Difference between revisions of "Glass Lurks in Water (3.5e Maneuver)"

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Until the beginning of the turn after your next turn, you cannot be detected in any way. Your actions are not revealed to other characters independent of what they are. ''Thus, you could shoot several people and duck behind a column, but the people wouldn't even realize they'd been shot or killed until two turns later.''
 
Until the beginning of the turn after your next turn, you cannot be detected in any way. Your actions are not revealed to other characters independent of what they are. ''Thus, you could shoot several people and duck behind a column, but the people wouldn't even realize they'd been shot or killed until two turns later.''
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You cannot use this maneuver again until one round after it ends.
 
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Latest revision as of 08:25, 28 September 2014

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Author: Foxwarrior (talk)
Date Created: 4/7/11
Status: Just started
Editing: Clarity edits only please
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Glass Lurks in Water
Surreptitious Bandit (Boost)
Level: 9
Prerequisite: Four Surreptitious Bandit Maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 2 rounds

You practice the art of concealment to its utmost.

Until the beginning of the turn after your next turn, you cannot be detected in any way. Your actions are not revealed to other characters independent of what they are. Thus, you could shoot several people and duck behind a column, but the people wouldn't even realize they'd been shot or killed until two turns later.

You cannot use this maneuver again until one round after it ends.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSurreptitious Bandit


Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
AuthorFoxwarrior +
DisciplineSurreptitious Bandit +
Identifier3.5e Maneuver +
Level9 +
Rated ByEiji-kun + and MisterSinister +
RatingRating Pending +
SummaryBecome completely imperceptible. +
TitleGlass Lurks in Water +
TypeBoost +