Difference between revisions of "Glass Lurks in Water (3.5e Maneuver)"
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Until the beginning of the turn after your next turn, you cannot be detected in any way. Your actions are not revealed to other characters independent of what they are. ''Thus, you could shoot several people and duck behind a column, but the people wouldn't even realize they'd been shot or killed until two turns later.'' | Until the beginning of the turn after your next turn, you cannot be detected in any way. Your actions are not revealed to other characters independent of what they are. ''Thus, you could shoot several people and duck behind a column, but the people wouldn't even realize they'd been shot or killed until two turns later.'' | ||
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+ | You cannot use this maneuver again until one round after it ends. | ||
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Latest revision as of 08:25, 28 September 2014
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Surreptitious Bandit (Boost) | |
Level: | 9 |
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Prerequisite: | Four Surreptitious Bandit Maneuvers |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | 2 rounds |
You practice the art of concealment to its utmost.
Until the beginning of the turn after your next turn, you cannot be detected in any way. Your actions are not revealed to other characters independent of what they are. Thus, you could shoot several people and duck behind a column, but the people wouldn't even realize they'd been shot or killed until two turns later.
You cannot use this maneuver again until one round after it ends.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Surreptitious Bandit
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