== | ==Vital Statistics== | ||
− | {| | + | {|cellspacing="0" cellpadding="0" class="d20" |
|+ Table: Quickling Random Starting Ages | |+ Table: Quickling Random Starting Ages | ||
− | |- style="white-space: nowrap;" | + | |-style="white-space: nowrap;" |
− | ! Adulthood | + | !Adulthood |
− | |- style="white-space: nowrap;" | + | !Simple |
− | | 2 years | + | !Moderate |
+ | !Complex | ||
+ | |-style="white-space: nowrap;" | ||
+ | |2 years | ||
+ | | +0 | ||
+ | | +1 | ||
+ | | +1d2 | ||
|} | |} | ||
− | {| | + | {|cellspacing="0" cellpadding="0" class="d20" |
|+ Table: Quickling Aging Effects | |+ Table: Quickling Aging Effects | ||
− | |- style="white-space: nowrap;" | + | |-style="white-space: nowrap;" |
− | ! Middle Age<sup>1</sup> | + | !Middle Age<sup>1</sup> |
− | |- style="white-space: nowrap;" | + | !Old<sup>2</sup> |
− | | 6 years | + | !Venerable<sup>3</sup> |
− | |- style="white-space: nowrap;" | + | !Maximum Age |
− | | | + | |-style="white-space: nowrap;" |
− | # At middle age, | + | |6 years |
− | # At old age, | + | |10 years |
− | # At venerable age, | + | |12 years |
+ | | +1d4 years | ||
+ | |-style="white-space: nowrap;" | ||
+ | |class="foot" colspan="5"| | ||
+ | # At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. | ||
+ | # At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha. | ||
+ | # At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha. | ||
|} | |} | ||
− | {| cellspacing="0" cellpadding="0" class="d20" | + | {|cellspacing="0" cellpadding="0" class="d20" |
− | |||
|+ Table: Quickling Random Height and Weight | |+ Table: Quickling Random Height and Weight | ||
− | |- style="white-space: nowrap;" | + | |-style="white-space: nowrap;" |
− | ! style="text-align: left;" | Gender | + | !style="text-align: left;"|Gender |
− | |- style="white-space: nowrap;" | + | !Base Height |
− | | style="text-align: left;" | Male | + | !Height Modifier |
− | |- | + | !Base Weight |
− | | style="text-align: left;" | Female | + | !Weight Modifier |
+ | |-style="white-space: nowrap;" | ||
+ | |style="text-align: left;"|Male | ||
+ | |3' 0" | ||
+ | | +1d4 | ||
+ | |25 lb. | ||
+ | |× (1d3) lb. | ||
+ | |-style="white-space: nowrap;" | ||
+ | |style="text-align: left;"|Female | ||
+ | |2' 10" | ||
+ | | +1d4 | ||
+ | |23 lb. | ||
+ | |× (1d3) lb. | ||
|} | |} | ||
Revision as of 16:24, 15 August 2009
Contents
Quicklings
Quick striking darters that catch their opponents by surprise.
Personality
Quicklings are brutally mean and sharply insulting of others, constantly talking down to any being who'll listen. Whenever they can get away with an unkindly prank or attack, they'll take the opportunity. Quicklings almost never make friends outside of their own race.
Physical Description
Appearing as slender and lithe small elves with sharp features and a feral glint, the quickling darts and bobs, hardly standing still long enough for others to get a good look at them. On average, a quickling grows to about 3 feet tall and weighs about 25 pounds. Their skin ranges from pale blue to blue-white and their hair is usually silvery or a snowy-white. Long pointed ears rise above the tops of their heads. Their eyes are usually cold and cruel, glinting with a yellow light.
Finely dressed, they garb themselves in brightly colored clothes, often with silver and black trim as accents. They scorn armor, as it slows them down.
Relations
Twisted by malevolent fey magic in ages past, quicklings distrust or hate all they come across. Fey creatures are universally scorned by quicklings. Most races who come across quicklings only notice them by the loss of valuable trinkets and other things the quickling might find useful. Any individual that encroaches too far onto lands quicklings inhabit quickly find themselves repelled or killed by the fast, blue-skinned creatures. Fey, due to grudges long held are often killed on sight or at the very least (should the quickling be in a "playful" mood), harrassed for hours on end.
Alignment
The quickings of ages past weren't the evil creatures they are today. Before they were affected by the malevolent fey magic that made them as they are, they were neutral creatures living in harmony with the world around them. After the fey magic changed them, they have kept a tradition of telling their history as they saw it. As they told it, their ancestors were victims of ancient fey who begrudged them for the peace and serenity that they once enjoyed. The longer the quickings told their children this story, the more it became perverted by grudges held and kept against the fey who cast the magic upon them. Accompanied with their actions over the ages, quicklings slowly transformed into utterly evil creatures who disregard the well-being of others.
