Difference between revisions of "User:Tarkisflux/sandbox/ToP Feats"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Feat Concepts: concept complete and moved out)
(Feat Concepts: updating)
 
(13 intermediate revisions by 3 users not shown)
Line 1: Line 1:
All items on this page are deficient in one way or another. Suggestions welcome on talk
+
{{Help Wanted|All items on this page are deficient in one way or another. Suggestions welcome on talk}}
  
 
==Feat Concepts==
 
==Feat Concepts==
 +
 +
Expand these ideas to be feat worthy, or figure out a skill trick purchase system that doesn't make me cry
 +
*Appraiser's Eye - use appraisal modifier in place of perception modifiers to do discernment
 +
*Deft Hands - Use legerdemain to fool touch senses. New sense DC = legerdemain check + base perception DC of touch event (so it's hard to hide a greatsword shanking)
 +
*Practiced Transfigurations - Maintain additional selections equal to your ranks in transformation
 +
*Feat - Allow undead knowledge with thaumaturgy (and possibly rename theurgy).
 +
*Feat - Allow aberration knowledge with geomancy.
 +
*Feat - Allow <something> knowledge with arcana.
  
 
{{ToP Skill Feat
 
{{ToP Skill Feat
|name=<Insert Adjective Here> Climber
+
|name=Shadowy Retriever
 
|types=
 
|types=
|summary=The only things you can't effectively climb are non-euclidean.
+
|summary=The shortest path between two points is through their shadows.
|skill=Athletics
+
|skill=Legerdemain
 
|prereqs=
 
|prereqs=
|skill0=You gain a +3 competence bonus to Athletics checks.
 
 
|skill4=
 
|skill4=
|skill9=You can climb strong winds, like sandstorms, tornadoes, and even [[SRD:Wind Wall|''wind walls'']]. These surfaces have a base DC of 30, and you are carried along for any horizontal movement they possess along with whatever vertical movement you gain from climbing.
+
|skill9=You can shift items through shadows, increasing the distance
|skill14=You gain a climb speed equal to your base land speed. You must use all of your limbs in order to gain this climb speed, but may still attempt to climb with only your feet as a normal use of the skill. While you have the climb speed, however, you gain a +8 bonus to climb checks and don't really need to make them outside of special circumstances and suffering significant damage. You also gain this bonus when you attempt to grab on if you happen to slip while walking up a wall.
+
|skill14=You can shift items into the plane of shadows.  
 
|skill19=
 
|skill19=
 
}}
 
}}
  
 
{{ToP Skill Feat
 
{{ToP Skill Feat
|name=Leaping Strider
+
|name=Empty Acrobat
 
|types=
 
|types=
 
|summary=
 
|summary=
|skill=Jump
+
|skill=Acrobatics
 
|prereqs=
 
|prereqs=
|skill0=You gain a +3 competence bonus to Jump checks.
+
|skill4=You are only flat-footed when the DC of a surface exceeds your ranks by 16, not by 12.
|skill4=Your base move is increased by an amount equal to your jump modifier, rounded up to the nearest 5' increment.
+
|skill9=flight of some sort. You are not moved by winds, regardless of strength, unless you want to be. If you do allow yourself to be moved by winds, you never suffer damage from them and always land on your feet when you want to.  You suffer no penalties to melee fighting as a result of winds, though your ranged attacks are affected normally.
|skill9=
+
|skill14=Balance on rays ability, since it's coming out of the base skill
|skill14=
+
|skill19=something else.
|skill19=
+
}}
 +
 
 +
{{ToP Skill Feat
 +
|name=Unflinching
 +
|types=
 +
|summary=Suck it up, it's just a short swim across a death ray shark filled pool of acid...
 +
|skill=Endurance
 +
|prereqs=
 +
|skill4=When subject to an effect that would leave you sickened, nauseated, fatigued, exhausted, or unconscious, you may use your endurance bonus in place of the normal save bonus. You still fail if you roll a 1. Additionally, you suffer no penalty from sleeping in medium or heavy armor.
 +
|skill9=Any ongoing damage you suffer from being subject to an ''acid arrow'', swimming in lava, or similar circumstance is reduced by your endurance bonus. This reduction occurs before any energy resistance or damage reduction is applied.
 +
|skill14=Something useful.
 +
|skill19=Something useful.
 
