Difference between revisions of "User:Tarkisflux/sandbox/ToP Feats"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Feat Concepts: notes for later when i'm home and care)
(Feat Concepts: updating)
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
 
==Feat Concepts==
 
==Feat Concepts==
  
Appraiser's Eye - use appraisal modifier in place of perception modifiers to do discernment
+
Expand these ideas to be feat worthy, or figure out a skill trick purchase system that doesn't make me cry
Deft Hands - Use legerdemain to fool touch senses. New sense DC = legerdemain check + base perception DC of touch event (so it's hard to hide a greatsword shanking)
+
*Appraiser's Eye - use appraisal modifier in place of perception modifiers to do discernment
Practiced Transfigurations - Maintain additional selections equal to your ranks in transformation
+
*Deft Hands - Use legerdemain to fool touch senses. New sense DC = legerdemain check + base perception DC of touch event (so it's hard to hide a greatsword shanking)
 
+
*Practiced Transfigurations - Maintain additional selections equal to your ranks in transformation
Move fey to geomancy and aberrations out entirely. Put into psionics skill instead.
+
*Feat - Allow undead knowledge with thaumaturgy (and possibly rename theurgy).
Feat - Allow undead knowledge with thaumaturgy (and possibly rename theurgy).
+
*Feat - Allow aberration knowledge with geomancy.  
Feat - Allow aberration knowledge with geomancy.  
+
*Feat - Allow <something> knowledge with arcana.
Feat - Allow <something> knowledge with arcana.
 
 
 
{{ToP Skill Feat
 
|name=Wind Climber
 
|types=
 
|summary=The wind speaks to me, because I know how to caress and hold it.
 
|skill=Athletics
 
|prereqs=
 
|skill0=You gain a +3 competence bonus to Athletics checks.
 
|skill4=You can see the currents and patterns in wind, and can use them to your advantage. You do not suffer penalties for firing or throwing ranged weapons through strong winds like sandstorms, tornadoes, or [[SRD:Wind Wall|''wind walls'']].
 
|skill9=You can climb strong winds, like sandstorms, tornadoes, and even [[SRD:Wind Wall|''wind walls'']]. These surfaces have a base DC of 30. They never benefit from a corner or chimney setup and may be slick with rain. Additionally, you are carried along for any horizontal, but not vertical, movement they possess.
 
|skill14=You can climb wind so still it doesn't even qualify. These "surfaces", if they can even be called that, have a base DC of 35. They never benefit from a corner or chimney setup and may be slick with rain. Additionally, you are carried along for any horizontal, but not vertical, movement they possess.
 
|skill19=
 
}}
 
  
 
{{ToP Skill Feat
 
{{ToP Skill Feat
Line 31: Line 17:
 
|skill=Legerdemain
 
|skill=Legerdemain
 
|prereqs=
 
|prereqs=
|skill0=You gain a +3 competence bonus to Legerdemain checks.
 
 
|skill4=
 
|skill4=
 
|skill9=You can shift items through shadows, increasing the distance  
 
|skill9=You can shift items through shadows, increasing the distance  
Line 39: Line 24:
  
 
{{ToP Skill Feat
 
{{ToP Skill Feat
|name=Leaping Strider
+
|name=Empty Acrobat
 
|types=
 
|types=
 
|summary=
 
|summary=
|skill=Jump
+
|skill=Acrobatics
 
|prereqs=
 
|prereqs=
|skill0=You gain a +3 competence bonus to Jump checks.
+
|skill4=You are only flat-footed when the DC of a surface exceeds your ranks by 16, not by 12.
|skill4=Your base move is increased by an amount equal to your jump modifier, rounded up to the nearest 5' increment.
+
|skill9=flight of some sort. You are not moved by winds, regardless of strength, unless you want to be. If you do allow yourself to be moved by winds, you never suffer damage from them and always land on your feet when you want to.  You suffer no penalties to melee fighting as a result of winds, though your ranged attacks are affected normally.
|skill9=
+
|skill14=Balance on rays ability, since it's coming out of the base skill
|skill14=
+
|skill19=something else.
|skill19=
 