Lands
Quicklings are normally found in temperate forests.
Quicklings live in small, isolated communities far from civilized lands. The communities are usually connected by a network of game trails or forest highways depending on the location of the communities and the density of the trees.
Religion
Quicklings occasionally pay homage to dark forest deities (evil deities with a nature portfolio). Mostly, quicklings rely on themselves, rather than seek divine aide.
Language
Quicklings speak Common and Sylvan, speaking quickly and stringing words and sentences into each other without pauses or breaks.
Occasionally, a quickling will be born that is slower than his ken. These quicklings are known as sprightlings.
Names
Quicklings often take fey names, though, these names tend to be on the short side. They also like to make themselves appear grand by taking important sounding titles based on their accomplishments (or perceived accomplishments).
Racial Traits
- −2|3e Strength Score Adjustment::−2Property "3e Strength Score Adjustment" (as page type) with input value "−2|3e Strength Score Adjustment::−2" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.Strength, +8 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma: Quicklings are monstrously quick, unmercifully cunning and beguiling, but they aren't as strong as a common man.
- Template:Property-Link
- Template:Property-Link: As small creatures, quicklings gain a +1 size bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks and a −4 penalty on grapple checks. Their lifting and carrying limits ¾ those of Medium characters.
- Quickling base land speed is 80 feet.
- Racial Hit Dice: A quickling begins with four levels of fey, which provide 4d6 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fortitude +1, Reflex +4, and Will +4.
- Racial Skills: A quickling’s fey levels give him skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Its class skills are Balance (Dex), Bluff (Cha), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Tumble (Dex) and Use Rope (Dex).
- Racial Feats: A quickling’s fey levels give him two feats.
- Proficient with all simple weapons and light armor (but not shields).
- Roguish Instinct: A quickling can sneak attack like a rogue for +1d6 damage. This sneak attack stacks with sneak attack gained from class levels. Additionally, a quickling is treated as a 2nd level rogue when calculating when Improved Uncanny Dodge applies.
- Speed Burst (Su): 2/day as a free action, a quickling can enter a state of frenzied speed. A speed burst lasts for a number of rounds equal to 3 + the character’s Dexterity modifier. He gains a supernatural haste effect, as the spell. A quickling can fly into a speed burst only once per encounter. A quickling gains another Speed Burst every 4 additional HD to a maximum of 6/day at 20 HD.
- Natural Invisibility (Ex): A quickling is naturally invisible. It loses this invisibility during any round in which it attacks. A quickling can suppress this ability at will.
- Spell-Like Ability: 1/day—dancing lights, daze, levitate, shatter, and ventriloquism. Caster level is equal to character level. The save DC is Charisma-based.
- Automatic Languages: Common and Sylvan. Bonus Languages: Elven, Gnome, Halfling.
- Favored Class: Rogue.
- Level Adjustment: +2.
- Base Effective Character Level: 6th.
Sprightling Racial Traits
- −2 Strength, +4 Dexterity, −2 Constitution, −2 Charisma: Agile, but weak and lacking any fey charm or grace.
- Fey
- Small: As small creatures, sprightlings gain a +1 size bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks and a −4 penalty on grapple checks. Their lifting and carrying limits ¾ those of Medium characters.
- Sprightling base land speed is 40 feet: A quickling’s land speed is faster than the norm for his size by +20 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the sprightling’s speed because of any load carried or armor worn.
- Quickling Run (Ex): Sprightlings gain the Run feat. In addition, a sprightling can continue running without need to make Constitution checks for tiring. Sprightlings gain an additional +4 bonus on Jump checks made with a running start.
- Hard to Catch (Ex): Sprightlings gain a +4 bonus on Escape Artist skill checks.
- Spell-Like Ability: 1/day—dancing lights, daze, expeditious retreat (swift action). Caster level is equal to character level. The save DC is Charisma-based.
- Automatic Languages: Common and Sylvan. Bonus Languages: Elven, Gnome, Halfling.
- Favored Class: Rogue.
- Level Adjustment: +0
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
2 years | +0 | +1 | +1d2 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
6 years | 10 years | 12 years | +1d4 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 3' 0" | +1d4 | 25 lb. | × (1d3) lb. |
Female | 2' 10" | +1d4 | 23 lb. | × (1d3) lb. |
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