}}
 
}}
  
Line 61: Line 79:
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Tome]]
 
[[Category:Tome]]
[[Category:Feat]]
+
[[Category:Scaling Feat]]
 
[[Category:Tome of Prowess]]
 
[[Category:Tome of Prowess]]
 
</nowiki>
 
</nowiki>

Latest revision as of 07:03, 25 September 2014

Help Wanted
Someone thinks this page needs a bit of help...

All items on this page are deficient in one way or another. Suggestions welcome on talk


This template was placed here to direct user suggestions to the page. It may be removed at any time.


Feat Concepts[edit]

Expand these ideas to be feat worthy, or figure out a skill trick purchase system that doesn't make me cry

  • Appraiser's Eye - use appraisal modifier in place of perception modifiers to do discernment
  • Deft Hands - Use legerdemain to fool touch senses. New sense DC = legerdemain check + base perception DC of touch event (so it's hard to hide a greatsword shanking)
  • Practiced Transfigurations - Maintain additional selections equal to your ranks in transformation
  • Feat - Allow undead knowledge with thaumaturgy (and possibly rename theurgy).
  • Feat - Allow aberration knowledge with geomancy.
  • Feat - Allow <something> knowledge with arcana.


Shadowy Retriever [ToP Skill] The shortest path between two points is through their shadows. Benefits: This is a skill feat intended for use with the Tome of Prowess. It scales with your ranks in Legerdemain.

  • 4 ranks:
  • 9 ranks: You can shift items through shadows, increasing the distance
  • 14 ranks: You can shift items into the plane of shadows.
  • 19 ranks:


Empty Acrobat [ToP Skill] ' Benefits: This is a skill feat intended for use with the Tome of Prowess. It scales with your ranks in Acrobatics.

  • 4 ranks: You are only flat-footed when the DC of a surface exceeds your ranks by 16, not by 12.
  • 9 ranks: flight of some sort. You are not moved by winds, regardless of strength, unless you want to be. If you do allow yourself to be moved by winds, you never suffer damage from them and always land on your feet when you want to. You suffer no penalties to melee fighting as a result of winds, though your ranged attacks are affected normally.
  • 14 ranks: Balance on rays ability, since it's coming out of the base skill
  • 19 ranks: something else.


Unflinching [ToP Skill] Suck it up, it's just a short swim across a death ray shark filled pool of acid... Benefits: This is a skill feat intended for use with the Tome of Prowess. It scales with your ranks in Endurance.

  • 4 ranks: When subject to an effect that would leave you sickened, nauseated, fatigued, exhausted, or unconscious, you may use your endurance bonus in place of the normal save bonus. You still fail if you roll a 1. Additionally, you suffer no penalty from sleeping in medium or heavy armor.
  • 9 ranks: Any ongoing damage you suffer from being subject to an acid arrow, swimming in lava, or similar circumstance is reduced by your endurance bonus. This reduction occurs before any energy resistance or damage reduction is applied.
  • 14 ranks: Something useful.
  • 19 ranks: Something useful.

Header/Footer Stuff[edit]

This is just to make it easier to copy/paste completed feats into actual pages. {{author |author_name=Tarkisflux |date_created= |status=Complete |balance=Wizard }} <onlyinclude>{{ToP Skill Feat |name= |types= |summary= |skill= |prereqs= |skill0= |skill4= |skill9= |skill14= |skill19= }}</onlyinclude> ---- {{3.5e Feats Breadcrumb}}<br /> {{3.5e Tome of Prowess Breadcrumb/Characters}}<br /> {{Tome Material Breadcrumb/Skill Feats}} [[Category:3.5e]] [[Category:User]] [[Category:Tome]] [[Category:Scaling Feat]] [[Category:Tome of Prowess]]