Difference between revisions of "Deisteel (3.5e Equipment)"

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[[Summary::Deisteel is an extremely rare and mighty material, it is extremely hard, light and packs a powerful punch. It is said that deisteel is an alloy of two now lost materials.]] As a material, deisteel is not mined, rather long lost deisteel items are found in perfect condition and crafting a deisteel item requires the destruction of one of these ancient relics. Deisteel has the same texture as regular steel, it is however a glossy black with gold reflection and is extremely lightweight. Alloying deisteel utterly ruins it, it cannot be combined with other materials (through the [[Material Composite (3.5e Equipment)|material composite]] enhancement by example). Deisteel items are very light and only weight 25% of an item's original weight.
 
[[Summary::Deisteel is an extremely rare and mighty material, it is extremely hard, light and packs a powerful punch. It is said that deisteel is an alloy of two now lost materials.]] As a material, deisteel is not mined, rather long lost deisteel items are found in perfect condition and crafting a deisteel item requires the destruction of one of these ancient relics. Deisteel has the same texture as regular steel, it is however a glossy black with gold reflection and is extremely lightweight. Alloying deisteel utterly ruins it, it cannot be combined with other materials (through the [[Material Composite (3.5e Equipment)|material composite]] enhancement by example). Deisteel items are very light and only weight 25% of an item's original weight.
  
A deisteel weapon requires a lot of extra care to wield, requiring exotic weapon proficiency with the deisteel version of the weapon as well as the normal weapon proficiency. However the extra efforts in wielding such a powerful weapon are well paid, as a deisteel weapon deals damage as if it was one category larger, has its damage dice increase by one die size, has its critical threat and multiplier increased by 1 and finally it may count as one category smaller when beneficial (two-handed becomes one-handed, one-handed becomes light). A deisteel projectile weapon has it range increment increase by 50% and any non-deisteel projectile it fires deal damage as if it was one category larger and can count as siege weapon projectiles when beneficial. Weapons fashioned from deisteel have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.  
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A deisteel weapon requires a lot of extra care to wield, requiring exotic weapon proficiency with the deisteel version of the weapon as well as the normal weapon proficiency. However the extra efforts in wielding such a powerful weapon are well paid, as a deisteel weapon deals damage as if it was one category larger, has its damage dice increase by one die size, has its critical threat range and multiplier increased by 1 and finally it may count as one category smaller when beneficial (two-handed becomes one-handed, one-handed becomes light). A deisteel projectile weapon has it range increment increase by 50% and any non-deisteel projectile it fires deal damage as if it was one category larger and can count as siege weapon projectiles when beneficial. Weapons fashioned from deisteel have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.  
  
 
A deisteel shield is extremely protective, reducing all damages taken (even typeless damage) by the shield bonus plus enhancement bonus. When fighting defensively, increase that amount by 3, and when taking the total defense action, double it instead and finally when using the combat expertise feat increase the amount of damage prevented by 1.5x the penalty taken by the wielder.  
 
A deisteel shield is extremely protective, reducing all damages taken (even typeless damage) by the shield bonus plus enhancement bonus. When fighting defensively, increase that amount by 3, and when taking the total defense action, double it instead and finally when using the combat expertise feat increase the amount of damage prevented by 1.5x the penalty taken by the wielder.  

Revision as of 18:53, 21 August 2014

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Author: Leziad (talk)
Date Created: 10th July 2014
Status: Finished
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Deisteel

Deisteel is an extremely rare and mighty material, it is extremely hard, light and packs a powerful punch. It is said that deisteel is an alloy of two now lost materials. As a material, deisteel is not mined, rather long lost deisteel items are found in perfect condition and crafting a deisteel item requires the destruction of one of these ancient relics. Deisteel has the same texture as regular steel, it is however a glossy black with gold reflection and is extremely lightweight. Alloying deisteel utterly ruins it, it cannot be combined with other materials (through the material composite enhancement by example). Deisteel items are very light and only weight 25% of an item's original weight.

A deisteel weapon requires a lot of extra care to wield, requiring exotic weapon proficiency with the deisteel version of the weapon as well as the normal weapon proficiency. However the extra efforts in wielding such a powerful weapon are well paid, as a deisteel weapon deals damage as if it was one category larger, has its damage dice increase by one die size, has its critical threat range and multiplier increased by 1 and finally it may count as one category smaller when beneficial (two-handed becomes one-handed, one-handed becomes light). A deisteel projectile weapon has it range increment increase by 50% and any non-deisteel projectile it fires deal damage as if it was one category larger and can count as siege weapon projectiles when beneficial. Weapons fashioned from deisteel have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.

A deisteel shield is extremely protective, reducing all damages taken (even typeless damage) by the shield bonus plus enhancement bonus. When fighting defensively, increase that amount by 3, and when taking the total defense action, double it instead and finally when using the combat expertise feat increase the amount of damage prevented by 1.5x the penalty taken by the wielder.

Because of its craftsmanship, deisteel requires special training when used in armor form. Deisteel armor requires the exotic armor proficiency of the armor size category (so a deisteel full-plate would require heavy exotic armor proficiency). Deisteel armor grants incredible resistance to the wearer, a deisteel armor bonus increase by 2 and grant DR/- equal to the modified armor bonus plus one additional point of DR/- for each point of enhancement bonus the armor has. Deisteel armor counts as one category lighter when beneficial, heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light.

Being very light and flexible, the armor check penalty of deisteel armors and shields is reduced by 4, their maximum dex bonus is increased by 3 and their arcane spell failure is lowered by 10%.

Deisteel is ridiculously hard to work with, double the craft DC of any item made of deisteel and increase that the craft DC further by +10. Only the most talented of craftsman can hope to work with the material. Deisteel is always masterwork, the masterwork cost is included in the prices given below. Thus, deisteel weapons and ammunition have a +1 enhancement bonus on attack rolls.

Deisteel has 75 hit points per inch of thickness and hardness 25. Deisteel quarters all electric and cold damage, takes half damage from acid, fire, force and sonic.

Type of Deisteel Item Item Cost Modifier
Ammunition +1,200 gp
Armor & Shields +15,000 gp plus (1500 x base armor bonus squared)
Weapon +60,000 gp



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Leziad's Homebrew (4519 Articles)
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AuthorLeziad +
Identifier3.5e Equipment +
Rated ByEthereal1111 +
RatingRating Pending +
SummaryDeisteel is an extremely rare and mighty material, it is extremely hard, light and packs a powerful punch. It is said that deisteel is an alloy of two now lost materials. +
TitleDeisteel +