 
}}
 
}}
  
Line 57: Line 41:
 
|skill=Endurance
 
|skill=Endurance
 
|prereqs=
 
|prereqs=
|skill0=You gain a +3 competence bonus to Endurance checks.
+
|skill4=When subject to an effect that would leave you sickened, nauseated, fatigued, exhausted, or unconscious, you may use your endurance bonus in place of the normal save bonus. You still fail if you roll a 1. Additionally, you suffer no penalty from sleeping in medium or heavy armor.
|skill4=When subject to an effect that would leave you sickened, nauseated, fatigued, exhausted, or unconscious, you may use your endurance bonus in place of the normal save bonus. You still fail if you roll a 1, however. Additionally, you suffer no penalty from sleeping in medium or heavy armor.
 
 
|skill9=Any ongoing damage you suffer from being subject to an ''acid arrow'', swimming in lava, or similar circumstance is reduced by your endurance bonus. This reduction occurs before any energy resistance or damage reduction is applied.
 
|skill9=Any ongoing damage you suffer from being subject to an ''acid arrow'', swimming in lava, or similar circumstance is reduced by your endurance bonus. This reduction occurs before any energy resistance or damage reduction is applied.
 
|skill14=Something useful.
 
|skill14=Something useful.

Latest revision as of 07:03, 25 September 2014

Help Wanted
Someone thinks this page needs a bit of help...

All items on this page are deficient in one way or another. Suggestions welcome on talk


This template was placed here to direct user suggestions to the page. It may be removed at any time.


Feat Concepts[edit]

Expand these ideas to be feat worthy, or figure out a skill trick purchase system that doesn't make me cry

  • Appraiser's Eye - use appraisal modifier in place of perception modifiers to do discernment
  • Deft Hands - Use legerdemain to fool touch senses. New sense DC = legerdemain check + base perception DC of touch event (so it's hard to hide a greatsword shanking)
  • Practiced Transfigurations - Maintain additional selections equal to your ranks in transformation
  • Feat - Allow undead knowledge with thaumaturgy (and possibly rename theurgy).
  • Feat - Allow aberration knowledge with geomancy.
  • Feat - Allow <something> knowledge with arcana.


Shadowy Retriever [ToP Skill] The shortest path between two points is through their shadows. Benefits: This is a skill feat intended for use with the Tome of Prowess. It scales with your ranks in Legerdemain.

  • 4 ranks:
  • 9 ranks: You can shift items through shadows, increasing the distance
  • 14 ranks: You can shift items into the plane of shadows.
  • 19 ranks:


Empty Acrobat [ToP Skill] ' Benefits: This is a skill feat intended for use with the Tome of Prowess. It scales with your ranks in Acrobatics.

  • 4 ranks: You are only flat-footed when the DC of a surface exceeds your ranks by 16, not by 12.
  • 9 ranks: flight of some sort. You are not moved by winds, regardless of strength, unless you want to be. If you do allow yourself to be moved by winds, you never suffer damage from them and always land on your feet when you want to. You suffer no penalties to melee fighting as a result of winds, though your ranged attacks are affected normally.
  • 14 ranks: Balance on rays ability, since it's coming out of the base skill
  • 19 ranks: something else.


Unflinching [ToP Skill] Suck it up, it's just a short swim across a death ray shark filled pool of acid... Benefits: This is a skill feat intended for use with the Tome of Prowess. It scales with your ranks in Endurance.

  • 4 ranks: When subject to an effect that would leave you sickened, nauseated, fatigued, exhausted, or unconscious, you may use your endurance bonus in place of the normal save bonus. You still fail if you roll a 1. Additionally, you suffer no penalty from sleeping in medium or heavy armor.
  • 9 ranks: Any ongoing damage you suffer from being subject to an acid arrow, swimming in lava, or similar circumstance is reduced by your endurance bonus. This reduction occurs before any energy resistance or damage reduction is applied.
  • 14 ranks: Something useful.
  • 19 ranks: Something useful.

Header/Footer Stuff[edit]

This is just to make it easier to copy/paste completed feats into actual pages. {{author |author_name=Tarkisflux |date_created= |status=Complete |balance=Wizard }} <onlyinclude>{{ToP Skill Feat |name= |types= |summary= |skill= |prereqs= |skill0= |skill4= |skill9= |skill14= |skill19= }}</onlyinclude> ---- {{3.5e Feats Breadcrumb}}<br /> {{3.5e Tome of Prowess Breadcrumb/Characters}}<br /> {{Tome Material Breadcrumb/Skill Feats}} [[Category:3.5e]] [[Category:User]] [[Category:Tome]] [[Category:Scaling Feat]] [[Category:Tome of Prowess]]