Difference between revisions of "Talk:Act Fast (3.5e Feat)"
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− | I like the idea, but... Auto-win for any duel?--[[User:Quey|Quey]] 02:08, 31 August 2012 (UTC) | + | == Ratings == |
+ | {{Rating |rater=Fluffykittens | ||
+ | |rating=dislike | ||
+ | |reason=It's good enough to be a 8th level stance. It shouldn't be handed out for free to 1st level fighters. | ||
+ | }} | ||
+ | {{Rating |rater=DanielDraco | ||
+ | |rating=hate | ||
+ | |reason=Below High, it's nigh-useless because acting first is not a big deal. At VH, it's uber-borked because initiative is one of the key deciding factors in battle. So it only has viable use in a High game. But then it violates the more-attrition less-rocket-tag dynamic of a High game by being, essentially, a hard counter. In my view, it's not just that it is highly variable with balance point -- it really does not fit into any game at any balance point. | ||
+ | }} | ||
+ | {{Rating |rater=Foxwarrior | ||
+ | |rating=neutral | ||
+ | |reason=Given the decreasing number of rounds per combat as the balance level increases, this would probably actually be better put at Unquantifiable; for a Very High-level character, this gives them a power which needs to be countered with minions or ablative defenses, and for a Low-level character, it's really not interesting, just like most other Low-level feats. | ||
+ | }} | ||
+ | {{Rating |rater=Ghostwheel | ||
+ | |rating=hate | ||
+ | |reason=This article makes initiative virtually redundant for the character who takes it. | ||
+ | }}I like the idea, but... Auto-win for any duel?--[[User:Quey|Quey]] 02:08, 31 August 2012 (UTC) | ||
:Duels are kind of a degenerate case in D&D anyway. [[User:Surgo|Surgo]] 02:32, 31 August 2012 (UTC) | :Duels are kind of a degenerate case in D&D anyway. [[User:Surgo|Surgo]] 02:32, 31 August 2012 (UTC) | ||
::Not to mention that the existence of this feat in a game would dictate that pretty much any living duelist has it. So then everything is returned to the status quo when two people with it duel. - [[User:ThunderGod Cid|TG Cid]] 02:55, 31 August 2012 (UTC) | ::Not to mention that the existence of this feat in a game would dictate that pretty much any living duelist has it. So then everything is returned to the status quo when two people with it duel. - [[User:ThunderGod Cid|TG Cid]] 02:55, 31 August 2012 (UTC) | ||
+ | |||
+ | ::: Except many duelist types (High-level, so we're talking martial adepts) are already strapped for feats, which just creates a feat tax on them, which is even worse overall for the game in my opinion. Also, any wizard-type in a VH-level game would take it if this became available to just demolish the opposition with little opening for reprisal. --[[User:Ghostwheel|Ghostwheel]] 04:19, 31 August 2012 (UTC) |
Latest revision as of 06:34, 18 September 2014
Ratings[edit]
Fluffykittens dislikes this article and rated it 1 of 4. | |
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It's good enough to be a 8th level stance. It shouldn't be handed out for free to 1st level fighters. |
DanielDraco opposes this article and rated it 0 of 4. | |
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Below High, it's nigh-useless because acting first is not a big deal. At VH, it's uber-borked because initiative is one of the key deciding factors in battle. So it only has viable use in a High game. But then it violates the more-attrition less-rocket-tag dynamic of a High game by being, essentially, a hard counter. In my view, it's not just that it is highly variable with balance point -- it really does not fit into any game at any balance point. |
Foxwarrior is neutral on this article and rated it 2 of 4. | |
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Given the decreasing number of rounds per combat as the balance level increases, this would probably actually be better put at Unquantifiable; for a Very High-level character, this gives them a power which needs to be countered with minions or ablative defenses, and for a Low-level character, it's really not interesting, just like most other Low-level feats. |
Ghostwheel opposes this article and rated it 0 of 4. | |
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This article makes initiative virtually redundant for the character who takes it. |
I like the idea, but... Auto-win for any duel?--Quey 02:08, 31 August 2012 (UTC)
- Duels are kind of a degenerate case in D&D anyway. Surgo 02:32, 31 August 2012 (UTC)
- Not to mention that the existence of this feat in a game would dictate that pretty much any living duelist has it. So then everything is returned to the status quo when two people with it duel. - TG Cid 02:55, 31 August 2012 (UTC)
- Except many duelist types (High-level, so we're talking martial adepts) are already strapped for feats, which just creates a feat tax on them, which is even worse overall for the game in my opinion. Also, any wizard-type in a VH-level game would take it if this became available to just demolish the opposition with little opening for reprisal. --Ghostwheel 04:19, 31 August 2012 (UTC)