Difference between revisions of "Talk:Wandering Hero (3.5e Class)"
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:::Well, possible to protect their corpse but impossible to protect THEM I suppose. Revivals aside, don't you think a dead princess is a fail state of "Save the princess?" -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 05:03, 16 September 2014 (UTC) | :::Well, possible to protect their corpse but impossible to protect THEM I suppose. Revivals aside, don't you think a dead princess is a fail state of "Save the princess?" -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 05:03, 16 September 2014 (UTC) | ||
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+ | ::::Ahem, are we not talking about D&D here? As a great machine once said "Heroes die many deaths. Cowards die but one." --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 05:13, 16 September 2014 (UTC) |
Revision as of 05:13, 16 September 2014
So, what is stopping me from making absolutely nothing but miniscule Destinies, all or some of which would be towards a larger goal so I always have the bonuses? Why would I ever make a larger Destiny? The Dire Reverend 16:36, 29 April 2012 (UTC)
- Because if you have an overarching goal you can rationalize anything as being part of your quest and still always get the bonuses. - TG Cid 18:05, 29 April 2012 (UTC)
This sentence contains a non sequitur
"He may abandon a quest which has become impossible without penalty, such as if his quest is to protect a princess, who subsequently dies. --Eiji-kun" --Foxwarrior (talk) 04:51, 16 September 2014 (UTC)
- The train of thought produced by the sentence implies that a person dying makes it impossible to protect them, which is obviously not true. --Foxwarrior (talk) 05:00, 16 September 2014 (UTC)
- Ahem, are we not talking about D&D here? As a great machine once said "Heroes die many deaths. Cowards die but one." --Foxwarrior (talk) 05:13, 16 September 2014 (UTC)